forked from Green-Sky/tomato
277ae93c413 Version 1.90.4 f5be90523d6 Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag. 13d91ff9188 Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag. 34965cf23a7 Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by BeginPopupModal(). (#7340) 659fb41d0a2 Debug Tools: moved DebugStartItemPicker() to public API. Added to Demo->Tools menu. (#2673) 198c38f0b11 Demo: Custom Rendering: better demonstrate PathArcTo(), PathBezierQuadraticCurveTo(), PathBezierCubicCurveTo(), PathStroke(), PathFillConvex() functions. 3b6d924acd0 ProgressBar: Fixed a minor tesselation issue when rendering rounded progress bars. d3f1a7165cb Popups: allow Child Popups to be resizable if not explicitly disabling. e78ce72eb6d Popups: Fixed resizable popup minimum size being too small. Standardized CalcWindowMinSize() logic a bit more. (#73290 014e0ac8c92 Menus, Popups: Fixed an issue where hovering a parent-menu upward would erroneously close the window. (#7325, #7287, #7063) c16043c1d58 Tables: Angled headers: improve clipping of text since multi-line labels makes clipping issues visible. (#6917) 405e54ebd50 Tables: Angled Headers: fixed support for multi-line labels. various padding/layout fixes. (#6917) 6655ab2e43f Tables: Angled Headers: fixed TableAngledHeadersRow() incorrect background fill drawn too low. Fixed row geometry with non-small values of CellPadding. (#6917) 9159cd7b4ac Updated invalid documentation link (#7331) ccc5347e451 Fix typos (#7332) 8a14b71f228 Version 1.90.4 WIP b19a4c5f2b3 Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). (#7320) 5b6f03213dd Version 1.90.3 f80e65a4068 Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308) 829f45df994 Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84.. 3cc37170ca7 Examples: GLFW+Metal: Add -I and -L paths for MacPorts. 891b81fc5d7 Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890) 262e30e3001 Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180) 9dfa2397deb Internals: Fixed ImFileOpen not working before context is created. (#7314, #7315) d15e4100b83 Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890) f966da1f8fb Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890) bf1c96d4fa2 Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890) fd8d6dc5d19 Backends: SDL2,SDL3: tidying up. e0ba0d0433a Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931. (#7166) 11d73f03ee5 Backends: Vulkan: Fix/amend 8901931 89019319ddb Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037) 1d6f0cea0e6 Backends: DX9: use RGBA texture to avoid conversion if supported 3af739a2d17 Menus, Popups: fixed menus and popups with child window flag erroneously not displaying a scrollbar when contents is over parent viewport size. (#7287, #7063) 2af01baffd1 Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set. 915c6393ad7 Version 1.90.3 WIP 536090303a8 Version 1.90.2 7b5357d817e Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover. 70aa717a8e1 Combo: Fixed not reusing windows optimally when used inside a popup stack. 5cdc4a2a413 Demo: use ImGui::MemAlloc/MemFree for consistency. (#7300) 76e09c4b0fa ClosePopupsOverWindow(): amend to remove _ChildWindow test. 3a078466a7a Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it. 7d67623d15b InputText: Internal: ReloadUserBufXXX functions don't override revert value. (#2890) fix accidental comment. a5e0e90c16a Nav: tweak RenderNavHighlight() syntax. ImGuiNavHighlightFlags_TypeThin -> ImGuiNavHighlightFlags_Compact. 1e8fc01ddd7 InputText: Internal: ReloadUserBufXXX functions don't override revert value. (#2890) + rename a06dd7a27b6 OpenPopup(): Added ImGuiPopupFlags_NoReopen. Nav, Menus: Fixed click on a BeginMenu() followed by right-arrow. (#1497, #1533) f104967c68f Comments 06ce312745e InputText: Internal: added reload from user-buf feature. (#2890) f50ddc431e3 Fixed some typos. (#7282) 6172c22c5dc CI: Update to `actions/checkout` `v4` from `v3`. (#7281) 96839b445e3 Nav: Improve handling of Alt key to toggle menu so that key ownership may be claimed on indiviudal left/right alt key without intefering with the other. 71947563709 Shortcut: fixed single mod-key Shortcut from working e.g. Shortcut(ImGuiKey_LeftCtrl) f1960b60c1a Added "nop" to IM_DEBUG_BREAK macro on GCC to work around GDB bug (#7266) 8491cf36adb Inputs: g.ActiveIdUsingManyKeys[] prevent routes from being claimed. 9176eedf240 Internals: SetShortcutRouting() move code so next commit is easier to read. Should be no-op. 1509842107d Backends: OpenGL3: Shallow tweak of compile-time extensions detection. 