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df949a5afc
| Author | SHA1 | Date | |
|---|---|---|---|
| df949a5afc | |||
| 9b173c64a6 |
2
.github/workflows/cmake.yml
vendored
2
.github/workflows/cmake.yml
vendored
@@ -14,7 +14,7 @@ env:
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jobs:
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jobs:
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linux:
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linux:
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timeout-minutes: 10
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timeout-minutes: 15
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# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
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# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
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# You can convert this to a matrix build if you need cross-platform coverage.
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# You can convert this to a matrix build if you need cross-platform coverage.
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@@ -105,7 +105,7 @@
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if(NOT EMSCRIPTEN)
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if(NOT EMSCRIPTEN)
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FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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FIND_PATH(SDL2_INCLUDE_DIR_TEMP SDL.h
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HINTS
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HINTS
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$ENV{SDL2}
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$ENV{SDL2}
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PATH_SUFFIXES include/SDL2 include SDL2
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PATH_SUFFIXES include/SDL2 include SDL2
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@@ -153,7 +153,7 @@ ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
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ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
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ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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IF(NOT "${SDL2_INCLUDE_DIR_TEMP}" MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2main for compatibility even though they don't
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# seem to provide SDL2main for compatibility even though they don't
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@@ -189,7 +189,7 @@ IF(NOT SDL2_BUILDING_LIBRARY)
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/opt
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/opt
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)
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)
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ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
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ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
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ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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ENDIF(NOT "${SDL2_INCLUDE_DIR_TEMP}" MATCHES ".framework")
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# SDL2 may require threads on your system.
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# SDL2 may require threads on your system.
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@@ -243,23 +243,32 @@ SET(SDL2_FOUND "NO")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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############add_library(SDL UNKNOWN IMPORTED)
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set(SDL2_INCLUDE_DIR ${SDL2_INCLUDE_DIR_TEMP} CACHE STRING "Where the SDL2 Headers can be found")
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#target_link_libraries(SDL INTERFACE ${SDL2_LIBRARY})
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SET(SDL2_INCLUDE_DIR_TEMP "${SDL2_INCLUDE_DIR_TEMP}" CACHE INTERNAL "")
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#target_include_directories(SDL INTERFACE ${SDL2_INCLUDE_DIR})
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#set_target_properties(SDL PROPERTIES IMPORTED_LINK_INTERFACE_LIBRARIES "${SDL2_LIBRARY}")
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#set_target_properties(SDL PROPERTIES
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#INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}")
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#set_target_properties(SDL PROPERTIES
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#IMPORTED_LINK_INTERFACE_LANGUAGES "C"
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#IMPORTED_LINK_INTERFACE_LIBRARIES "${SDL2_LIBRARY}"
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#LINK_INTERFACE_LIBRARIES "${SDL2_LIBRARY}")
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#IMPORTED_LOCATION "${SDL2_LIBRARY}")
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SET(SDL2_FOUND "YES")
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SET(SDL2_FOUND "YES")
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else() # SDL2_LIBRARY_TEMP
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# try to pkg-config fallback
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find_package(PkgConfig)
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if (PKG_CONFIG_FOUND)
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pkg_check_modules(PKG_C_SDL2 QUIET sdl2)
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if (PKG_C_SDL2_FOUND)
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SET(SDL2_LIBRARY_TEMP ${PKG_C_SDL2_LIBRARIES})
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SET(SDL2_INCLUDE_DIR_TEMP ${PKG_C_SDL2_INCLUDE_DIRS})
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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set(SDL2_INCLUDE_DIR ${SDL2_INCLUDE_DIR_TEMP} CACHE STRING "Where the SDL2 Headers can be found")
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SET(SDL2_INCLUDE_DIR_TEMP "${SDL2_INCLUDE_DIR_TEMP}" CACHE INTERNAL "")
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#message("II set include dir to ${SDL2_INCLUDE_DIR}")
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SET(SDL2_FOUND "YES")
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endif()
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endif()
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ENDIF(SDL2_LIBRARY_TEMP)
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ENDIF(SDL2_LIBRARY_TEMP)
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else() #emsripten
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else() #emsripten
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@@ -288,4 +297,11 @@ INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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if (SDL2_FOUND)
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if (NOT TARGET SDL2::SDL2)
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add_library(SDL2::SDL2 INTERFACE IMPORTED)
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target_include_directories(SDL2::SDL2 INTERFACE ${SDL2_INCLUDE_DIR})
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target_link_libraries(SDL2::SDL2 INTERFACE ${SDL2_LIBRARY})
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endif()
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endif()
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@@ -102,6 +102,9 @@ in vec2 _uv;
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out vec3 _out_color;
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out vec3 _out_color;
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// global config, keep it constant
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const float fake_halation_strenth = 1.0;
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void main() {
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void main() {
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vec3 color = texture(color_tex, _uv).rgb;
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vec3 color = texture(color_tex, _uv).rgb;
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@@ -114,7 +117,16 @@ void main() {
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//step(vec3(0.0), color)
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//step(vec3(0.0), color)
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//);
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//);
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const vec3 fake_halation_base = vec3(0.03, 0.01, 0.0) * vec3(fake_halation_strenth);
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const vec3 fake_halation_extraction_offset = vec3(1.0) - fake_halation_base;
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const vec3 fake_halation_bloom_fact = vec3(1.0) + fake_halation_base;
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if (fake_halation_strenth <= 0.001) {
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_out_color = max(min(color, vec3(0.0)), color - vec3(1.0));
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_out_color = max(min(color, vec3(0.0)), color - vec3(1.0));
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} else {
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_out_color = max(min(color, vec3(0.0)), color - fake_halation_extraction_offset) * fake_halation_bloom_fact;
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//_out_color = max(min(color, vec3(0.0)), color - vec3(0.95, 0.97, 1.0)) * vec3(1.10, 1.05, 1.0);
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}
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})")
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})")
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}
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}
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