update imgui, back to releases Merge commit '0e1b1703f68766c55445e7e3e439035bed6d559c'
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@@ -16,27 +16,9 @@
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_win32.h"
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#include <windowsx.h> // GET_X_LPARAM(), GET_Y_LPARAM()
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#include <tchar.h>
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#include <dwmapi.h>
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// Configuration flags to add in your imconfig.h file:
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// Configuration flags to add in your imconfig file:
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//#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD // Disable gamepad support. This was meaningful before <1.81 but we now load XInput dynamically so the option is now less relevant.
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// Using XInput for gamepad (will load DLL dynamically)
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#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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#include <xinput.h>
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typedef DWORD (WINAPI *PFN_XInputGetCapabilities)(DWORD, DWORD, XINPUT_CAPABILITIES*);
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typedef DWORD (WINAPI *PFN_XInputGetState)(DWORD, XINPUT_STATE*);
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#endif
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys, app back/forward keys.
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@@ -91,6 +73,34 @@ typedef DWORD (WINAPI *PFN_XInputGetState)(DWORD, XINPUT_STATE*);
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// 2017-10-23: Inputs: Using Win32 ::SetCapture/::GetCapture() to retrieve mouse positions outside the client area when dragging.
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// 2016-11-12: Inputs: Only call Win32 ::SetCursor(nullptr) when io.MouseDrawCursor is set.
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_win32.h"
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#include <windowsx.h> // GET_X_LPARAM(), GET_Y_LPARAM()
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#include <tchar.h>
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#include <dwmapi.h>
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// Using XInput for gamepad (will load DLL dynamically)
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#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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#include <xinput.h>
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typedef DWORD(WINAPI* PFN_XInputGetCapabilities)(DWORD, DWORD, XINPUT_CAPABILITIES*);
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typedef DWORD(WINAPI* PFN_XInputGetState)(DWORD, XINPUT_STATE*);
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#endif
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// Clang/GCC warnings with -Weverything
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types (for loader)
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#endif
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#if defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types (for loader)
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#endif
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struct ImGui_ImplWin32_Data
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{
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HWND hWnd;
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@@ -372,9 +382,9 @@ static void ImGui_ImplWin32_UpdateGamepads()
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void ImGui_ImplWin32_NewFrame()
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
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IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplWin32_Init()?");
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IM_ASSERT(bd != nullptr && "Context or backend not initialized? Did you call ImGui_ImplWin32_Init()?");
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ImGuiIO& io = ImGui::GetIO();
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// Setup display size (every frame to accommodate for window resizing)
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RECT rect = { 0, 0, 0, 0 };
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@@ -570,11 +580,13 @@ static ImGuiMouseSource GetMouseSourceFromMessageExtraInfo()
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IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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// Most backends don't have silent checks like this one, but we need it because WndProc are called early in CreateWindow().
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if (ImGui::GetCurrentContext() == nullptr)
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return 0;
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
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IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplWin32_Init()?");
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ImGuiIO& io = ImGui::GetIO();
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switch (msg)
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{
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@@ -900,4 +912,11 @@ void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd)
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//---------------------------------------------------------------------------------------------------------
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#if defined(__GNUC__)
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#pragma GCC diagnostic pop
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#endif
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#if defined(__clang__)
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#pragma clang diagnostic pop
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#endif
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#endif // #ifndef IMGUI_DISABLE
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