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refactor opengl shader and add shader builder
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@@ -1,6 +1,10 @@
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#include "./shader.hpp"
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#include <map>
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#ifdef MM_OPENGL_3_GLES
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#include <GLES3/gl3.h>
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#else
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#include <glad/glad.h>
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#endif
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#include <mm/services/filesystem.hpp>
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