imgui v1.90.1 Merge commit '5af8cfa8799b54f7549f6d730d498ecb42964032'
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@@ -7,8 +7,11 @@
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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// Read online: https://github.com/ocornut/imgui/tree/master/docs
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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@@ -30,6 +33,7 @@
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// 2018-07-05: Metal: Added new Metal backend implementation.
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_metal.h"
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#import <time.h>
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#import <Metal/Metal.h>
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@@ -543,13 +547,13 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
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}
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MTLVertexDescriptor* vertexDescriptor = [MTLVertexDescriptor vertexDescriptor];
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vertexDescriptor.attributes[0].offset = IM_OFFSETOF(ImDrawVert, pos);
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vertexDescriptor.attributes[0].offset = offsetof(ImDrawVert, pos);
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vertexDescriptor.attributes[0].format = MTLVertexFormatFloat2; // position
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vertexDescriptor.attributes[0].bufferIndex = 0;
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vertexDescriptor.attributes[1].offset = IM_OFFSETOF(ImDrawVert, uv);
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vertexDescriptor.attributes[1].offset = offsetof(ImDrawVert, uv);
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vertexDescriptor.attributes[1].format = MTLVertexFormatFloat2; // texCoords
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vertexDescriptor.attributes[1].bufferIndex = 0;
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vertexDescriptor.attributes[2].offset = IM_OFFSETOF(ImDrawVert, col);
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vertexDescriptor.attributes[2].offset = offsetof(ImDrawVert, col);
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vertexDescriptor.attributes[2].format = MTLVertexFormatUChar4; // color
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vertexDescriptor.attributes[2].bufferIndex = 0;
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vertexDescriptor.layouts[0].stepRate = 1;
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@@ -580,3 +584,7 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
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}
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@end
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//-----------------------------------------------------------------------------
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#endif // #ifndef IMGUI_DISABLE
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