forked from Green-Sky/tomato
sdl (master post 3.1 preview) Merge commit 'e4f454091a943345938608570b104400f62fd625'
This commit is contained in:
88
external/sdl/SDL/test/testhaptic.c
vendored
88
external/sdl/SDL/test/testhaptic.c
vendored
@@ -40,6 +40,8 @@ int main(int argc, char **argv)
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int id[9];
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int nefx;
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unsigned int supported;
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SDL_HapticID *haptics;
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int num_haptics;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, 0);
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@@ -81,41 +83,52 @@ int main(int argc, char **argv)
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/* Initialize the force feedbackness */
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK |
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SDL_INIT_HAPTIC);
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SDL_Log("%d Haptic devices detected:\n", SDL_NumHaptics());
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for (i = 0; i < SDL_NumHaptics(); ++i) {
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SDL_Log(" %s\n", SDL_HapticName(i));
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haptics = SDL_GetHaptics(&num_haptics);
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SDL_Log("%d Haptic devices detected.\n", num_haptics);
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for (i = 0; i < num_haptics; ++i) {
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SDL_Log(" %s\n", SDL_GetHapticInstanceName(haptics[i]));
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}
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if (SDL_NumHaptics() > 0) {
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if (haptics) {
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if (num_haptics == 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No Haptic devices found!\n");
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SDL_free(haptics);
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return 1;
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}
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/* We'll just use index or the first force feedback device found */
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if (!name) {
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i = (index != -1) ? index : 0;
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if (i >= num_haptics) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Index out of range, aborting.\n");
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SDL_free(haptics);
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return 1;
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}
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}
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/* Try to find matching device */
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else {
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for (i = 0; i < SDL_NumHaptics(); i++) {
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if (SDL_strstr(SDL_HapticName(i), name) != NULL) {
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for (i = 0; i < num_haptics; i++) {
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if (SDL_strstr(SDL_GetHapticInstanceName(haptics[i]), name) != NULL) {
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break;
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}
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}
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if (i >= SDL_NumHaptics()) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to find device matching '%s', aborting.\n",
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name);
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if (i >= num_haptics) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to find device matching '%s', aborting.\n", name);
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SDL_free(haptics);
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return 1;
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}
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}
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haptic = SDL_HapticOpen(i);
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haptic = SDL_OpenHaptic(haptics[i]);
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if (!haptic) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create the haptic device: %s\n",
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SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create the haptic device: %s\n", SDL_GetError());
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SDL_free(haptics);
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return 1;
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}
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SDL_Log("Device: %s\n", SDL_HapticName(i));
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SDL_Log("Device: %s\n", SDL_GetHapticName(haptic));
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HapticPrintSupported(haptic);
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} else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No Haptic devices found!\n");
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return 1;
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SDL_free(haptics);
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}
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/* We only want force feedback errors. */
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@@ -124,7 +137,7 @@ int main(int argc, char **argv)
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/* Create effects. */
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SDL_memset(efx, 0, sizeof(efx));
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nefx = 0;
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supported = SDL_HapticQuery(haptic);
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supported = SDL_GetHapticFeatures(haptic);
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SDL_Log("\nUploading effects\n");
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/* First we'll try a SINE effect. */
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@@ -137,7 +150,7 @@ int main(int argc, char **argv)
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efx[nefx].periodic.length = 5000;
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efx[nefx].periodic.attack_length = 1000;
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efx[nefx].periodic.fade_length = 1000;
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id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
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id[nefx] = SDL_CreateHapticEffect(haptic, &efx[nefx]);
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if (id[nefx] < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
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abort_execution();
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@@ -153,7 +166,7 @@ int main(int argc, char **argv)
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efx[nefx].periodic.length = 5000;
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efx[nefx].periodic.attack_length = 1000;
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efx[nefx].periodic.fade_length = 1000;
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id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
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id[nefx] = SDL_CreateHapticEffect(haptic, &efx[nefx]);
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if (id[nefx] < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
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abort_execution();
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@@ -171,7 +184,7 @@ int main(int argc, char **argv)
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efx[nefx].constant.level = 0x6000;
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efx[nefx].constant.attack_length = 1000;
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efx[nefx].constant.fade_length = 1000;
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id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
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id[nefx] = SDL_CreateHapticEffect(haptic, &efx[nefx]);
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if (id[nefx] < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
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abort_execution();
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@@ -184,14 +197,14 @@ int main(int argc, char **argv)
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SDL_Log(" effect %d: Condition Spring\n", nefx);
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efx[nefx].type = SDL_HAPTIC_SPRING;
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efx[nefx].condition.length = 5000;
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for (i = 0; i < SDL_HapticNumAxes(haptic); i++) {
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for (i = 0; i < SDL_GetNumHapticAxes(haptic); i++) {
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efx[nefx].condition.right_sat[i] = 0xFFFF;
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efx[nefx].condition.left_sat[i] = 0xFFFF;
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efx[nefx].condition.right_coeff[i] = 0x2000;
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efx[nefx].condition.left_coeff[i] = 0x2000;
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efx[nefx].condition.center[i] = 0x1000; /* Displace the center for it to move. */
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}
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id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