1ce41f6218d Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253) 81e0be856a6 Fixed strict-aliasing violation in FormatTextureIDForDebugDisplay(). (#7090, #7256) a201af73544 Added SetNextItemShortcut() wip function. (#456) 4c2c09450a6 Nav: keyboard/gamepad activation feedback properly timed instead of frame buffer. (#456) 5b5e9bd0cb3 Internals: Tweak shallow compaction as Clang complains about MS ABI signage of enums. 7c3fa7d049a Refactor: moved section in imgui_internal.h 9266c0d2d13 Backends: WebGPU: Avoid leaking pipeline layout. (#7245) 595eb86624d Changelog, comment, minor data compaction 6850194f60a CI: Fixes WGPU example build. 5fc0a361b24 Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240) 831d42c1ab3 Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. (#7240) e3c7ff944d5 Examples: Emscripten+WebGPU: slightly refactor like other Emscripten compatible Desktop examples, as aiming to make this suppot desktop eventually. 15908502ed6 Backends: Vulkan: Define NOMINMAX when VK_USE_PLATFORM_WIN32_KHR is defined. (#7250) 788747f8635 Examples: Emscripten+WebGPU: Remove use of deprecated ObjectBase<...>::Release in favor of ::MoveToCHandle (#7251) 763100b3858 Nav: Fixed pressing Escape while in a child window with _NavFlattened flag. (#7237) c7edb446caa Shortcut(): always test ownership. 1844f903d55 Nav: space/enter poll check ownership. InputText: declare ownership of Enter key as it doesn't go through Shortcut 5ddfbb80d86 Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236) 2f483373355 Examples: Vulkan: Rename compile-time defies for the examples to remove misleading IMGUI_ prefixes. d7c2a0e38f4 Shortcut(): fixed 8323a06 adding _Repeat to all Shortcut() calls. 3b828d3701e Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 2) ff5f3aa38b5 Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 1) 1a48a634466 Enclosed a few more remaining sections in ifndef IMGUI_DISABLE_DEBUG_TOOLS for completeness. 33fabdf392d Scrollbar() doesn't forcefully mark itself as hovered when held. d431d85839b Internals: removed obsolete ImPool::GetSize() (last used by implot 0.10, changed in implot 0.11) f0d1f61fa51 Internals: commented out long-time obsoleted FocusableItemRegister()/FocusableItemUnregister() documentaton-only leftovers. + 095665977f6 Nav: marking NavId as hovered in ButtonBehavior() doesn't check for ActiveId. d10641b04a3 Nav: keyboard/gamepad activation mark widgets as held to give better visual feedback. 03417cc77d1 Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn update stopped setting default values. (#7232) 5fdcdf7080a Shortcut: ImGuiInputFlags_RouteFocused policy can filter Shortcuts conflicting with character input when an item is active. (#456) 80d5cb1ab1f Comments around ImGuiInputFlags. 1cc0eb4d322 Internals: Rename NavFocusScopePath to NavFocusRoute + fixed a static analyzer warning. 46e5f44ec8c Shortcut()/SetShortcutRouting(): use mixed current window focus scope + ParentWindowForFocusRoute. (#6798, #2637, #456) e0c8c80adaa Shortcut()/SetShortcutRouting(): focus route testing now use ParentWindowForFocusRoute. Automatically set on child-window, manually configurable otherwise. (#6798, #2637, #456) 4b20a0217eb Internals: add window to FocusScopeStack. (#6798) 2156db7a075 Debug Log: added InputRouting logging. Made GetKeyChordName() use its own buffer. Fixed debug break in SetShortcutRouting(). (#6798, #2637, #456) dd0efdc6371 Fixed SetKeyboardFocusHere() not working when current nav focus is in different scope. (#7226) 8a3dfda8d08 Commented out obsolete ImGuiIO::ImeWindowHandle marked obsolete in 1.87, favor of writing to 'void* ImGuiViewport::PlatformHandleRaw'. 6228c2e1ec7 Backends: Vulkan: moved ImGui_ImplVulkanH_DestroyFrameRenderBuffers/ImGui_ImplVulkanH_DestroyWindowRenderBuffers as they are always used in a state where backend data is available. 70bb6d1e790 Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957) 82df7c8bf41 Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238) 29809d72202 Version 1.90.2 WIP db049db8608 Docs: tweak, fixed misplaced changelog entry. (#7084) git-subtree-dir: external/imgui/imgui git-subtree-split: 277ae93c41314ba5f4c7444f37c4319cdf07e8cf
817 lines
36 KiB
C
817 lines
36 KiB
C
//-----------------------------------------------------------------------------
|
|
// About imgui_impl_opengl3_loader.h:
|
|
//
|
|
// We embed our own OpenGL loader to not require user to provide their own or to have to use ours,
|
|
// which proved to be endless problems for users.
|
|
// Our loader is custom-generated, based on gl3w but automatically filtered to only include
|
|
// enums/functions that we use in our imgui_impl_opengl3.cpp source file in order to be small.
|
|
//
|
|
// YOU SHOULD NOT NEED TO INCLUDE/USE THIS DIRECTLY. THIS IS USED BY imgui_impl_opengl3.cpp ONLY.
|
|
// THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE.
