imgui v1.90.1 Merge commit '5af8cfa8799b54f7549f6d730d498ecb42964032'
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@@ -10,10 +10,14 @@
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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// Read online: https://github.com/ocornut/imgui/tree/master/docs
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_win32.h"
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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@@ -35,6 +39,9 @@ typedef DWORD (WINAPI *PFN_XInputGetState)(DWORD, XINPUT_STATE*);
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys, app back/forward keys.
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// 2023-09-25: Inputs: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it (same behavior as GLFW/SDL).
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// 2023-09-07: Inputs: Added support for keyboard codepage conversion for when application is compiled in MBCS mode and using a non-Unicode window.
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// 2023-04-19: Added ImGui_ImplWin32_InitForOpenGL() to facilitate combining raw Win32/Winapi with OpenGL. (#3218)
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// 2023-04-04: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_TouchScreen/ImGuiMouseSource_Pen. (#2702)
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// 2023-02-15: Inputs: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse position over non-client area (e.g. OS decorations) when app is not focused. (#6045, #6162)
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@@ -93,6 +100,7 @@ struct ImGui_ImplWin32_Data
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INT64 Time;
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INT64 TicksPerSecond;
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ImGuiMouseCursor LastMouseCursor;
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UINT32 KeyboardCodePage;
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#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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bool HasGamepad;
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@@ -115,6 +123,16 @@ static ImGui_ImplWin32_Data* ImGui_ImplWin32_GetBackendData()
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}
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// Functions
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static void ImGui_ImplWin32_UpdateKeyboardCodePage()
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{
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// Retrieve keyboard code page, required for handling of non-Unicode Windows.
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ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
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HKL keyboard_layout = ::GetKeyboardLayout(0);
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LCID keyboard_lcid = MAKELCID(HIWORD(keyboard_layout), SORT_DEFAULT);
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if (::GetLocaleInfoA(keyboard_lcid, (LOCALE_RETURN_NUMBER | LOCALE_IDEFAULTANSICODEPAGE), (LPSTR)&bd->KeyboardCodePage, sizeof(bd->KeyboardCodePage)) == 0)
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bd->KeyboardCodePage = CP_ACP; // Fallback to default ANSI code page when fails.
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}
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static bool ImGui_ImplWin32_InitEx(void* hwnd, bool platform_has_own_dc)
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{
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ImGuiIO& io = ImGui::GetIO();
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@@ -137,6 +155,7 @@ static bool ImGui_ImplWin32_InitEx(void* hwnd, bool platform_has_own_dc)
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bd->TicksPerSecond = perf_frequency;
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bd->Time = perf_counter;
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bd->LastMouseCursor = ImGuiMouseCursor_COUNT;
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ImGui_ImplWin32_UpdateKeyboardCodePage();
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// Set platform dependent data in viewport
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ImGui::GetMainViewport()->PlatformHandleRaw = (void*)hwnd;
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@@ -498,6 +517,20 @@ static ImGuiKey ImGui_ImplWin32_VirtualKeyToImGuiKey(WPARAM wParam)
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case VK_F10: return ImGuiKey_F10;
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case VK_F11: return ImGuiKey_F11;
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case VK_F12: return ImGuiKey_F12;
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case VK_F13: return ImGuiKey_F13;
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case VK_F14: return ImGuiKey_F14;
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case VK_F15: return ImGuiKey_F15;
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case VK_F16: return ImGuiKey_F16;
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case VK_F17: return ImGuiKey_F17;
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case VK_F18: return ImGuiKey_F18;
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case VK_F19: return ImGuiKey_F19;
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case VK_F20: return ImGuiKey_F20;
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case VK_F21: return ImGuiKey_F21;
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case VK_F22: return ImGuiKey_F22;
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case VK_F23: return ImGuiKey_F23;
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case VK_F24: return ImGuiKey_F24;
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case VK_BROWSER_BACK: return ImGuiKey_AppBack;
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case VK_BROWSER_FORWARD: return ImGuiKey_AppForward;
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default: return ImGuiKey_None;
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}
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}
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@@ -639,10 +672,14 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
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int vk = (int)wParam;
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if ((wParam == VK_RETURN) && (HIWORD(lParam) & KF_EXTENDED))
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vk = IM_VK_KEYPAD_ENTER;
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// Submit key event
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const ImGuiKey key = ImGui_ImplWin32_VirtualKeyToImGuiKey(vk);
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const int scancode = (int)LOBYTE(HIWORD(lParam));
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// Special behavior for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit the key down event.
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if (key == ImGuiKey_PrintScreen && !is_key_down)
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ImGui_ImplWin32_AddKeyEvent(key, true, vk, scancode);
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// Submit key event
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if (key != ImGuiKey_None)
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ImGui_ImplWin32_AddKeyEvent(key, is_key_down, vk, scancode);
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@@ -670,6 +707,9 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
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case WM_KILLFOCUS:
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io.AddFocusEvent(msg == WM_SETFOCUS);
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return 0;
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case WM_INPUTLANGCHANGE:
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ImGui_ImplWin32_UpdateKeyboardCodePage();
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return 0;
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case WM_CHAR:
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if (::IsWindowUnicode(hwnd))
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{
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@@ -680,7 +720,7 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
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else
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{
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wchar_t wch = 0;
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::MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, (char*)&wParam, 1, &wch, 1);
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::MultiByteToWideChar(bd->KeyboardCodePage, MB_PRECOMPOSED, (char*)&wParam, 1, &wch, 1);
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io.AddInputCharacter(wch);
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}
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return 0;
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@@ -859,3 +899,5 @@ void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd)
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}
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//---------------------------------------------------------------------------------------------------------
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#endif // #ifndef IMGUI_DISABLE
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