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https://github.com/MadeOfJelly/MushMachine.git
synced 2025-12-07 14:56:35 +01:00
UpdateStrategy Refactor: 6. draft, now looks good, not fully tested
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@@ -1,5 +1,7 @@
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#pragma once
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#include "./engine_fwd.hpp"
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#include <entt/core/family.hpp>
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#include <functional>
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@@ -12,6 +14,7 @@
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#include <cassert>
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#include <mm/services/service.hpp>
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#include <mm/update_strategies/update_strategy.hpp>
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namespace MM {
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@@ -22,63 +25,38 @@ class Engine {
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public:
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using service_family_type = service_family::family_type;
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// the services "internal" interface
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//private:
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protected:
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std::unique_ptr<UpdateStrategies::UpdateStrategy> _update_strategy;
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public:
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struct FunctionPriorityDataStructure {
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std::function<void(Engine&)> f;
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int16_t priority = 0; // 0 is equal to scene update, the higher the prio the earlier
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std::string name;
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explicit FunctionPriorityDataStructure(std::function<void(Engine&)> fun) : f(fun) {}
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FunctionPriorityDataStructure(const FunctionPriorityDataStructure& rhs)
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: f(rhs.f), priority(rhs.priority), name(rhs.name) {}
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};
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using FunctionDataType = FunctionPriorityDataStructure;
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//using FunctionDataHandle = FunctionDataType*; // important: its a pointer
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using FunctionDataHandle = std::weak_ptr<FunctionDataType>; // important: its a pointer
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// return nullptr on error
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[[nodiscard]] FunctionDataHandle addUpdate(std::function<void(Engine&)> function);
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[[nodiscard]] FunctionDataHandle addFixedUpdate(std::function<void(Engine&)> function);
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void removeUpdate(FunctionDataHandle handle);
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void removeFixedUpdate(FunctionDataHandle handle);
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// dont use, if you are not using it to modify the engine.
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// you usualy dont need to use this, if you think you need to use this, you probably dont.
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void addFixedDefer(std::function<void(Engine&)> function);
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private:
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std::vector<std::shared_ptr<FunctionDataType>> _update_functions;
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bool _update_functions_modified;
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std::vector<std::shared_ptr<FunctionDataType>> _fixed_update_functions;
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bool _fixed_update_functions_modified;
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std::vector<std::function<void(Engine&)>> _fixed_defered;
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private:
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void traverseUpdateFunctions(std::vector<std::shared_ptr<FunctionDataType>>& list); // traverses an update list, gets called by update()/fixedUpdate()
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UpdateStrategies::UpdateStrategy& getUpdateStrategy(void) { return *_update_strategy; }
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private:
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volatile bool _is_running = false;
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const float _fixed_delta_time;
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private:
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void setup(void);
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public:
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Engine(void);
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explicit Engine(std::unique_ptr<UpdateStrategies::UpdateStrategy> us) {
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setup();
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_update_strategy = std::move(us);
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}
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public:
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explicit Engine(float f_delta_time = 1.f/60.f);
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~Engine(void);
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// called from destructor or explicitly
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void cleanup(void);
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[[nodiscard]] float getFixedDeltaTime(void) const { return _fixed_delta_time; };
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//[[nodiscard]] float getFixedDeltaTime(void) const { return _fixed_delta_time; };
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void update(void);
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void fixedUpdate(void);
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//void fixedUpdate(void);
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void run(void); // calls update()/fixedUpdate() until stopped
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void run(void); // calls update() until stopped
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void stop(void);
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private:
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@@ -94,9 +72,6 @@ class Engine {
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>>
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> _services;
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// maps I to T
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//std::unordered_map<service_family::family_type, service_family::family_type> _implementation_provider;
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public:
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template<typename T>
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constexpr auto type(void) {
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@@ -117,6 +92,12 @@ class Engine {
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_service_add_order.emplace_back(service_family::type<T>);
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// add updates to update strategy
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_update_strategy->registerService(
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service_family::type<T>,
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ss_entry.get()->second->registerUpdates()
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);
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return (T&)*ss_entry.get()->second.get();
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}
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