|
|
//
|
|
// IF YOU GET BUILD ERRORS IN THIS FILE (commonly macro redefinitions or function redefinitions):
|
|
// IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCUDING 'imgui_impl_opengl3_loader.h'
|
|
// IN THE SAME COMPILATION UNIT AS ONE OF YOUR FILE WHICH IS USING A THIRD-PARTY OPENGL LOADER.
|
|
// (e.g. COULD HAPPEN IF YOU ARE DOING A UNITY/JUMBO BUILD, OR INCLUDING .CPP FILES FROM OTHERS)
|
|
// YOU SHOULD NOT BUILD BOTH IN THE SAME COMPILATION UNIT.
|
|
// BUT IF YOU REALLY WANT TO, you can '#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM' and imgui_impl_opengl3.cpp
|
|
// WILL NOT BE USING OUR LOADER, AND INSTEAD EXPECT ANOTHER/YOUR LOADER TO BE AVAILABLE IN THE COMPILATION UNIT.
|
|
//
|
|
// Regenerate with:
|
|
// python gl3w_gen.py --output ../imgui/backends/imgui_impl_opengl3_loader.h --ref ../imgui/backends/imgui_impl_opengl3.cpp ./extra_symbols.txt
|
|
//
|
|
// More info:
|
|
// https://github.com/dearimgui/gl3w_stripped
|
|
// https://github.com/ocornut/imgui/issues/4445
|
|
//-----------------------------------------------------------------------------
|
|
|
|
/*
|
|
* This file was generated with gl3w_gen.py, part of imgl3w
|
|
* (hosted at https://github.com/dearimgui/gl3w_stripped)
|
|
*
|
|
* This is free and unencumbered software released into the public domain.
|
|
*
|
|
* Anyone is free to copy, modify, publish, use, compile, sell, or
|
|
* distribute this software, either in source code form or as a compiled
|
|
* binary, for any purpose, commercial or non-commercial, and by any
|
|
* means.
|
|
*
|
|
* In jurisdictions that recognize copyright laws, the author or authors
|
|
* of this software dedicate any and all copyright interest in the
|
|
* software to the public domain. We make this dedication for the benefit
|
|
* of the public at large and to the detriment of our heirs and
|
|
* successors. We intend this dedication to be an overt act of
|
|
* relinquishment in perpetuity of all present and future rights to this
|
|
* software under copyright law.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
|
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
|
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|
* OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
#ifndef __gl3w_h_
|
|
#define __gl3w_h_
|
|
|
|
// Adapted from KHR/khrplatform.h to avoid including entire file.
|
|
#ifndef __khrplatform_h_
|
|
typedef float khronos_float_t;
|
|
typedef signed char khronos_int8_t;
|
|
typedef unsigned char khronos_uint8_t;
|
|
typedef signed short int khronos_int16_t;
|
|
typedef unsigned short int khronos_uint16_t;
|
|
#ifdef _WIN64
|
|
typedef signed long long int khronos_intptr_t;
|
|
typedef signed long long int khronos_ssize_t;
|
|
#else
|
|
typedef signed long int khronos_intptr_t;
|
|
typedef signed long int khronos_ssize_t;
|
|
#endif
|
|
|
|
#if defined(_MSC_VER) && !defined(__clang__)
|
|
typedef signed __int64 khronos_int64_t;
|
|
typedef unsigned __int64 khronos_uint64_t;
|
|
#elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100)
|
|
#include <stdint.h>
|
|
typedef int64_t khronos_int64_t;
|
|
typedef uint64_t khronos_uint64_t;
|
|
#else
|
|
typedef signed long long khronos_int64_t;
|
|
typedef unsigned long long khronos_uint64_t;
|
|
#endif
|
|
#endif // __khrplatform_h_
|
|
|
|
#ifndef __gl_glcorearb_h_
|
|
#define __gl_glcorearb_h_ 1
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
/*
|
|
** Copyright 2013-2020 The Khronos Group Inc.
|
|
** SPDX-License-Identifier: MIT
|
|
**
|
|
** This header is generated from the Khronos OpenGL / OpenGL ES XML
|
|
** API Registry. The current version of the Registry, generator scripts
|
|
** used to make the header, and the header can be found at
|
|
** https://github.com/KhronosGroup/OpenGL-Registry
|
|
*/
|
|
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
|
|
#ifndef WIN32_LEAN_AND_MEAN
|
|
#define WIN32_LEAN_AND_MEAN 1
|
|
#endif
|
|
#include <windows.h>
|
|
#endif
|
|
#ifndef APIENTRY
|
|
#define APIENTRY
|
|
#endif
|
|
#ifndef APIENTRYP
|
|
#define APIENTRYP APIENTRY *
|
|
#endif
|
|
#ifndef GLAPI
|
|
#define GLAPI extern
|
|
#endif
|
|
/* glcorearb.h is for use with OpenGL core profile implementations.
