1
0
mirror of https://github.com/Tha14/toxic.git synced 2025-12-08 00:06:36 +01:00

Add networking to game engine / add multiplayer chess

This commit is contained in:
jfreegman
2021-01-17 13:29:13 -05:00
parent 60bdcf0ba5
commit 7aeb1a0aac
18 changed files with 1186 additions and 234 deletions

View File

@@ -52,14 +52,35 @@
/* Maximum length of a game message set with game_set_message() */
#define GAME_MAX_MESSAGE_SIZE 64
/* Default number of seconds a game message is displayed for */
#define GAME_MESSAGE_DEFAULT_TIMEOUT 3
/***** NETWORKING DEFINES *****/
/* Header starts after custom packet type byte. Comprised of: NetworkVersion (1b) + GameType (1b) + id (4b) */
#define GAME_PACKET_HEADER_SIZE (1 + 1 + sizeof(uint32_t))
/* Max size of a game packet including the header */
#define GAME_MAX_PACKET_SIZE 1024
/* Max size of a game packet payload */
#define GAME_MAX_DATA_SIZE (GAME_MAX_PACKET_SIZE - GAME_PACKET_HEADER_SIZE - 1)
/* Current version of networking protocol */
#define GAME_NETWORKING_VERSION 0x01
typedef void cb_game_update_state(GameData *game, void *cb_data);
typedef void cb_game_render_window(GameData *game, WINDOW *window, void *cb_data);
typedef void cb_game_kill(GameData *game, void *cb_data);
typedef void cb_game_pause(GameData *game, bool is_paused, void *cb_data);
typedef void cb_game_key_press(GameData *game, int key, void *cb_data);
typedef void cb_game_on_packet(GameData *game, const uint8_t *data, size_t length, void *cb_data);
typedef enum GamePacketType {
GP_Invite = 0u,
GP_Data,
} GamePacketType;
typedef enum GameWindowShape {
GW_ShapeSquare = 0u,
@@ -105,6 +126,7 @@ struct GameData {
size_t level;
GameStatus status;
GameType type;
bool is_multiplayer;
bool show_lives;
bool show_score;
@@ -116,11 +138,20 @@ struct GameData {
int game_max_x; // max dimensions of game window
int game_max_y;
int parent_max_x; // max dimensions of parent window
int parent_max_y;
int window_id;
WINDOW *window;
const ToxWindow *parent;
Tox *tox; // must be locked with Winthread mutex
GameWindowShape window_shape;
uint32_t id; // indentifies multiplayer instance
uint32_t friend_number; // friendnumber associated with parent window
cb_game_update_state *cb_game_update_state;
void *cb_game_update_state_data;
@@ -135,6 +166,9 @@ struct GameData {
cb_game_key_press *cb_game_key_press;
void *cb_game_key_press_data;
cb_game_on_packet *cb_game_on_packet;
void *cb_game_on_packet_data;
};
@@ -163,14 +197,32 @@ void game_set_cb_on_pause(GameData *game, cb_game_pause *func, void *cb_data);
*/
void game_set_cb_on_keypress(GameData *game, cb_game_key_press *func, void *cb_data);
/*
* Sets the callback for the game packet event.
*/
void game_set_cb_on_packet(GameData *game, cb_game_on_packet *func, void *cb_data);
/*
* Initializes game instance.
*
* `type` must be a valid GameType.
*
* `id` should be a unique integer to indentify the game instance. If we're being invited to a game
* this identifier should be sent via the invite packet.
*
* `force_small_window` will make the game window small.
*
* if `multiplayer_data` is non-null this indicates that we accepted a game invite from a contact.
* The data contains any information we need to initialize the game state.
*
* Return 0 on success.
* Return -1 if screen is too small.
* Return -2 on other failure.
* Return -2 on network related error.
* Return -3 if multiplayer game is being initialized outside of a contact's window.
* Return -4 on other failure.
*/
int game_initialize(const ToxWindow *self, Tox *m, GameType type, bool force_small_window);
int game_initialize(const ToxWindow *self, Tox *m, GameType type, uint32_t id, const uint8_t *multiplayer_data,
size_t length, bool force_small_window);
/*
* Sets game window to `shape` and attempts to adjust size for best fit.
@@ -188,11 +240,21 @@ int game_set_window_shape(GameData *game, GameWindowShape shape);
*/
GameType game_get_type(const char *game_string);
/*
* Returns the name represented as a string associated with `type`.
*/
const char *game_get_name_string(GameType type);
/*
* Prints all available games to window associated with `self`.
*/
void game_list_print(ToxWindow *self);
/*
* Return true if game `type` has a multiplayer mode.
*/
bool game_type_is_multiplayer(GameType type);
/*
* Returns true if coordinates designated by `x` and `y` are within the game window boundaries.
*/
@@ -308,4 +370,15 @@ TIME_MS get_time_millis(void);
*/
void game_kill(ToxWindow *self);
/*
* Sends a packet containing payload `data` of size `length` to the friendnumber associated with the game's
* parent window.
*
* `length` must not exceed GAME_MAX_DATA_SIZE bytes.
*
* `packet_type` should be GP_Invite for an invite packet or GP_Data for all other game data.
*/
int game_send_packet(const GameData *game, const uint8_t *data, size_t length, GamePacketType packet_type);
#endif // GAME_BASE