forked from Green-Sky/tomato
sdl (master post 3.1 preview) Merge commit 'e4f454091a943345938608570b104400f62fd625'
This commit is contained in:
35
external/sdl/SDL/test/testgeometry.c
vendored
35
external/sdl/SDL/test/testgeometry.c
vendored
@@ -12,16 +12,17 @@
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/* Simple program: draw a RGB triangle, with texture */
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#include <stdlib.h>
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#include <time.h>
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#include "testutils.h"
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test_common.h>
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#ifdef __EMSCRIPTEN__
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten/emscripten.h>
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#endif
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#include <SDL3/SDL_test_common.h>
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#include <SDL3/SDL_main.h>
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#include "testutils.h"
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#include <stdlib.h>
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#include <time.h>
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static SDLTest_CommonState *state;
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static SDL_bool use_texture = SDL_FALSE;
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@@ -136,29 +137,29 @@ static void loop(void)
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cx += translate_cx;
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cy += translate_cy;
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a = (angle * 3.1415f) / 180.0f;
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a = (angle * SDL_PI_F) / 180.0f;
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verts[0].position.x = cx + d * SDL_cosf(a);
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verts[0].position.y = cy + d * SDL_sinf(a);
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verts[0].color.r = 0xFF;
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verts[0].color.r = 1.0f;
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verts[0].color.g = 0;
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verts[0].color.b = 0;
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verts[0].color.a = 0xFF;
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verts[0].color.a = 1.0f;
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a = ((angle + 120) * 3.1415f) / 180.0f;
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a = ((angle + 120) * SDL_PI_F) / 180.0f;
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verts[1].position.x = cx + d * SDL_cosf(a);
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verts[1].position.y = cy + d * SDL_sinf(a);
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verts[1].color.r = 0;
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verts[1].color.g = 0xFF;
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verts[1].color.g = 1.0f;
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verts[1].color.b = 0;
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verts[1].color.a = 0xFF;
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verts[1].color.a = 1.0f;
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a = ((angle + 240) * 3.1415f) / 180.0f;
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a = ((angle + 240) * SDL_PI_F) / 180.0f;
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verts[2].position.x = cx + d * SDL_cosf(a);
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verts[2].position.y = cy + d * SDL_sinf(a);
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verts[2].color.r = 0;
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verts[2].color.g = 0;
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verts[2].color.b = 0xFF;
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verts[2].color.a = 0xFF;
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verts[2].color.b = 1.0f;
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verts[2].color.a = 1.0f;
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if (use_texture) {
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verts[0].tex_coord.x = 0.5f;
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@@ -174,7 +175,7 @@ static void loop(void)
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SDL_RenderPresent(renderer);
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}
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#ifdef __EMSCRIPTEN__
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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if (done) {
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emscripten_cancel_main_loop();
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}
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@@ -266,7 +267,7 @@ int main(int argc, char *argv[])
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then = SDL_GetTicks();
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done = 0;
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#ifdef __EMSCRIPTEN__
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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emscripten_set_main_loop(loop, 0, 1);
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#else
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while (!done) {
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