|
|
** It should should be placed in the same directory as gl.h and
|
|
** included as <GL/glcorearb.h>.
|
|
**
|
|
** glcorearb.h includes only APIs in the latest OpenGL core profile
|
|
** implementation together with APIs in newer ARB extensions which
|
|
** can be supported by the core profile. It does not, and never will
|
|
** include functionality removed from the core profile, such as
|
|
** fixed-function vertex and fragment processing.
|
|
**
|
|
** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or
|
|
** <GL/glext.h> in the same source file.
|
|
*/
|
|
/* Generated C header for:
|
|
* API: gl
|
|
* Profile: core
|
|
* Versions considered: .*
|
|
* Versions emitted: .*
|
|
* Default extensions included: glcore
|
|
* Additional extensions included: _nomatch_^
|
|
* Extensions removed: _nomatch_^
|
|
*/
|
|
#ifndef GL_VERSION_1_0
|
|
typedef void GLvoid;
|
|
typedef unsigned int GLenum;
|
|
|
|
typedef khronos_float_t GLfloat;
|
|
typedef int GLint;
|
|
typedef int GLsizei;
|
|
typedef unsigned int GLbitfield;
|
|
typedef double GLdouble;
|
|
typedef unsigned int GLuint;
|
|
typedef unsigned char GLboolean;
|
|
typedef khronos_uint8_t GLubyte;
|
|
#define GL_COLOR_BUFFER_BIT 0x00004000
|
|
#define GL_FALSE 0
|
|
#define GL_TRUE 1
|
|
#define GL_TRIANGLES 0x0004
|
|
#define GL_ONE 1
|
|
#define GL_SRC_ALPHA 0x0302
|
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
|
#define GL_FRONT 0x0404
|
|
#define GL_BACK 0x0405
|
|
#define GL_FRONT_AND_BACK 0x0408
|
|
#define GL_POLYGON_MODE 0x0B40
|
|
#define GL_CULL_FACE 0x0B44
|
|
#define GL_DEPTH_TEST 0x0B71
|
|
#define GL_STENCIL_TEST 0x0B90
|
|
#define GL_VIEWPORT 0x0BA2
|
|
#define GL_BLEND 0x0BE2
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_UNSIGNED_BYTE 0x1401
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
#define GL_FLOAT 0x1406
|
|
#define GL_RGBA 0x1908
|
|
#define GL_FILL 0x1B02
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_EXTENSIONS 0x1F03
|
|
#define GL_LINEAR 0x2601
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
|
|
typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
|
typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
|
|
typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
|
|
typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
|
|
typedef void (APIENTRYP PFNGLFLUSHPROC) (void);
|
|
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
|
|
typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
|
typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
|
|
typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
|
|
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
|
|
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
|
|
typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
|
|
GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
|
GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
|
GLAPI void APIENTRY glClear (GLbitfield mask);
|
|
GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
GLAPI void APIENTRY glDisable (GLenum cap);
|
|
GLAPI void APIENTRY glEnable (GLenum cap);
|
|
GLAPI void APIENTRY glFlush (void);
|
|
GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
|
|
GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
|
GLAPI GLenum APIENTRY glGetError (void);
|
|
GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
|
|
GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
|
|
GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
|
|
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
#endif
|
|
#endif /* GL_VERSION_1_0 */
|
|
#ifndef GL_VERSION_1_1
|
|
typedef khronos_float_t GLclampf;
|
|
typedef double GLclampd;
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
|
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
|
|
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
|
|
typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
|
GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
|
|
GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
|
GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
|
#endif
|
|
#endif /* GL_VERSION_1_1 */
|
|
#ifndef GL_VERSION_1_3
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
|
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glActiveTexture (GLenum texture);
|
|
#endif
|
|
#endif /* GL_VERSION_1_3 */
|
|
#ifndef GL_VERSION_1_4
|
|
#define GL_BLEND_DST_RGB 0x80C8
|
|
#define GL_BLEND_SRC_RGB 0x80C9
|
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
|
#define GL_FUNC_ADD 0x8006
|
|
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
GLAPI void APIENTRY glBlendEquation (GLenum mode);
|
|
#endif
|
|
