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Refactor game window sizing
- Add large square and rectangle window types - Remove forced small windows - Fit game of life to largest possible window type - Hide cursor in game of life when game is running
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@@ -1864,7 +1864,7 @@ static void chess_notify(const GameData *game, ChessPacketType type)
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}
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case CHESS_PACKET_RESIGN: {
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msg = "Opponnet has resigned";
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msg = "Opponent has resigned";
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break;
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}
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