sdl (master post 3.1 preview) Merge commit 'e4f454091a943345938608570b104400f62fd625'
This commit is contained in:
376
external/sdl/SDL/test/testyuv_cvt.c
vendored
376
external/sdl/SDL/test/testyuv_cvt.c
vendored
@@ -14,68 +14,215 @@
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#include "testyuv_cvt.h"
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#define YUV_SD_THRESHOLD 576
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static YUV_CONVERSION_MODE YUV_ConversionMode = YUV_CONVERSION_BT601;
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void SetYUVConversionMode(YUV_CONVERSION_MODE mode)
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{
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YUV_ConversionMode = mode;
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}
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YUV_CONVERSION_MODE GetYUVConversionMode(void)
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{
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return YUV_ConversionMode;
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}
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YUV_CONVERSION_MODE GetYUVConversionModeForResolution(int width, int height)
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{
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YUV_CONVERSION_MODE mode = GetYUVConversionMode();
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if (mode == YUV_CONVERSION_AUTOMATIC) {
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if (height <= YUV_SD_THRESHOLD) {
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mode = YUV_CONVERSION_BT601;
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} else {
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mode = YUV_CONVERSION_BT709;
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}
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}
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return mode;
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}
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SDL_Colorspace GetColorspaceForYUVConversionMode(YUV_CONVERSION_MODE mode)
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{
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SDL_Colorspace colorspace;
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switch (mode) {
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case YUV_CONVERSION_JPEG:
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colorspace = SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
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SDL_COLOR_RANGE_FULL,
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SDL_COLOR_PRIMARIES_BT709,
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SDL_TRANSFER_CHARACTERISTICS_BT601,
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SDL_MATRIX_COEFFICIENTS_BT601,
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SDL_CHROMA_LOCATION_CENTER);
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break;
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case YUV_CONVERSION_BT601:
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colorspace = SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
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SDL_COLOR_RANGE_LIMITED,
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SDL_COLOR_PRIMARIES_BT709,
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SDL_TRANSFER_CHARACTERISTICS_BT601,
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SDL_MATRIX_COEFFICIENTS_BT601,
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SDL_CHROMA_LOCATION_CENTER);
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break;
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case YUV_CONVERSION_BT709:
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colorspace = SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
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SDL_COLOR_RANGE_LIMITED,
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SDL_COLOR_PRIMARIES_BT709,
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SDL_TRANSFER_CHARACTERISTICS_BT709,
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SDL_MATRIX_COEFFICIENTS_BT709,
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SDL_CHROMA_LOCATION_CENTER);
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break;
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case YUV_CONVERSION_BT2020:
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colorspace = SDL_COLORSPACE_BT2020_FULL;
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break;
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default:
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colorspace = SDL_COLORSPACE_UNKNOWN;
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break;
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}
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return colorspace;
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}
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static float clip3(float x, float y, float z)
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{
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return (z < x) ? x : ((z > y) ? y : z);
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}
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static void RGBtoYUV(const Uint8 *rgb, int *yuv, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance)
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static float sRGBtoNits(float v)
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{
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if (mode == SDL_YUV_CONVERSION_JPEG) {
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/* Full range YUV */
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yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]);
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yuv[1] = (int)((rgb[2] - yuv[0]) * 0.565 + 128);
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yuv[2] = (int)((rgb[0] - yuv[0]) * 0.713 + 128);
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/* Normalize from 0..255 */
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v /= 255.0f;
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/* Convert from sRGB */
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v = v <= 0.04045f ? (v / 12.92f) : SDL_powf(((v + 0.055f) / 1.055f), 2.4f);
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/* Convert to nits, using a default SDR whitepoint of 203 */
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v *= 203.0f;
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return v;
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}
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static float PQfromNits(float v)
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{
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const float c1 = 0.8359375f;
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const float c2 = 18.8515625f;
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const float c3 = 18.6875f;
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const float m1 = 0.1593017578125f;
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const float m2 = 78.84375f;
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float y = SDL_clamp(v / 10000.0f, 0.0f, 1.0f);