#endif /* GL_VERSION_1_4 */
|
|
#ifndef GL_VERSION_1_5
|
|
typedef khronos_ssize_t GLsizeiptr;
|
|
typedef khronos_intptr_t GLintptr;
|
|
#define GL_ARRAY_BUFFER 0x8892
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
|
|
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
|
|
typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
|
|
typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
|
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
|
GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
|
|
GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
|
|
GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
|
GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
|
#endif
|
|
#endif /* GL_VERSION_1_5 */
|
|
#ifndef GL_VERSION_2_0
|
|
typedef char GLchar;
|
|
typedef khronos_int16_t GLshort;
|
|
typedef khronos_int8_t GLbyte;
|
|
typedef khronos_uint16_t GLushort;
|
|
#define GL_BLEND_EQUATION_RGB 0x8009
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
|
#define GL_UPPER_LEFT 0x8CA2
|
|
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
|
|
typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
|
|
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
|
|
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
|
|
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
|
|
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
|
|
typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
|
|
typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
|
|
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
|
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
|
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
|
|
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
|
|
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
|
|
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
|
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
|
|
typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
|
GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
|
|
GLAPI void APIENTRY glCompileShader (GLuint shader);
|
|
GLAPI GLuint APIENTRY glCreateProgram (void);
|
|
GLAPI GLuint APIENTRY glCreateShader (GLenum type);
|
|
GLAPI void APIENTRY glDeleteProgram (GLuint program);
|
|
GLAPI void APIENTRY glDeleteShader (GLuint shader);
|
|
GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
|
|
GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
|
|
GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
|
|
GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
|
|
GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
|
|
GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
|
|
GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
|
|
GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
|
|
GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
|
|
GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
|
|
GLAPI void APIENTRY glLinkProgram (GLuint program);
|
|
GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
|
GLAPI void APIENTRY glUseProgram (GLuint program);
|
|
GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
|
|
GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
|
#endif
|
|
#endif /* GL_VERSION_2_0 */
|
|
#ifndef GL_VERSION_3_0
|
|
typedef khronos_uint16_t GLhalf;
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
|
|
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
|
|
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
|
|
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
|
|
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
|
|
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index);
|
|
GLAPI void APIENTRY glBindVertexArray (GLuint array);
|
|
GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
|
|
GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
|
|
#endif
|
|
#endif /* GL_VERSION_3_0 */
|
|
#ifndef GL_VERSION_3_1
|
|
#define GL_VERSION_3_1 1
|
|
#define GL_PRIMITIVE_RESTART 0x8F9D
|
|
#endif /* GL_VERSION_3_1 */
|
|
#ifndef GL_VERSION_3_2
|
|
#define GL_VERSION_3_2 1
|
|
typedef struct __GLsync *GLsync;
|
|
typedef khronos_uint64_t GLuint64;
|
|
typedef khronos_int64_t GLint64;
|
|
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
|
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
|
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
|
|
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
|
|
#endif
|
|
#endif /* GL_VERSION_3_2 */
|
|
#ifndef GL_VERSION_3_3
|
|
#define GL_VERSION_3_3 1
|
|
#define GL_SAMPLER_BINDING 0x8919
|
|
typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
|
|
#endif
|
|
#endif /* GL_VERSION_3_3 */
|
|
#ifndef GL_VERSION_4_1
