make texture cache scale down images on load to the requested size
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This commit is contained in:
@@ -65,7 +65,7 @@ std::optional<TextureEntry> BitsetImageLoader::haveToTexture(TextureUploaderI& t
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BitsetImageLoader::BitsetImageLoader(void) {
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}
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TextureLoaderResult BitsetImageLoader::load(TextureUploaderI& tu, ObjectHandle o) {
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TextureLoaderResult BitsetImageLoader::load(TextureUploaderI& tu, ObjectHandle o, uint32_t w, uint32_t h) {
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if (!static_cast<bool>(o)) {
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std::cerr << "BIL error: trying to load invalid object\n";
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return {};
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@@ -34,7 +34,7 @@ class BitsetImageLoader {
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public:
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BitsetImageLoader(void);
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TextureLoaderResult load(TextureUploaderI& tu, ObjectHandle o);
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TextureLoaderResult load(TextureUploaderI& tu, ObjectHandle o, uint32_t w, uint32_t h);
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std::optional<TextureEntry> load(TextureUploaderI& tu, ObjectContactSub ocs);
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};
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@@ -41,8 +41,12 @@ void renderAvatar(
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}
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}
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// TODO: per display?
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// TODO: do we really need this? test dpi scaling
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const auto [g_scale_x, g_scyle_y] = ImGui::GetIO().DisplayFramebufferScale;
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// avatar
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const auto [id, width, height] = contact_tc.get(c);
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const auto [id, width, height] = contact_tc.get(c, box.x*g_scale_x, box.y*g_scyle_y);
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ImGui::Image(
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id,
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box,
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@@ -14,6 +14,8 @@ void ImageViewerPopup::view(Message3Handle m) {
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}
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_m = m;
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_width = 0;
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_height = 0;
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_open_popup = true;
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}
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@@ -35,10 +37,13 @@ void ImageViewerPopup::render(float) {
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ImGui::SliderFloat("scale", &_scale, 0.05f, 2.f);
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auto [id, img_width, img_height] = _mtc.get(_m);
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auto [id, img_width, img_height] = _mtc.get(_m, _width, _height);
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img_width = std::max<int32_t>(5, _scale * img_width);
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img_height = std::max<int32_t>(5, _scale * img_height);
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img_width = std::max<uint32_t>(5, _scale * img_width);
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img_height = std::max<uint32_t>(5, _scale * img_height);
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_width = img_width;
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_height = img_height;
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ImGui::Image(
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id,
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@@ -12,6 +12,9 @@ struct ImageViewerPopup {
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Message3Handle _m{};
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float _scale {1.f};
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// keep track of full size from last frame
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uint32_t _width {0};
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uint32_t _height {0};
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bool _open_popup {false};
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@@ -15,6 +15,7 @@
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#include <cstdint>
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#include <cmath>
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#include <iostream>
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SendImagePopup::SendImagePopup(TextureUploaderI& tu) : _tu(tu) {
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_image_loaders.push_back(std::make_unique<ImageLoaderSDLBMP>());
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@@ -27,9 +27,7 @@
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#include "./chat_gui/contact_list.hpp"
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#include "./media_meta_info_loader.hpp"
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#include "./sdl_clipboard_utils.hpp"
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#include "os_comps.hpp"
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#include "./string_formatter_utils.hpp"
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@@ -42,7 +40,7 @@
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#include <iomanip>
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#include <sstream>
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#include <string>
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#include <variant>
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#include <iostream>
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// TODO: split into msg and c
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namespace Components {
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@@ -1420,7 +1418,7 @@ void ChatGui4::renderMessageBodyFile(Message3Registry& reg, const Message3 e) {
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if (ImGui::IsItemVisible() && o.all_of<ObjComp::F::TagLocalHaveAll, ObjComp::F::SingleInfo, ObjComp::Ephemeral::BackendFile2>()) {
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ImGui::SetCursorPos(orig_curser_pos); // reset for actual img
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auto [id, img_width, img_height] = _msg_tc.get(Message3Handle{reg, e});
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auto [id, img_width, img_height] = _msg_tc.get(Message3Handle{reg, e}, width, height);
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// if cache gives 0s, fall back to frame dims (eg if pic not loaded yet)
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//if (img_width == 0 || img_height == 0) {
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@@ -8,9 +8,8 @@
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#include <solanaceae/message3/components.hpp>
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#include "./os_comps.hpp"
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#include <solanaceae/object_store/object_store.hpp>