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float num = c1 + c2 * SDL_powf(y, m1);
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float den = 1.0f + c3 * SDL_powf(y, m1);
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return SDL_powf(num / den, m2);
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}
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void ConvertRec709toRec2020(float *fR, float *fG, float *fB)
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{
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static const float mat709to2020[] = {
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0.627404f, 0.329283f, 0.043313f,
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0.069097f, 0.919541f, 0.011362f,
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0.016391f, 0.088013f, 0.895595f,
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};
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const float *matrix = mat709to2020;
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float v[3];
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v[0] = *fR;
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v[1] = *fG;
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v[2] = *fB;
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*fR = matrix[0 * 3 + 0] * v[0] + matrix[0 * 3 + 1] * v[1] + matrix[0 * 3 + 2] * v[2];
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*fG = matrix[1 * 3 + 0] * v[0] + matrix[1 * 3 + 1] * v[1] + matrix[1 * 3 + 2] * v[2];
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*fB = matrix[2 * 3 + 0] * v[0] + matrix[2 * 3 + 1] * v[1] + matrix[2 * 3 + 2] * v[2];
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}
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static void RGBtoYUV(const Uint8 *rgb, int rgb_bits, int *yuv, int yuv_bits, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
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{
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/**
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* This formula is from Microsoft's documentation:
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* https://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx
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* L = Kr * R + Kb * B + (1 - Kr - Kb) * G
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* Y = floor(2^(M-8) * (219*(L-Z)/S + 16) + 0.5);
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* U = clip3(0, (2^M)-1, floor(2^(M-8) * (112*(B-L) / ((1-Kb)*S) + 128) + 0.5));
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* V = clip3(0, (2^M)-1, floor(2^(M-8) * (112*(R-L) / ((1-Kr)*S) + 128) + 0.5));
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*/
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SDL_bool studio_RGB = SDL_FALSE;
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SDL_bool full_range_YUV = SDL_FALSE;
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float N, M, S, Z, R, G, B, L, Kr, Kb, Y, U, V;
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N = (float)rgb_bits;
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M = (float)yuv_bits;
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switch (mode) {
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case YUV_CONVERSION_JPEG:
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case YUV_CONVERSION_BT601:
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/* BT.601 */
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Kr = 0.299f;
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Kb = 0.114f;
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break;
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case YUV_CONVERSION_BT709:
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/* BT.709 */
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Kr = 0.2126f;
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Kb = 0.0722f;
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break;
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case YUV_CONVERSION_BT2020:
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/* BT.2020 */
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Kr = 0.2627f;
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Kb = 0.0593f;
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break;
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default:
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/* Invalid */
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Kr = 1.0f;
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Kb = 1.0f;
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break;
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}
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R = rgb[0];
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G = rgb[1];
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B = rgb[2];
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if (mode == YUV_CONVERSION_JPEG || mode == YUV_CONVERSION_BT2020) {
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full_range_YUV = SDL_TRUE;
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}
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if (mode == YUV_CONVERSION_BT2020) {
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/* Input is sRGB, need to convert to BT.2020 PQ YUV */
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R = sRGBtoNits(R);
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G = sRGBtoNits(G);
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B = sRGBtoNits(B);
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ConvertRec709toRec2020(&R, &G, &B);
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R = PQfromNits(R);
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G = PQfromNits(G);
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B = PQfromNits(B);
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S = 1.0f;
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Z = 0.0f;
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} else if (studio_RGB) {
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S = 219.0f * SDL_powf(2.0f, N - 8);
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Z = 16.0f * SDL_powf(2.0f, N - 8);
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} else {
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/**
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* This formula is from Microsoft's documentation:
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* https://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx
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* L = Kr * R + Kb * B + (1 - Kr - Kb) * G
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* Y = SDL_floor(2^(M-8) * (219*(L-Z)/S + 16) + 0.5);
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* U = clip3(0, (2^M)-1, SDL_floor(2^(M-8) * (112*(B-L) / ((1-Kb)*S) + 128) + 0.5));
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* V = clip3(0, (2^M)-1, SDL_floor(2^(M-8) * (112*(R-L) / ((1-Kr)*S) + 128) + 0.5));
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*/
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float S, Z, R, G, B, L, Kr, Kb, Y, U, V;
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if (mode == SDL_YUV_CONVERSION_BT709) {
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/* BT.709 */