|
|
typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
|
|
typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
|
|
#endif /* GL_VERSION_4_1 */
|
|
#ifndef GL_VERSION_4_3
|
|
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
#endif /* GL_VERSION_4_3 */
|
|
#ifndef GL_VERSION_4_5
|
|
#define GL_CLIP_ORIGIN 0x935C
|
|
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
|
|
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
|
|
#endif /* GL_VERSION_4_5 */
|
|
#ifndef GL_ARB_bindless_texture
|
|
typedef khronos_uint64_t GLuint64EXT;
|
|
#endif /* GL_ARB_bindless_texture */
|
|
#ifndef GL_ARB_cl_event
|
|
struct _cl_context;
|
|
struct _cl_event;
|
|
#endif /* GL_ARB_cl_event */
|
|
#ifndef GL_ARB_clip_control
|
|
#define GL_ARB_clip_control 1
|
|
#endif /* GL_ARB_clip_control */
|
|
#ifndef GL_ARB_debug_output
|
|
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
#endif /* GL_ARB_debug_output */
|
|
#ifndef GL_EXT_EGL_image_storage
|
|
typedef void *GLeglImageOES;
|
|
#endif /* GL_EXT_EGL_image_storage */
|
|
#ifndef GL_EXT_direct_state_access
|
|
typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params);
|
|
typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params);
|
|
typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params);
|
|
typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
|
|
typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param);
|
|
#endif /* GL_EXT_direct_state_access */
|
|
#ifndef GL_NV_draw_vulkan_image
|
|
typedef void (APIENTRY *GLVULKANPROCNV)(void);
|
|
#endif /* GL_NV_draw_vulkan_image */
|
|
#ifndef GL_NV_gpu_shader5
|
|
typedef khronos_int64_t GLint64EXT;
|
|
#endif /* GL_NV_gpu_shader5 */
|
|
#ifndef GL_NV_vertex_buffer_unified_memory
|
|
typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);
|
|
#endif /* GL_NV_vertex_buffer_unified_memory */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef GL3W_API
|
|
#define GL3W_API
|
|
#endif
|
|
|
|
#ifndef __gl_h_
|
|
#define __gl_h_
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#define GL3W_OK 0
|
|
#define GL3W_ERROR_INIT -1
|
|
#define GL3W_ERROR_LIBRARY_OPEN -2
|
|
#define GL3W_ERROR_OPENGL_VERSION -3
|
|
|
|
typedef void (*GL3WglProc)(void);
|
|
typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc);
|
|
|
|
/* gl3w api */
|
|
GL3W_API int imgl3wInit(void);
|
|
GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc);
|
|
GL3W_API int imgl3wIsSupported(int major, int minor);
|
|
GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
|
|
|
|
/* gl3w internal state */
|
|
union ImGL3WProcs {
|
|
GL3WglProc ptr[59];
|
|
struct {
|
|
PFNGLACTIVETEXTUREPROC ActiveTexture;
|
|
PFNGLATTACHSHADERPROC AttachShader;
|
|
PFNGLBINDBUFFERPROC BindBuffer;
|
|
PFNGLBINDSAMPLERPROC BindSampler;
|
|
PFNGLBINDTEXTUREPROC BindTexture;
|
|
PFNGLBINDVERTEXARRAYPROC BindVertexArray;
|
|
PFNGLBLENDEQUATIONPROC BlendEquation;
|
|
PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
|
|
PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
|
|
PFNGLBUFFERDATAPROC BufferData;
|
|
PFNGLBUFFERSUBDATAPROC BufferSubData;
|
|
PFNGLCLEARPROC Clear;
|
|
PFNGLCLEARCOLORPROC ClearColor;
|
|
PFNGLCOMPILESHADERPROC CompileShader;
|
|
PFNGLCREATEPROGRAMPROC CreateProgram;
|
|
PFNGLCREATESHADERPROC CreateShader;
|
|
PFNGLDELETEBUFFERSPROC DeleteBuffers;
|
|
PFNGLDELETEPROGRAMPROC DeleteProgram;
|
|
PFNGLDELETESHADERPROC DeleteShader;
|
|
PFNGLDELETETEXTURESPROC DeleteTextures;
|
|
PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
|
|
PFNGLDETACHSHADERPROC DetachShader;
|
|
PFNGLDISABLEPROC Disable;
|
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
|
|
PFNGLDRAWELEMENTSPROC DrawElements;
|
|
PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
|
|
PFNGLENABLEPROC Enable;
|
|
PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
|
|
PFNGLFLUSHPROC Flush;
|
|
PFNGLGENBUFFERSPROC GenBuffers;
|
|
PFNGLGENTEXTURESPROC GenTextures;
|
|
PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
|
|
PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
|
|
PFNGLGETERRORPROC GetError;
|
|
PFNGLGETINTEGERVPROC GetIntegerv;
|
|
PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
|
|
PFNGLGETPROGRAMIVPROC GetProgramiv;
|
|
PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
|
|
PFNGLGETSHADERIVPROC GetShaderiv;
|
|
PFNGLGETSTRINGPROC GetString;
|
|
PFNGLGETSTRINGIPROC GetStringi;
|
|
PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
|
|
PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
|
|
PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv;
|
|
PFNGLISENABLEDPROC IsEnabled;
|
|
PFNGLISPROGRAMPROC IsProgram;