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#include <solanaceae/object_store/meta_components_file.hpp>
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#include <solanaceae/file/file2.hpp>
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@@ -25,7 +24,7 @@ MessageImageLoader::MessageImageLoader(void) {
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_image_loaders.push_back(std::make_unique<ImageLoaderSDLImage>());
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}
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TextureLoaderResult MessageImageLoader::load(TextureUploaderI& tu, Message3Handle m) {
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TextureLoaderResult MessageImageLoader::load(TextureUploaderI& tu, Message3Handle m, uint32_t w, uint32_t h) {
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if (!static_cast<bool>(m)) {
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return {std::nullopt};
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}
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@@ -101,6 +100,17 @@ TextureLoaderResult MessageImageLoader::load(TextureUploaderI& tu, Message3Handl
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TextureEntry new_entry;
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new_entry.timestamp_last_rendered = getTimeMS();
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new_entry.current_texture = 0;
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new_entry.src_width = res.width;
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new_entry.src_height = res.height;
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if (w != 0 && h != 0 && w < res.width && h < res.height) {
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res = res.scale(w, h);
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}
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new_entry.width = res.width;
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new_entry.height = res.height;
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for (const auto& [ms, data] : res.frames) {
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const auto n_t = tu.upload(data.data(), res.width, res.height);
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if (n_t == 0) {
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@@ -114,9 +124,6 @@ TextureLoaderResult MessageImageLoader::load(TextureUploaderI& tu, Message3Handl
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continue;
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}
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new_entry.width = res.width;
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new_entry.height = res.height;
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std::cout << "MIL: loaded image file o:" << /*file_path*/ entt::to_integral(o.entity()) << "\n";
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return {new_entry};
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@@ -5,13 +5,11 @@
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#include "./image_loader.hpp"
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#include "./texture_cache.hpp"
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#include <optional>
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class MessageImageLoader {
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std::vector<std::unique_ptr<ImageLoaderI>> _image_loaders;
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public:
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MessageImageLoader(void);
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TextureLoaderResult load(TextureUploaderI& tu, Message3Handle m);
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TextureLoaderResult load(TextureUploaderI& tu, Message3Handle m, uint32_t w, uint32_t h);
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};
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@@ -51,8 +51,11 @@ TextureEntry generateTestAnim(TextureUploaderI& tu) {
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new_entry.textures.emplace_back(n_t);
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new_entry.frame_duration.emplace_back(250);
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}
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// TODO: 2x2?
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new_entry.width = 0;
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new_entry.height = 0;
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new_entry.src_width = 0;
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new_entry.src_height = 0;
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return new_entry;
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}
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@@ -16,6 +16,10 @@
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struct TextureEntry {
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uint32_t width {0};
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uint32_t height {0};
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uint32_t src_width {0};
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uint32_t src_height {0};
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std::vector<uint64_t> textures;
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std::vector<uint32_t> frame_duration; // ms
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size_t current_texture {0};
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@@ -28,6 +32,8 @@ struct TextureEntry {
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TextureEntry(const TextureEntry& other) :
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width(other.width),
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height(other.height),
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src_width(other.src_width),
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src_height(other.src_height),
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textures(other.textures),
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frame_duration(other.frame_duration),
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current_texture(other.current_texture),
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@@ -39,6 +45,8 @@ struct TextureEntry {
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TextureEntry& operator=(const TextureEntry& other) {
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width = other.width;
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height = other.height;
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src_width = other.src_width;
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src_height = other.src_height;
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textures = other.textures;
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frame_duration = other.frame_duration;
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current_texture = other.current_texture;
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@@ -97,7 +105,11 @@ struct TextureCache {
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TextureEntry _default_texture;
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entt::dense_map<KeyType, TextureEntry> _cache;
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entt::dense_set<KeyType> _to_load;
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struct LoadDims {
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uint32_t w{0};
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uint32_t h{0};
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};
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entt::dense_map<KeyType, LoadDims> _to_load;
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// to_reload // to_update? _marked_stale?
