Squashed 'external/imgui/imgui/' changes from 00ad3c65bc2..6f7b5d0ee2f
6f7b5d0ee2f Version 1.90.8 67d886fd637 Removed ImGuiButtonFlags_MouseButtonDefault_. 2a418f054d8 InputText: reordered all flags. (ABI breaking) f1eaf8d7c01 Internals: added SetNextItemRefVal(). (#7305) 47db0698d2a InputScalar, InputInt, InputFloat: added ImGuiInputTextFlags_ParseEmptyRefVal, ImGuiInputTextFlags_DisplayEmptyRefVal. (#7305) 3460014e055 Internals: avoid using bitfields in ImGuiNextItemData as it leads to extraneous packing. rename ImGuiDataTypeTempStorage to ImGuiDataTypeStorage. moved DataType section above Widgets. 0561d708baa Modals, Popups: fixed an issue preventing to close a popup opened over a modal by clicking over void. (#7654) 219c6adc582 Examples: SDL3+SDLRenderer3: Update SDL_SetRenderDrawColorFloat() call. (#7658) b95b2b4574d Fixed (harmless) incorrect order of arguments in IsKeyChordPressed (#7657) 209edcc2477 Fixed incorrect order of arguments in IsMouseClicked(). (#7657, #456) a31aa683ff9 Tables: fixed an issue where ideal size reported to parent container wouldn't correctly take account of inner scrollbar. (#7651) f8de9fec8c5 Backends: SDL3: Update for SDL_SYSTEM_CURSOR_xxx api renames. (#7653) 68a05e3f040 Tables: fixed a bug where after disabling the ScrollY flag for a table, previous scrollbar width would be accounted for. (#5920) 6cefd4fd88c Scrollbar: fixed miscalculation of vertical scrollbar visibility when required solely by the presence of an horizontal scrollbar. (#1574) 8ab89657139 Improved clarity in comment. (#7642) 9aec6d7217c Internals: Added ItemUnclipByLog for use by ItemAdd(), as we expected to add more. 0fce21e8906 Internals: Disable 0xCC stack fill for ItemAdd()/ItemSize(). 854e21d4b4c Disabled: move field to ImGuiWindowStackData. (#7640) 538960bf17d Examples: Fixed SDL3 Makefile (#7641) f953ebf9ca1 Disabled: nested tooltips or other non-child window within a BeginDisabled() block disable the disabled state. (#211, #7640) e47015aef41 Demo: remove incompatible ImGuiInputFlags for Shortcut(). (#7637) 97a1111b94c Drag and Drop: tweaked BeginDragDropSource() to remove indent. Added debug log. 661c3885159 Debug Log, Test Engine: avoid duplicate carriage return when using ImGuiDebugLogFlags_OutputToTestEngine. (#5855) 868f4446209 Debug: extracted debug log 0xXXXXXXX scanning into a helper function. (#5855) 109a8632d76 Combo: simplified Combo() API uses a list clipper. 51823d117de Misc: made ImGuiDir, ImGuiSortDirection, ImGuiMouseCursor stronger-typed enums + cater for possible warning in backends's switch() 5cbc34a10c0 Scrollbar: clicking above or below the grab scrolls by one page, holding mouse button repeats scrolling. (#7328, #150) 479c5f62fce Style: make DisplayWindowPadding visible in style editor. ed9eb880b5f Windows: Fixed altering FramePadding mid-frame not correctly affecting logic responsible for honoring io.ConfigWindowsMoveFromTitleBarOnly. (#7576, #899) 5a1a9a804a3 Docs: fixed link. 7f5d5c80b2f Internals, Tabbar: fixed TabBarGetCurrentTab() with tab_idx == 0. (#7629) 1f9fc382c36 Version 1.90.8 WIP git-subtree-dir: external/imgui/imgui git-subtree-split: 6f7b5d0ee2fe9948ab871a530888a6dc5c960700
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@@ -39,7 +39,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- scrolling: forward mouse wheel scrolling to parent window when at the edge of scrolling limits? (useful for listbox,tables?)
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- scrolling/style: shadows on scrollable areas to denote that there is more contents (see e.g. DaVinci Resolve ui)
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- drawdata: make it easy to deep-copy (or swap?) a full ImDrawData so user can easily save that data if they use threaded rendering. (e.g. #2646)
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- drawdata: make it easy to deep-copy (or swap?) a full ImDrawData so user can easily save that data if they use threaded rendering. (#1860 see ImDrawDataSnapshot)
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! drawlist: add CalcTextSize() func to facilitate consistent code from user pov (currently need to use ImGui or ImFont alternatives!)
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- drawlist: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command). (WIP branch)
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- drawlist: make it easier to toggle AA per primitive, so we can use e.g. non-AA fill + AA borders more naturally
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@@ -117,7 +117,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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!- color: the color conversion helpers/types are a mess and needs sorting out.
