forked from Green-Sky/tomato
sdl (master post 3.1 preview) Merge commit 'e4f454091a943345938608570b104400f62fd625'
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4
external/sdl/SDL/docs/README-winrt.md
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4
external/sdl/SDL/docs/README-winrt.md
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@@ -33,7 +33,7 @@ Here is a rough list of what works, and what doesn't:
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* What works:
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* compilation via Visual C++ 2019.
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* compile-time platform detection for SDL programs. The C/C++ #define,
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`__WINRT__`, will be set to 1 (by SDL) when compiling for WinRT.
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`SDL_PLATFORM_WINRT`, will be set to 1 (by SDL) when compiling for WinRT.
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* GPU-accelerated 2D rendering, via SDL_Renderer.
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* OpenGL ES 2, via the ANGLE library (included separately from SDL)
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* software rendering, via either SDL_Surface (optionally in conjunction with
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@@ -42,7 +42,7 @@ Here is a rough list of what works, and what doesn't:
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* threads
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* timers (via SDL_GetTicks(), SDL_AddTimer(), SDL_GetPerformanceCounter(),
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SDL_GetPerformanceFrequency(), etc.)
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* file I/O via SDL_RWops
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* file I/O via SDL_IOStream
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* mouse input (unsupported on Windows Phone)
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* audio, via SDL's WASAPI backend (if you want to record, your app must
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have "Microphone" capabilities enabled in its manifest, and the user must
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