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Add networking to game engine / add multiplayer chess
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@@ -52,14 +52,35 @@
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/* Maximum length of a game message set with game_set_message() */
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#define GAME_MAX_MESSAGE_SIZE 64
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/* Default number of seconds a game message is displayed for */
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#define GAME_MESSAGE_DEFAULT_TIMEOUT 3
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/***** NETWORKING DEFINES *****/
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/* Header starts after custom packet type byte. Comprised of: NetworkVersion (1b) + GameType (1b) + id (4b) */
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#define GAME_PACKET_HEADER_SIZE (1 + 1 + sizeof(uint32_t))
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/* Max size of a game packet including the header */
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#define GAME_MAX_PACKET_SIZE 1024
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/* Max size of a game packet payload */
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#define GAME_MAX_DATA_SIZE (GAME_MAX_PACKET_SIZE - GAME_PACKET_HEADER_SIZE - 1)
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/* Current version of networking protocol */
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#define GAME_NETWORKING_VERSION 0x01
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typedef void cb_game_update_state(GameData *game, void *cb_data);
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typedef void cb_game_render_window(GameData *game, WINDOW *window, void *cb_data);
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typedef void cb_game_kill(GameData *game, void *cb_data);
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typedef void cb_game_pause(GameData *game, bool is_paused, void *cb_data);
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typedef void cb_game_key_press(GameData *game, int key, void *cb_data);
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typedef void cb_game_on_packet(GameData *game, const uint8_t *data, size_t length, void *cb_data);
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typedef enum GamePacketType {
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GP_Invite = 0u,
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GP_Data,
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} GamePacketType;
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typedef enum GameWindowShape {
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GW_ShapeSquare = 0u,
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@@ -105,6 +126,7 @@ struct GameData {
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size_t level;
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GameStatus status;
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GameType type;
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bool is_multiplayer;
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bool show_lives;
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bool show_score;
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@@ -116,11 +138,20 @@ struct GameData {
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int game_max_x; // max dimensions of game window
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int game_max_y;
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int parent_max_x; // max dimensions of parent window
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int parent_max_y;
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int window_id;
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WINDOW *window;
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const ToxWindow *parent;
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Tox *tox; // must be locked with Winthread mutex
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GameWindowShape window_shape;
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uint32_t id; // indentifies multiplayer instance
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uint32_t friend_number; // friendnumber associated with parent window
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cb_game_update_state *cb_game_update_state;
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void *cb_game_update_state_data;
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@@ -135,6 +166,9 @@ struct GameData {
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cb_game_key_press *cb_game_key_press;
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void *cb_game_key_press_data;
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cb_game_on_packet *cb_game_on_packet;
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void *cb_game_on_packet_data;
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};
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@@ -163,14 +197,32 @@ void game_set_cb_on_pause(GameData *game, cb_game_pause *func, void *cb_data);
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*/
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void game_set_cb_on_keypress(GameData *game, cb_game_key_press *func, void *cb_data);
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/*
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* Sets the callback for the game packet event.
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*/
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void game_set_cb_on_packet(GameData *game, cb_game_on_packet *func, void *cb_data);
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/*
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* Initializes game instance.
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*
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* `type` must be a valid GameType.
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*
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* `id` should be a unique integer to indentify the game instance. If we're being invited to a game
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* this identifier should be sent via the invite packet.
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*
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* `force_small_window` will make the game window small.
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*
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* if `multiplayer_data` is non-null this indicates that we accepted a game invite from a contact.
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* The data contains any information we need to initialize the game state.
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*
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* Return 0 on success.
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* Return -1 if screen is too small.
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* Return -2 on other failure.
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* Return -2 on network related error.
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* Return -3 if multiplayer game is being initialized outside of a contact's window.
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* Return -4 on other failure.
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*/
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int game_initialize(const ToxWindow *self, Tox *m, GameType type, bool force_small_window);
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int game_initialize(const ToxWindow *self, Tox *m, GameType type, uint32_t id, const uint8_t *multiplayer_data,
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size_t length, bool force_small_window);
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/*
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* Sets game window to `shape` and attempts to adjust size for best fit.
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@@ -188,11 +240,21 @@ int game_set_window_shape(GameData *game, GameWindowShape shape);
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*/
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GameType game_get_type(const char *game_string);
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/*
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* Returns the name represented as a string associated with `type`.
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*/
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const char *game_get_name_string(GameType type);
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/*
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* Prints all available games to window associated with `self`.
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*/
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void game_list_print(ToxWindow *self);
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/*
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* Return true if game `type` has a multiplayer mode.
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*/
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bool game_type_is_multiplayer(GameType type);
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/*
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* Returns true if coordinates designated by `x` and `y` are within the game window boundaries.
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*/
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@@ -308,4 +370,15 @@ TIME_MS get_time_millis(void);
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*/
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void game_kill(ToxWindow *self);
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/*
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* Sends a packet containing payload `data` of size `length` to the friendnumber associated with the game's
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* parent window.
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*
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* `length` must not exceed GAME_MAX_DATA_SIZE bytes.
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*
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* `packet_type` should be GP_Invite for an invite packet or GP_Data for all other game data.
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*/
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int game_send_packet(const GameData *game, const uint8_t *data, size_t length, GamePacketType packet_type);
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#endif // GAME_BASE
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