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mirror of https://github.com/Tha14/toxic.git synced 2025-12-08 00:06:36 +01:00

Refactor game window sizing

- Add large square and rectangle window types
- Remove forced small windows
- Fit game of life to largest possible window type
- Hide cursor in game of life when game is running
This commit is contained in:
jfreegman
2021-06-03 01:19:49 -04:00
parent 5e67571908
commit 4514ecd839
9 changed files with 108 additions and 91 deletions

View File

@@ -33,21 +33,22 @@
#define GAME_BORDER_COLOUR BAR_TEXT
/* Max size of a default size square game window */
#define GAME_MAX_SQUARE_Y 26
#define GAME_MAX_SQUARE_X (GAME_MAX_SQUARE_Y * 2)
/* Max size of a small square game window */
#define GAME_MAX_SQUARE_Y_SMALL 18
#define GAME_MAX_SQUARE_X_SMALL (GAME_MAX_SQUARE_Y_SMALL * 2)
/* Max size of a default square game window */
#define GAME_MAX_SQUARE_Y_DEFAULT 26
#define GAME_MAX_SQUARE_X_DEFAULT (GAME_MAX_SQUARE_Y_DEFAULT * 2)
/* Max size of a large square game window */
#define GAME_MAX_SQUARE_Y_LARGE 52
#define GAME_MAX_SQUARE_X_LARGE (GAME_MAX_SQUARE_Y_LARGE * 2)
/* Max size of a default size rectangle game window */
#define GAME_MAX_RECT_Y 24
#define GAME_MAX_RECT_X (GAME_MAX_RECT_Y * 4)
#define GAME_MAX_RECT_Y_DEFAULT 24
#define GAME_MAX_RECT_X_DEFAULT (GAME_MAX_RECT_Y_DEFAULT * 4)
/* Max size of a small rectangle game window */
#define GAME_MAX_RECT_Y_SMALL 14
#define GAME_MAX_RECT_X_SMALL (GAME_MAX_RECT_Y_SMALL * 4)
/* Max size of a large rectangle game window */
#define GAME_MAX_RECT_Y_LARGE 52
#define GAME_MAX_RECT_X_LARGE (GAME_MAX_RECT_Y_LARGE * 4)
/* Maximum length of a game message set with game_set_message() */
#define GAME_MAX_MESSAGE_SIZE 64
@@ -56,7 +57,7 @@
#define GAME_MESSAGE_DEFAULT_TIMEOUT 3
/***** NETWORKING CONSTANTS *****/
/***** START NETWORKING CONSTANTS *****/
/* Header starts after custom packet type byte. Comprised of: NetworkVersion (1b) + GameType (1b) + id (4b) */
#define GAME_PACKET_HEADER_SIZE (1 + 1 + sizeof(uint32_t))
@@ -70,6 +71,9 @@
/* Current version of networking protocol */
#define GAME_NETWORKING_VERSION 0x01
/***** END NETWORKING CONSTANTS *****/
typedef void cb_game_update_state(GameData *game, void *cb_data);
typedef void cb_game_render_window(GameData *game, WINDOW *window, void *cb_data);
typedef void cb_game_kill(GameData *game, void *cb_data);
@@ -84,7 +88,9 @@ typedef enum GamePacketType {
typedef enum GameWindowShape {
GW_ShapeSquare = 0u,
GW_ShapeSquareLarge,
GW_ShapeRectangle,
GW_ShapeRectangleLarge,
GW_ShapeInvalid,
} GameWindowShape;
@@ -210,8 +216,6 @@ void game_set_cb_on_packet(GameData *game, cb_game_on_packet *func, void *cb_dat
* `id` should be a unique integer to indentify the game instance. If we're being invited to a game
* this identifier should be sent via the invite packet.
*
* `force_small_window` will make the game window small.
*
* if `multiplayer_data` is non-null this indicates that we accepted a game invite from a contact.
* The data contains any information we need to initialize the game state.
*
@@ -222,12 +226,12 @@ void game_set_cb_on_packet(GameData *game, cb_game_on_packet *func, void *cb_dat
* Return -4 on other failure.
*/
int game_initialize(const ToxWindow *self, Tox *m, GameType type, uint32_t id, const uint8_t *multiplayer_data,
size_t length, bool force_small_window);
size_t length);
/*
* Sets game window to `shape` and attempts to adjust size for best fit.
* Sets game window to `shape`.
*
* This should be called in the game's initialize function.
* This must be called on game initialization.
*
* Return 0 on success.
* Return -1 if window is too small or shape is invalid.