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Kr = 0.2126f;
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Kb = 0.0722f;
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} else {
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/* BT.601 */
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Kr = 0.299f;
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Kb = 0.114f;
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}
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S = 255.0f;
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Z = 0.0f;
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R = rgb[0];
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G = rgb[1];
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B = rgb[2];
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L = Kr * R + Kb * B + (1 - Kr - Kb) * G;
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Y = (Uint8)SDL_floorf((219 * (L - Z) / S + 16) + 0.5f);
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U = (Uint8)clip3(0, 255, SDL_floorf((112.0f * (B - L) / ((1.0f - Kb) * S) + 128) + 0.5f));
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V = (Uint8)clip3(0, 255, SDL_floorf((112.0f * (R - L) / ((1.0f - Kr) * S) + 128) + 0.5f));
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yuv[0] = (Uint8)Y;
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yuv[1] = (Uint8)U;
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yuv[2] = (Uint8)V;
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}
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L = Kr * R + Kb * B + (1 - Kr - Kb) * G;
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if (monochrome) {
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yuv[1] = 128;
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yuv[2] = 128;
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R = L;
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B = L;
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}
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if (full_range_YUV) {
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Y = SDL_floorf((SDL_powf(2.0f, M) - 1) * ((L - Z) / S) + 0.5f);
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U = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf((SDL_powf(2.0f, M) / 2 - 1) * ((B - L) / ((1.0f - Kb) * S)) + SDL_powf(2.0f, M) / 2 + 0.5f));
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V = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf((SDL_powf(2.0f, M) / 2 - 1) * ((R - L) / ((1.0f - Kr) * S)) + SDL_powf(2.0f, M) / 2 + 0.5f));
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} else {
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Y = SDL_floorf(SDL_powf(2.0f, (M - 8)) * (219.0f * (L - Z) / S + 16) + 0.5f);
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U = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf(SDL_powf(2.0f, (M - 8)) * (112.0f * (B - L) / ((1.0f - Kb) * S) + 128) + 0.5f));
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V = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf(SDL_powf(2.0f, (M - 8)) * (112.0f * (R - L) / ((1.0f - Kr) * S) + 128) + 0.5f));
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}
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yuv[0] = (int)Y;
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yuv[1] = (int)U;
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yuv[2] = (int)V;
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if (luminance != 100) {
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yuv[0] = yuv[0] * luminance / 100;
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if (yuv[0] > 255) {
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yuv[0] = 255;
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}
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yuv[0] = (int)clip3(0, SDL_powf(2.0f, M) - 1, SDL_roundf(yuv[0] * (luminance / 100.0f)));
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}
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}
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static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance)
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static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
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{
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int x, y;
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int yuv[4][3];
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@@ -117,19 +264,19 @@ static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *o
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for (y = 0; y < (h - 1); y += 2) {
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for (x = 0; x < (w - 1); x += 2) {
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RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
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RGBtoYUV(rgb1, 8, yuv[0], 8, mode, monochrome, luminance);
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rgb1 += 3;
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*Y1++ = (Uint8)yuv[0][0];
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RGBtoYUV(rgb1, yuv[1], mode, monochrome, luminance);
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RGBtoYUV(rgb1, 8, yuv[1], 8, mode, monochrome, luminance);
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rgb1 += 3;
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*Y1++ = (Uint8)yuv[1][0];
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RGBtoYUV(rgb2, yuv[2], mode, monochrome, luminance);
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RGBtoYUV(rgb2, 8, yuv[2], 8, mode, monochrome, luminance);
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rgb2 += 3;
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*Y2++ = (Uint8)yuv[2][0];
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RGBtoYUV(rgb2, yuv[3], mode, monochrome, luminance);
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RGBtoYUV(rgb2, 8, yuv[3], 8, mode, monochrome, luminance);
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rgb2 += 3;
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*Y2++ = (Uint8)yuv[3][0];
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@@ -141,11 +288,11 @@ static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *o
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}
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/* Last column */
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if (x == (w - 1)) {
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RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
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RGBtoYUV(rgb1, 8, yuv[0], 8, mode, monochrome, luminance);
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rgb1 += 3;
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*Y1++ = (Uint8)yuv[0][0];
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RGBtoYUV(rgb2, yuv[2], mode, monochrome, luminance);
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RGBtoYUV(rgb2, 8, yuv[2], 8, mode, monochrome, luminance);
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rgb2 += 3;
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*Y2++ = (Uint8)yuv[2][0];
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@@ -163,11 +310,11 @@ static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *o