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const uint64_t ms_before_purge {60 * 1000ull};
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@@ -126,21 +138,37 @@ struct TextureCache {
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uint32_t width;
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uint32_t height;
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};
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GetInfo get(const KeyType& key) {
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GetInfo get(const KeyType& key, uint32_t width = 0, uint32_t height = 0) {
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auto it = _cache.find(key);
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if (it != _cache.end()) {
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// if scaled down AND smaller than requested, reload larger
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if (
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(width != 0 && height != 0) &&
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(
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(it->second.width < width && it->second.width < it->second.src_width) ||
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(it->second.height < height && it->second.height < it->second.src_height)
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)
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) {
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// TODO: only overwrite smaller dims (or combine max)
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_to_load.insert({key, LoadDims{width, height}});
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}
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// return current texture either way
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return {
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it->second.template getID<TextureType>(),
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it->second.width,
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it->second.height
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it->second.src_width,
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it->second.src_height
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};
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} else {
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_to_load.insert(key);
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// TODO: only overwrite smaller dims (or combine max)
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_to_load.insert({key, LoadDims{width, height}});
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// return fallback
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return {
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_default_texture.getID<TextureType>(),
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_default_texture.width,
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_default_texture.height
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_default_texture.src_width,
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_default_texture.src_height
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};
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}
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}
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@@ -153,7 +181,7 @@ struct TextureCache {
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if (it == _cache.end()) {
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return false;
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}
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_to_load.insert(key);
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_to_load.insert({key, {it->second.width, it->second.height}});
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return true;
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}
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@@ -202,17 +230,18 @@ struct TextureCache {
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bool workLoadQueue(void) {
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auto it = _to_load.cbegin();
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for (; it != _to_load.cend(); it++) {
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auto new_entry_opt = _l.load(_tu, *it);
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if (_cache.count(*it)) {
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const auto& load_key = it->first;
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auto new_entry_opt = _l.load(_tu, load_key, it->second.w, it->second.h);
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if (_cache.count(load_key)) {
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if (new_entry_opt.texture.has_value()) {
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auto old_entry = _cache.at(*it); // copy
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auto old_entry = _cache.at(load_key); // copy
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assert(!old_entry.textures.empty());
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for (const auto& tex_id : old_entry.textures) {
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_tu.destroy(tex_id);
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}
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_cache.erase(*it);
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auto& new_entry = _cache[*it] = new_entry_opt.texture.value();
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_cache.erase(load_key);
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auto& new_entry = _cache[load_key] = new_entry_opt.texture.value();
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// TODO: make update interface and let loader handle this
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//new_entry.current_texture = old_entry.current_texture; // ??
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new_entry.rendered_this_frame = old_entry.rendered_this_frame;
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@@ -228,8 +257,8 @@ struct TextureCache {
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}
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} else {
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if (new_entry_opt.texture.has_value()) {
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_cache.emplace(*it, new_entry_opt.texture.value());
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_cache.at(*it).rendered_this_frame = true; // ?
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_cache.emplace(load_key, new_entry_opt.texture.value());
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_cache.at(load_key).rendered_this_frame = true; // ?
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it = _to_load.erase(it);
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// TODO: not a good idea?
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@@ -195,7 +195,7 @@ static std::vector<uint8_t> generateToxIdenticon(const ToxKey& key) {
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return pixels;
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}
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TextureLoaderResult ToxAvatarLoader::load(TextureUploaderI& tu, Contact4 c) {
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TextureLoaderResult ToxAvatarLoader::load(TextureUploaderI& tu, Contact4 c, uint32_t w, uint32_t h) {
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const auto& cr = _cs.registry();
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if (!cr.valid(c)) {
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return {std::nullopt};
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@@ -234,14 +234,23 @@ TextureLoaderResult ToxAvatarLoader::load(TextureUploaderI& tu, Contact4 c) {
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TextureEntry new_entry;
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new_entry.timestamp_last_rendered = getTimeMS();
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new_entry.current_texture = 0;
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new_entry.src_width = res.width;
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new_entry.src_height = res.height;
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if (w != 0 && h != 0 && w < res.width && h < res.height) {
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res = res.scale(w, h);
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}
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new_entry.width = res.width;
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new_entry.height = res.height;
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for (const auto& [ms, data] : res.frames) {
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const auto n_t = tu.upload(data.data(), res.width, res.height);
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new_entry.textures.push_back(n_t);
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new_entry.frame_duration.push_back(ms);
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}
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new_entry.width = res.width;
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new_entry.height = res.height;
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if (cr.all_of<Contact::Components::AvatarFile>(c)) {
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std::cout << "TAL: loaded image file " << cr.get<Contact::Components::AvatarFile>(c).file_path << "\n";
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@@ -8,8 +8,6 @@
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#include "./image_loader.hpp"
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#include "./texture_cache.hpp"
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#include <optional>
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class ToxAvatarLoader {
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ContactStore4I& _cs;
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ObjectStore2& _os;
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@@ -21,6 +19,6 @@ class ToxAvatarLoader {
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public:
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ToxAvatarLoader(ContactStore4I& cs, ObjectStore2& os);
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TextureLoaderResult load(TextureUploaderI& tu, Contact4 c);
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TextureLoaderResult load(TextureUploaderI& tu, Contact4 c, uint32_t w, uint32_t h);
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};
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Block a user