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id[nefx] = SDL_CreateHapticEffect(haptic, &efx[nefx]);
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if (id[nefx] < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
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abort_execution();
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@@ -203,13 +216,13 @@ int main(int argc, char **argv)
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SDL_Log(" effect %d: Condition Damper\n", nefx);
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efx[nefx].type = SDL_HAPTIC_DAMPER;
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efx[nefx].condition.length = 5000;
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for (i = 0; i < SDL_HapticNumAxes(haptic); i++) {
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for (i = 0; i < SDL_GetNumHapticAxes(haptic); i++) {
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efx[nefx].condition.right_sat[i] = 0xFFFF;
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efx[nefx].condition.left_sat[i] = 0xFFFF;
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efx[nefx].condition.right_coeff[i] = 0x2000;
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efx[nefx].condition.left_coeff[i] = 0x2000;
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}
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id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
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id[nefx] = SDL_CreateHapticEffect(haptic, &efx[nefx]);
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if (id[nefx] < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
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abort_execution();
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@@ -221,14 +234,14 @@ int main(int argc, char **argv)
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SDL_Log(" effect %d: Condition Inertia\n", nefx);
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efx[nefx].type = SDL_HAPTIC_INERTIA;
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efx[nefx].condition.length = 5000;
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for (i = 0; i < SDL_HapticNumAxes(haptic); i++) {
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for (i = 0; i < SDL_GetNumHapticAxes(haptic); i++) {
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efx[nefx].condition.right_sat[i] = 0xFFFF;
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efx[nefx].condition.left_sat[i] = 0xFFFF;
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efx[nefx].condition.right_coeff[i] = 0x2000;
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efx[nefx].condition.left_coeff[i] = 0x2000;
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efx[nefx].condition.deadband[i] = 0x1000; /* 1/16th of axis-range around the center is 'dead'. */
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}
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id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
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id[nefx] = SDL_CreateHapticEffect(haptic, &efx[nefx]);
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if (id[nefx] < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
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abort_execution();
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@@ -240,13 +253,13 @@ int main(int argc, char **argv)
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SDL_Log(" effect %d: Condition Friction\n", nefx);
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efx[nefx].type = SDL_HAPTIC_FRICTION;
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efx[nefx].condition.length = 5000;
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for (i = 0; i < SDL_HapticNumAxes(haptic); i++) {
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for (i = 0; i < SDL_GetNumHapticAxes(haptic); i++) {
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efx[nefx].condition.right_sat[i] = 0xFFFF;
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efx[nefx].condition.left_sat[i] = 0xFFFF;
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efx[nefx].condition.right_coeff[i] = 0x2000;
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efx[nefx].condition.left_coeff[i] = 0x2000;
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}
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id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
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id[nefx] = SDL_CreateHapticEffect(haptic, &efx[nefx]);
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if (id[nefx] < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
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abort_execution();
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@@ -266,7 +279,7 @@ int main(int argc, char **argv)
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efx[nefx].ramp.end = -0x4000;
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efx[nefx].ramp.attack_length = 1000;
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efx[nefx].ramp.fade_length = 1000;
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id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
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id[nefx] = SDL_CreateHapticEffect(haptic, &efx[nefx]);
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if (id[nefx] < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
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abort_execution();
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@@ -281,7 +294,7 @@ int main(int argc, char **argv)
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efx[nefx].leftright.length = 5000;
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efx[nefx].leftright.large_magnitude = 0x3000;
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efx[nefx].leftright.small_magnitude = 0xFFFF;
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id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
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id[nefx] = SDL_CreateHapticEffect(haptic, &efx[nefx]);
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if (id[nefx] < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
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abort_execution();
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@@ -292,13 +305,13 @@ int main(int argc, char **argv)
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SDL_Log("\nNow playing effects for 5 seconds each with 1 second delay between\n");
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for (i = 0; i < nefx; i++) {
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SDL_Log(" Playing effect %d\n", i);
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SDL_HapticRunEffect(haptic, id[i], 1);
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SDL_RunHapticEffect(haptic, id[i], 1);
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SDL_Delay(6000); /* Effects only have length 5000 */
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}
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/* Quit */
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if (haptic) {
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SDL_HapticClose(haptic);
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SDL_CloseHaptic(haptic);
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}
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SDL_Quit();
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SDLTest_CommonDestroyState(state);
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@@ -314,7 +327,7 @@ abort_execution(void)
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{
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SDL_Log("\nAborting program execution.\n");
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SDL_HapticClose(haptic);
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SDL_CloseHaptic(haptic);
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SDL_Quit();
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SDLTest_CommonDestroyState(state);
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@@ -329,18 +342,17 @@ HapticPrintSupported(SDL_Haptic *ptr)
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{
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unsigned int supported;
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supported = SDL_HapticQuery(ptr);
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supported = SDL_GetHapticFeatures(ptr);
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SDL_Log(" Supported effects [%d effects, %d playing]:\n",
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SDL_HapticNumEffects(ptr), SDL_HapticNumEffectsPlaying(ptr));
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SDL_GetMaxHapticEffects(ptr), SDL_GetMaxHapticEffectsPlaying(ptr));
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if (supported & SDL_HAPTIC_CONSTANT) {
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SDL_Log(" constant\n");
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}
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if (supported & SDL_HAPTIC_SINE) {
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SDL_Log(" sine\n");
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}
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/* !!! FIXME: put this back when we have more bits in 2.1 */
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/* if (supported & SDL_HAPTIC_SQUARE)
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SDL_Log(" square\n"); */
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if (supported & SDL_HAPTIC_SQUARE)
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SDL_Log(" square\n");
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if (supported & SDL_HAPTIC_TRIANGLE) {
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SDL_Log(" triangle\n");
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}
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