From 5cc6aa8c7489215b5d8ffa662851b89e09993582 Mon Sep 17 00:00:00 2001 From: Green Sky Date: Tue, 26 Apr 2022 01:00:43 +0200 Subject: [PATCH] fix liteparticles2d being named hdr_bloom --- framework/opengl_renderer/test/lite_particles2d.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/framework/opengl_renderer/test/lite_particles2d.cpp b/framework/opengl_renderer/test/lite_particles2d.cpp index a537f0c..3994fc4 100644 --- a/framework/opengl_renderer/test/lite_particles2d.cpp +++ b/framework/opengl_renderer/test/lite_particles2d.cpp @@ -238,13 +238,13 @@ R"({ } -TEST(hdr_bloom_pipeline, it) { +TEST(lite_particles2d, it) { MM::Engine engine; auto& sdl_ss = engine.addService(); ASSERT_TRUE(engine.enableService()); - sdl_ss.createGLWindow("hdr_bloom_pipeline_example", 1280, 720); + sdl_ss.createGLWindow("lite_particles2d", 1280, 720); engine.addService(); ASSERT_TRUE(engine.enableService()); @@ -253,7 +253,7 @@ TEST(hdr_bloom_pipeline, it) { ASSERT_TRUE(provide_ret); auto& scene = engine.tryService()->getScene(); - engine.addService(argv0, "hdr_bloom_pipeline_example"); + engine.addService(argv0, "lite_particles2d"); ASSERT_TRUE(engine.enableService()); auto& rs = engine.addService();