adopt engine stuff to new update strategy

This commit is contained in:
2020-12-26 19:29:39 +01:00
parent c1ae30c89c
commit 840b663d5e
28 changed files with 351 additions and 324 deletions

View File

@@ -3,6 +3,8 @@
#include <imgui/imgui.h>
#include <imgui_impl_sdl.h>
#include <entt/core/hashed_string.hpp>
#ifdef MM_OPENGL_3
#include <imgui_impl_opengl3.h>
#endif
@@ -102,12 +104,6 @@ bool ImGuiService::enable(Engine& engine) {
return false;
});
_new_frame_handle = engine.addUpdate([this](Engine& e) { this->imgui_new_frame(e); });
assert(!_new_frame_handle.expired());
auto tmp_lock = _new_frame_handle.lock();
tmp_lock->priority = 90; // after sdl events (100)
tmp_lock->name = "imgui new frame";
return true;
}
@@ -115,8 +111,6 @@ void ImGuiService::disable(Engine& engine) {
auto& sdl_ss = engine.getService<MM::Services::SDLService>();
sdl_ss.removeEventHandler(_event_handle);
engine.removeUpdate(_new_frame_handle);
ImGui::EndFrame(); // making sure, does not work????
#ifdef MM_OPENGL_3
@@ -126,6 +120,19 @@ void ImGuiService::disable(Engine& engine) {
ImGui::DestroyContext();
}
std::vector<UpdateStrategies::UpdateCreationInfo> ImGuiService::registerUpdates(void) {
return {
{
"ImGuiService::new_frame"_hs,
"ImGuiService::new_frame",
[this](Engine& e) { this->imgui_new_frame(e); },
UpdateStrategies::update_phase_t::PRE,
true,
{"SDLService::events"_hs}
}
};
}
void ImGuiService::imgui_new_frame(Engine& engine) {
ZoneScopedN("MM::Services::ImGuiService::imgui_new_frame");