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- color: (api breaking) ImGui::ColorConvertXXX functions should be loose ImColorConvertXX to match imgui_internals.h
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- plot: full featured plot/graph api w/ scrolling, zooming etc. --> ImPlot
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- plot: full featured plot/graph api w/ scrolling, zooming etc. --> promote using ImPlot
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- (plot: deleted all other todo lines on 2023-06-28)
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- clipper: ability to disable the clipping through a simple flag/bool.
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@@ -150,7 +150,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- drag float: power != 0.0f with current value being outside the range keeps the value stuck.
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- drag float: added leeway on edge (e.g. a few invisible steps past the clamp limits)
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- combo: use clipper.
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- combo: a way/helper to customize the combo preview (#1658) -> experimental BeginComboPreview()
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- combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keyboard for custom listbox (pr #203)
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- listbox: multiple selection (WIP range-select branch)
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@@ -173,15 +172,14 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- tooltip: drag and drop with tooltip near monitor edges lose/changes its last direction instead of locking one. The drag and drop tooltip should always follow without changing direction.
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- tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic.
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- tooltip: drag tooltip hovering over source widget with IsItemHovered/SetTooltip flickers (WIP branch)
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- tooltip: tooltip priorities to override a stock tooltip (e.g. shortcut tooltip)
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- status-bar: add a per-window status bar helper similar to what menu-bar does. generalize concept of layer0 rect in window (can make _MenuBar window flag obsolete too).
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- shortcuts: store multiple keychords in ImGuiKeyChord
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- shortcuts: Hovered route (lower than Focused, higher than Global)
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- shortcuts: local-style shortcut api, e.g. parse "&Save"
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- shortcuts,menus: global-style shortcut api e.g. "Save (CTRL+S)" -> explicit flag for recursing into closed menu
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- shortcuts: programmatically access shortcuts "Focus("&Save"))
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- menus: menu-bar: main menu-bar could affect clamping of windows position (~ akin to modifying DisplayMin)
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- menus: hovering from menu to menu on a menu-bar has 1 frame without any menu, which is a little annoying. ideally either 0 either longer.
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- menus: hovering from menu to menu on a menu-bar has 1 frame without any menu, which is a little annoying. ideally zero.
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- menus: would be nice if the Selectable() supported horizontal alignment (must be given the equivalent of WorkRect.Max.x matching the position of the shortcut column)
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- tree node: add treenode/treepush int variants? not there because (void*) cast from int warns on some platforms/settings?
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@@ -277,7 +275,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- font/opt: Considering storing standalone AdvanceX table as 16-bit fixed point integer?
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- font/opt: Glyph currently 40 bytes (2+9*4). Consider storing UV as 16-bits integer? (->32 bytes). X0/Y0/X1/Y1 as 16 fixed-point integers? Or X0/Y0 as float and X1/Y1 as fixed8_8?
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- nav: visual feedback on button press.
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- nav: some features such as PageUp/Down/Home/End should probably work without ImGuiConfigFlags_NavEnableKeyboard? (where do we draw the line? how about CTRL+Tab)
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! nav: never clear NavId on some setup (e.g. gamepad centric)
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- nav: there's currently no way to completely clear focus with the keyboard. depending on patterns used by the application to dispatch inputs, it may be desirable.
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@@ -317,8 +314,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- misc: make the ImGuiCond values linear (non-power-of-two). internal storage for ImGuiWindow can use integers to combine into flags (Why?)
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- misc: PushItemFlag(): add a flag to disable keyboard capture when used with mouse? (#1682)
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- misc: use more size_t in public api?
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- misc: possible compile-time support for string view/range instead of char* would e.g. facilitate usage with Rust (#683, #3038, WIP string_view branch)
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- misc: possible compile-time support for wchar_t instead of char*?
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- misc: support for string view/range instead of char* would e.g. facilitate usage with Rust (#683, #3038, WIP string_view branch)
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- demo: demonstrate using PushStyleVar() in more details.
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- demo: add vertical separator demo
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@@ -338,7 +334,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- backends: bgfx: https://gist.github.com/RichardGale/6e2b74bc42b3005e08397236e4be0fd0
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- backends: emscriptem: with refactored examples, we could provide a direct imgui_impl_emscripten platform layer (see eg. https://github.com/floooh/sokol-samples/blob/master/html5/imgui-emsc.cc#L42)
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- bindings: ways to use clang ast dump to generate bindings or helpers for bindings? (e.g. clang++ -Xclang -ast-dump=json imgui.h) (WIP project "dear-bindings" still private)
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- bindings: ways to use clang ast dump to generate bindings or helpers for bindings? (e.g. clang++ -Xclang -ast-dump=json imgui.h) (--> use https://github.com/dearimgui/dear_bindings)
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- optimization: replace vsnprintf with stb_printf? using IMGUI_USE_STB_SPRINTF. (#1038 + needed for string_view)
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- optimization: add clipping for multi-component widgets (SliderFloatX, ColorEditX, etc.). one problem is that nav branch can't easily clip parent group when there is a move request.
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