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trying to fix some warnings (had side effects)
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@@ -6,7 +6,7 @@ namespace MM::OpenGL {
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// a SpriteSheet is a texture divided evenly into a Grid
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struct SpriteSheet {
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MM::OpenGL::Texture::handle tex = nullptr;
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MM::OpenGL::Texture::handle_t tex = nullptr;
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struct {
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uint32_t x = 1;
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uint32_t y = 1;
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