forked from Green-Sky/tomato
texture cache refactor to later allow async loading
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@@ -30,7 +30,7 @@ class BitsetImageLoader {
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public:
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BitsetImageLoader(void);
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std::optional<TextureEntry> load(TextureUploaderI& tu, ObjectHandle o);
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TextureLoaderResult load(TextureUploaderI& tu, ObjectHandle o);
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std::optional<TextureEntry> load(TextureUploaderI& tu, ObjectContactSub ocs);
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};
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