|
|
PFNGLLINKPROGRAMPROC LinkProgram;
|
|
PFNGLPIXELSTOREIPROC PixelStorei;
|
|
PFNGLPOLYGONMODEPROC PolygonMode;
|
|
PFNGLREADPIXELSPROC ReadPixels;
|
|
PFNGLSCISSORPROC Scissor;
|
|
PFNGLSHADERSOURCEPROC ShaderSource;
|
|
PFNGLTEXIMAGE2DPROC TexImage2D;
|
|
PFNGLTEXPARAMETERIPROC TexParameteri;
|
|
PFNGLUNIFORM1IPROC Uniform1i;
|
|
PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
|
|
PFNGLUSEPROGRAMPROC UseProgram;
|
|
PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
|
|
PFNGLVIEWPORTPROC Viewport;
|
|
} gl;
|
|
};
|
|
|
|
GL3W_API extern union ImGL3WProcs imgl3wProcs;
|
|
|
|
/* OpenGL functions */
|
|
#define glActiveTexture imgl3wProcs.gl.ActiveTexture
|
|
#define glAttachShader imgl3wProcs.gl.AttachShader
|
|
#define glBindBuffer imgl3wProcs.gl.BindBuffer
|
|
#define glBindSampler imgl3wProcs.gl.BindSampler
|
|
#define glBindTexture imgl3wProcs.gl.BindTexture
|
|
#define glBindVertexArray imgl3wProcs.gl.BindVertexArray
|
|
#define glBlendEquation imgl3wProcs.gl.BlendEquation
|
|
#define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate
|
|
#define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate
|
|
#define glBufferData imgl3wProcs.gl.BufferData
|
|
#define glBufferSubData imgl3wProcs.gl.BufferSubData
|
|
#define glClear imgl3wProcs.gl.Clear
|
|
#define glClearColor imgl3wProcs.gl.ClearColor
|
|
#define glCompileShader imgl3wProcs.gl.CompileShader
|
|
#define glCreateProgram imgl3wProcs.gl.CreateProgram
|
|
#define glCreateShader imgl3wProcs.gl.CreateShader
|
|
#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
|
|
#define glDeleteProgram imgl3wProcs.gl.DeleteProgram
|
|
#define glDeleteShader imgl3wProcs.gl.DeleteShader
|
|
#define glDeleteTextures imgl3wProcs.gl.DeleteTextures
|
|
#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays
|
|
#define glDetachShader imgl3wProcs.gl.DetachShader
|
|
#define glDisable imgl3wProcs.gl.Disable
|
|
#define glDisableVertexAttribArray imgl3wProcs.gl.DisableVertexAttribArray
|
|
#define glDrawElements imgl3wProcs.gl.DrawElements
|
|
#define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex
|
|
#define glEnable imgl3wProcs.gl.Enable
|
|
#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
|
|
#define glFlush imgl3wProcs.gl.Flush
|
|
#define glGenBuffers imgl3wProcs.gl.GenBuffers
|
|
#define glGenTextures imgl3wProcs.gl.GenTextures
|
|
#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
|
|
#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
|
|
#define glGetError imgl3wProcs.gl.GetError
|
|
#define glGetIntegerv imgl3wProcs.gl.GetIntegerv
|
|
#define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog
|
|
#define glGetProgramiv imgl3wProcs.gl.GetProgramiv
|
|
#define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog
|
|
#define glGetShaderiv imgl3wProcs.gl.GetShaderiv
|
|
#define glGetString imgl3wProcs.gl.GetString
|
|
#define glGetStringi imgl3wProcs.gl.GetStringi
|
|
#define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation
|
|
#define glGetVertexAttribPointerv imgl3wProcs.gl.GetVertexAttribPointerv
|
|
#define glGetVertexAttribiv imgl3wProcs.gl.GetVertexAttribiv
|
|
#define glIsEnabled imgl3wProcs.gl.IsEnabled
|
|
#define glIsProgram imgl3wProcs.gl.IsProgram
|
|
#define glLinkProgram imgl3wProcs.gl.LinkProgram
|
|
#define glPixelStorei imgl3wProcs.gl.PixelStorei
|
|
#define glPolygonMode imgl3wProcs.gl.PolygonMode
|
|
#define glReadPixels imgl3wProcs.gl.ReadPixels
|
|
#define glScissor imgl3wProcs.gl.Scissor
|
|
#define glShaderSource imgl3wProcs.gl.ShaderSource
|
|
#define glTexImage2D imgl3wProcs.gl.TexImage2D
|
|
#define glTexParameteri imgl3wProcs.gl.TexParameteri
|
|
#define glUniform1i imgl3wProcs.gl.Uniform1i
|
|
#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv
|
|
#define glUseProgram imgl3wProcs.gl.UseProgram
|
|
#define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer
|
|
#define glViewport imgl3wProcs.gl.Viewport
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#ifdef IMGL3W_IMPL
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#include <stdlib.h>
|
|
|
|
#define GL3W_ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
|
|
|
|
#if defined(_WIN32)
|
|
#ifndef WIN32_LEAN_AND_MEAN
|
|
#define WIN32_LEAN_AND_MEAN 1
|
|
#endif
|
|
#include <windows.h>
|
|
|
|
static HMODULE libgl;
|
|
typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR);
|
|
static GL3WglGetProcAddr wgl_get_proc_address;
|
|
|
|
static int open_libgl(void)
|
|
{
|
|
libgl = LoadLibraryA("opengl32.dll");
|
|
if (!libgl)
|
|
return GL3W_ERROR_LIBRARY_OPEN;
|
|
wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress");
