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add multisampled fbo support + multisampled fixes
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@@ -31,5 +31,12 @@ namespace MM::OpenGL {
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}
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};
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struct TextureLoaderEmptyMultiSampled final {
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template<typename... Args>
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std::shared_ptr<Texture> load(Args&& ... args) const {
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return Texture::createEmptyMultiSampled(std::forward<Args>(args)...);
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}
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};
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} // MM::OpenGL
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