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Begin implementing chess

This commit is contained in:
jfreegman
2020-12-19 15:40:00 -05:00
parent a623976a0e
commit 60bdcf0ba5
12 changed files with 1752 additions and 34 deletions

View File

@@ -31,6 +31,8 @@
#include "game_util.h"
#include "windows.h"
#define GAME_BORDER_COLOUR BAR_TEXT
/* Max size of a default size square game window */
#define GAME_MAX_SQUARE_Y 26
#define GAME_MAX_SQUARE_X (GAME_MAX_SQUARE_Y * 2)
@@ -44,7 +46,7 @@
#define GAME_MAX_RECT_X (GAME_MAX_RECT_Y * 4)
/* Max size of a small rectangle game window */
#define GAME_MAX_RECT_Y_SMALL 12
#define GAME_MAX_RECT_Y_SMALL 14
#define GAME_MAX_RECT_X_SMALL (GAME_MAX_RECT_Y_SMALL * 4)
/* Maximum length of a game message set with game_set_message() */
@@ -60,13 +62,13 @@ typedef void cb_game_key_press(GameData *game, int key, void *cb_data);
typedef enum GameWindowShape {
GW_ShapeSquare = 0,
GW_ShapeSquare = 0u,
GW_ShapeRectangle,
GW_ShapeInvalid,
} GameWindowShape;
typedef enum GameStatus {
GS_None = 0,
GS_None = 0u,
GS_Paused,
GS_Running,
GS_Finished,
@@ -74,8 +76,9 @@ typedef enum GameStatus {
} GameStatus;
typedef enum GameType {
GT_Snake = 0,
GT_Centipede,
GT_Centipede = 0u,
GT_Chess,
GT_Snake,
GT_Invalid,
} GameType;
@@ -103,6 +106,11 @@ struct GameData {
GameStatus status;
GameType type;
bool show_lives;
bool show_score;
bool show_high_score;
bool show_level;
GameMessage *messages;
size_t messages_size;
@@ -196,7 +204,7 @@ bool game_coordinates_in_bounds(const GameData *game, int x, int y);
void game_random_coords(const GameData *game, Coords *coords);
/*
*Gets the current max dimensions of the game window.
* Gets the current max dimensions of the game window.
*/
void game_max_x_y(const GameData *game, int *x, int *y);
@@ -208,6 +216,14 @@ int game_y_top_bound(const GameData *game);
int game_x_right_bound(const GameData *game);
int game_x_left_bound(const GameData *game);
/*
* Toggle whether the respective game info is shown around the game window.
*/
void game_show_score(GameData *game, bool show_score);
void game_show_high_score(GameData *game, bool show_high_score);
void game_show_lives(GameData *game, bool show_lives);
void game_show_level(GameData *game, bool show_level);
/*
* Updates game score.
*/