forked from Green-Sky/tomato
sdl (master post 3.1 preview) Merge commit 'e4f454091a943345938608570b104400f62fd625'
This commit is contained in:
61
external/sdl/SDL/include/SDL3/SDL_system.h
vendored
61
external/sdl/SDL/include/SDL3/SDL_system.h
vendored
@@ -43,7 +43,7 @@ extern "C" {
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/*
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* Platform specific functions for Windows
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*/
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#if defined(__WIN32__) || defined(__GDK__)
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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typedef struct tagMSG MSG;
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typedef SDL_bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg);
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@@ -62,9 +62,9 @@ typedef SDL_bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg);
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
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#endif /* defined(__WIN32__) || defined(__GDK__) */
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#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) */
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#if defined(__WIN32__) || defined(__WINGDK__)
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
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/**
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* Get the D3D9 adapter index that matches the specified display.
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@@ -80,9 +80,9 @@ extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook ca
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*/
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extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID);
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#endif /* defined(__WIN32__) || defined(__WINGDK__) */
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#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */
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#if defined(__WIN32__) || defined(__WINGDK__)
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
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/**
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* Get the DXGI Adapter and Output indices for the specified display.
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@@ -101,7 +101,7 @@ extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex);
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#endif /* defined(__WIN32__) || defined(__WINGDK__) */
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#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */
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/*
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* Platform specific functions for UNIX
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@@ -127,7 +127,7 @@ extern DECLSPEC void SDLCALL SDL_SetX11EventHook(SDL_X11EventHook callback, void
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/*
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* Platform specific functions for Linux
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*/
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#ifdef __LINUX__
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#ifdef SDL_PLATFORM_LINUX
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/**
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* Sets the UNIX nice value for a thread.
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@@ -158,12 +158,12 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int prio
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*/
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extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy);
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#endif /* __LINUX__ */
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#endif /* SDL_PLATFORM_LINUX */
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/*
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* Platform specific functions for iOS
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*/
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#ifdef __IOS__
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#ifdef SDL_PLATFORM_IOS
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#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
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@@ -219,13 +219,13 @@ extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window,
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*/
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extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
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#endif /* __IOS__ */
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#endif /* SDL_PLATFORM_IOS */
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/*
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* Platform specific functions for Android
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*/
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#ifdef __ANDROID__
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#ifdef SDL_PLATFORM_ANDROID
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/**
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* Get the Android Java Native Interface Environment of the current thread.
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@@ -399,17 +399,38 @@ extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(Uint32 *state);
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*/
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extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
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typedef void (SDLCALL *SDL_AndroidRequestPermissionCallback)(void *userdata, const char *permission, SDL_bool granted);
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/**
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* Request permissions at runtime.
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* Request permissions at runtime, asynchronously.
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*
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* This blocks the calling thread until the permission is granted or denied.
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* You do not need to call this for built-in functionality of SDL; recording
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* from a microphone or reading images from a camera, using standard SDL APIs,
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* will manage permission requests for you.
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*
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* This function never blocks. Instead, the app-supplied callback will be
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* called when a decision has been made. This callback may happen on a
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* different thread, and possibly much later, as it might wait on a user to
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* respond to a system dialog. If permission has already been granted for a
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* specific entitlement, the callback will still fire, probably on the current
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* thread and before this function returns.
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*
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* If the request submission fails, this function returns -1 and the callback
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* will NOT be called, but this should only happen in catastrophic conditions,
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* like memory running out. Normally there will be a yes or no to the request
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* through the callback.
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*
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* \param permission The permission to request.
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* \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise.
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* \param cb The callback to trigger when the request has a response.
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* \param userdata An app-controlled pointer that is passed to the callback.
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* \returns zero if the request was submitted, -1 if there was an error
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* submitting. The result of the request is only ever reported
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* through the callback, not this return value.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
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extern DECLSPEC int SDLCALL SDL_AndroidRequestPermission(const char *permission, SDL_AndroidRequestPermissionCallback cb, void *userdata);
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/**
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* Shows an Android toast notification.
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@@ -451,12 +472,12 @@ extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int durati
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*/
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extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param);
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#endif /* __ANDROID__ */
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#endif /* SDL_PLATFORM_ANDROID */
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/*
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* Platform specific functions for WinRT
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*/
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#ifdef __WINRT__
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#ifdef SDL_PLATFORM_WINRT
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/**
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* WinRT / Windows Phone path types
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@@ -556,7 +577,7 @@ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathT
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*/
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extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
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#endif /* __WINRT__ */
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#endif /* SDL_PLATFORM_WINRT */
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/**
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* Query if the current device is a tablet.
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@@ -610,7 +631,7 @@ extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void);
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*/
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extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void);
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#ifdef __IOS__
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#ifdef SDL_PLATFORM_IOS
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/*
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* \since This function is available since SDL 3.0.0.
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*/
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@@ -620,7 +641,7 @@ extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void
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/*
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* Functions used only by GDK
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*/
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#ifdef __GDK__
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#ifdef SDL_PLATFORM_GDK
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typedef struct XTaskQueueObject *XTaskQueueHandle;
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typedef struct XUser *XUserHandle;
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