|
|
return GL3W_OK;
|
|
}
|
|
|
|
static void close_libgl(void) { FreeLibrary(libgl); }
|
|
static GL3WglProc get_proc(const char *proc)
|
|
{
|
|
GL3WglProc res;
|
|
res = (GL3WglProc)wgl_get_proc_address(proc);
|
|
if (!res)
|
|
res = (GL3WglProc)GetProcAddress(libgl, proc);
|
|
return res;
|
|
}
|
|
#elif defined(__APPLE__)
|
|
#include <dlfcn.h>
|
|
|
|
static void *libgl;
|
|
static int open_libgl(void)
|
|
{
|
|
libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
|
|
if (!libgl)
|
|
return GL3W_ERROR_LIBRARY_OPEN;
|
|
return GL3W_OK;
|
|
}
|
|
|
|
static void close_libgl(void) { dlclose(libgl); }
|
|
|
|
static GL3WglProc get_proc(const char *proc)
|
|
{
|
|
GL3WglProc res;
|
|
*(void **)(&res) = dlsym(libgl, proc);
|
|
return res;
|
|
}
|
|
#else
|
|
#include <dlfcn.h>
|
|
|
|
static void *libgl;
|
|
static GL3WglProc (*glx_get_proc_address)(const GLubyte *);
|
|
|
|
static int open_libgl(void)
|
|
{
|
|
// While most systems use libGL.so.1, NetBSD seems to use that libGL.so.3. See https://github.com/ocornut/imgui/issues/6983
|
|
libgl = dlopen("libGL.so", RTLD_LAZY | RTLD_LOCAL);
|
|
if (!libgl)
|
|
libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
|
|
if (!libgl)
|
|
libgl = dlopen("libGL.so.3", RTLD_LAZY | RTLD_LOCAL);
|
|
if (!libgl)
|
|
return GL3W_ERROR_LIBRARY_OPEN;
|
|
*(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
|
|
return GL3W_OK;
|
|
}
|
|
|
|
static void close_libgl(void) { dlclose(libgl); }
|
|
|
|
static GL3WglProc get_proc(const char *proc)
|
|
{
|
|
GL3WglProc res;
|
|
res = glx_get_proc_address((const GLubyte *)proc);
|
|
if (!res)
|
|
*(void **)(&res) = dlsym(libgl, proc);
|
|
return res;
|
|
}
|
|
#endif
|
|
|
|
static struct { int major, minor; } version;
|
|
|
|
static int parse_version(void)
|
|
{
|
|
if (!glGetIntegerv)
|
|
return GL3W_ERROR_INIT;
|
|
glGetIntegerv(GL_MAJOR_VERSION, &version.major);
|
|
glGetIntegerv(GL_MINOR_VERSION, &version.minor);
|
|
if (version.major == 0 && version.minor == 0)
|
|
{
|
|
// Query GL_VERSION in desktop GL 2.x, the string will start with "<major>.<minor>"
|
|
if (const char* gl_version = (const char*)glGetString(GL_VERSION))
|
|
sscanf(gl_version, "%d.%d", &version.major, &version.minor);
|
|
}
|
|
if (version.major < 2)
|
|
return GL3W_ERROR_OPENGL_VERSION;
|
|
return GL3W_OK;
|
|
}
|
|
|
|
static void load_procs(GL3WGetProcAddressProc proc);
|
|
|
|
int imgl3wInit(void)
|
|
{
|
|
int res = open_libgl();
|
|
if (res)
|
|
return res;
|
|
atexit(close_libgl);
|
|
return imgl3wInit2(get_proc);
|
|
}
|
|
|
|
int imgl3wInit2(GL3WGetProcAddressProc proc)
|
|
{
|
|
load_procs(proc);
|
|
return parse_version();
|
|
}
|
|
|
|
int imgl3wIsSupported(int major, int minor)
|
|
{
|
|
if (major < 2)
|
|
return 0;
|
|
if (version.major == major)
|
|
return version.minor >= minor;
|
|
return version.major >= major;
|
|
}
|
|
|
|
GL3WglProc imgl3wGetProcAddress(const char *proc) { return get_proc(proc); }
|
|
|
|
static const char *proc_names[] = {
|
|
"glActiveTexture",
|
|
"glAttachShader",
|
|
"glBindBuffer",
|
|
"glBindSampler",
|
|
"glBindTexture",
|
|
"glBindVertexArray",
|
|
"glBlendEquation",
|
|
"glBlendEquationSeparate",
|
|
"glBlendFuncSeparate",
|
|
"glBufferData",
|
|
"glBufferSubData",
|
|
"glClear",
|
|
"glClearColor",
|
|
"glCompileShader",
|
|
"glCreateProgram",
|
|
"glCreateShader",
|
|
"glDeleteBuffers",
|
|
"glDeleteProgram",
|
|
"glDeleteShader",
|
|
"glDeleteTextures",
|
|
"glDeleteVertexArrays",
|
|
"glDetachShader",
|
|
"glDisable",
|
|
"glDisableVertexAttribArray",
|
|
"glDrawElements",
|
|
"glDrawElementsBaseVertex",
|
|
"glEnable",
|
|
"glEnableVertexAttribArray",
|
|
"glFlush",
|
|
"glGenBuffers",
|
|
"glGenTextures",
|
|
"glGenVertexArrays",
|
|
"glGetAttribLocation",
|
|
"glGetError",
|
|
"glGetIntegerv",
|
|
"glGetProgramInfoLog",
|
|
"glGetProgramiv",
|
|
"glGetShaderInfoLog",
|
|
"glGetShaderiv",
|
|
"glGetString",
|
|
"glGetStringi",
|
|
"glGetUniformLocation",
|
|
"glGetVertexAttribPointerv",
|
|
"glGetVertexAttribiv",
|
|
"glIsEnabled",
|
|
"glIsProgram",
|
|
"glLinkProgram",
|
|
"glPixelStorei",
|
|
"glPolygonMode",
|
|
"glReadPixels",
|
|
"glScissor",
|
|
"glShaderSource",
|
|
"glTexImage2D",
|
|
"glTexParameteri",
|
|
"glUniform1i",
|
|
"glUniformMatrix4fv",
|
|
"glUseProgram",
|
|
"glVertexAttribPointer",
|
|
"glViewport",
|
|
};
|
|
|
|
GL3W_API union ImGL3WProcs imgl3wProcs;
|
|
|
|
static void load_procs(GL3WGetProcAddressProc proc)
|
|
{
|
|
size_t i;
|
|
for (i = 0; i < GL3W_ARRAY_SIZE(proc_names); i++)
|
|
imgl3wProcs.ptr[i] = proc(proc_names[i]);
|
|
}
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#endif
|