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/* Last row */
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if (y == (h - 1)) {
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for (x = 0; x < (w - 1); x += 2) {
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RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
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RGBtoYUV(rgb1, 8, yuv[0], 8, mode, monochrome, luminance);
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rgb1 += 3;
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*Y1++ = (Uint8)yuv[0][0];
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RGBtoYUV(rgb1, yuv[1], mode, monochrome, luminance);
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RGBtoYUV(rgb1, 8, yuv[1], 8, mode, monochrome, luminance);
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rgb1 += 3;
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*Y1++ = (Uint8)yuv[1][0];
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@@ -179,7 +326,7 @@ static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *o
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}
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/* Last column */
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if (x == (w - 1)) {
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RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
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RGBtoYUV(rgb1, 8, yuv[0], 8, mode, monochrome, luminance);
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*Y1++ = (Uint8)yuv[0][0];
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*U = (Uint8)yuv[0][1];
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@@ -191,7 +338,113 @@ static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *o
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}
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}
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static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance)
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static Uint16 Pack10to16(int v)
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{
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return (Uint16)(v << 6);
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}
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static void ConvertRGBtoPlanar2x2_P010(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
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{
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int x, y;
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int yuv[4][3];
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Uint16 *Y1, *Y2, *U, *V;
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Uint8 *rgb1, *rgb2;
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int rgb_row_advance = (pitch - w * 3) + pitch;
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int UV_advance;
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rgb1 = src;
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rgb2 = src + pitch;
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Y1 = (Uint16 *)out;
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Y2 = Y1 + w;
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switch (format) {
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case SDL_PIXELFORMAT_P010:
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U = (Y1 + h * w);
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V = U + 1;
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UV_advance = 2;
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break;
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default:
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SDL_assert(!"Unsupported planar YUV format");
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return;
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}
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for (y = 0; y < (h - 1); y += 2) {
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for (x = 0; x < (w - 1); x += 2) {
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RGBtoYUV(rgb1, 8, yuv[0], 10, mode, monochrome, luminance);
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rgb1 += 3;
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*Y1++ = Pack10to16(yuv[0][0]);
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RGBtoYUV(rgb1, 8, yuv[1], 10, mode, monochrome, luminance);
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rgb1 += 3;
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*Y1++ = Pack10to16(yuv[1][0]);
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RGBtoYUV(rgb2, 8, yuv[2], 10, mode, monochrome, luminance);
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rgb2 += 3;
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*Y2++ = Pack10to16(yuv[2][0]);
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RGBtoYUV(rgb2, 8, yuv[3], 10, mode, monochrome, luminance);
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rgb2 += 3;
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*Y2++ = Pack10to16(yuv[3][0]);
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*U = Pack10to16((int)SDL_floorf((yuv[0][1] + yuv[1][1] + yuv[2][1] + yuv[3][1]) / 4.0f + 0.5f));
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U += UV_advance;
|
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*V = Pack10to16((int)SDL_floorf((yuv[0][2] + yuv[1][2] + yuv[2][2] + yuv[3][2]) / 4.0f + 0.5f));
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V += UV_advance;
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}
|
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/* Last column */
|
||||
if (x == (w - 1)) {
|
||||
RGBtoYUV(rgb1, 8, yuv[0], 10, mode, monochrome, luminance);
|
||||
rgb1 += 3;
|
||||
*Y1++ = Pack10to16(yuv[0][0]);
|
||||
|
||||
RGBtoYUV(rgb2, 8, yuv[2], 10, mode, monochrome, luminance);
|
||||
rgb2 += 3;
|
||||
*Y2++ = Pack10to16(yuv[2][0]);
|
||||
|
||||
*U = Pack10to16((int)SDL_floorf((yuv[0][1] + yuv[2][1]) / 2.0f + 0.5f));
|
||||
U += UV_advance;
|
||||
|
||||
*V = Pack10to16((int)SDL_floorf((yuv[0][2] + yuv[2][2]) / 2.0f + 0.5f));
|
||||
V += UV_advance;
|
||||
}
|
||||
Y1 += w;
|
||||
Y2 += w;
|
||||
rgb1 += rgb_row_advance;
|
||||
rgb2 += rgb_row_advance;
|
||||
}
|
||||
/* Last row */
|
||||
if (y == (h - 1)) {
|
||||
for (x = 0; x < (w - 1); x += 2) {
|
||||
RGBtoYUV(rgb1, 8, yuv[0], 10, mode, monochrome, luminance);
|
||||
rgb1 += 3;
|
||||
*Y1++ = Pack10to16(yuv[0][0]);
|
||||
|
||||
RGBtoYUV(rgb1, 8, yuv[1], 10, mode, monochrome, luminance);
|
||||
rgb1 += 3;
|
||||
*Y1++ = Pack10to16(yuv[1][0]);
|
||||
|
||||
*U = Pack10to16((int)SDL_floorf((yuv[0][1] + yuv[1][1]) / 2.0f + 0.5f));
|
||||
U += UV_advance;
|
||||
|
||||
*V = Pack10to16((int)SDL_floorf((yuv[0][2] + yuv[1][2]) / 2.0f + 0.5f));
|
||||
V += UV_advance;
|
||||
}
|
||||
/* Last column */
|
||||
if (x == (w - 1)) {
|
||||
RGBtoYUV(rgb1, 8, yuv[0], 10, mode, monochrome, luminance);
|
||||
*Y1++ = Pack10to16(yuv[0][0]);
|
||||
|
||||
*U = Pack10to16(yuv[0][1]);
|
||||
U += UV_advance;
|
||||
|
||||
*V = Pack10to16(yuv[0][2]);
|
||||
V += UV_advance;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
|
||||
{
|
||||
int x, y;
|
||||
int yuv[2][3];
|
||||
@@ -227,12 +480,12 @@ static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out
|
||||
|
||||
for (y = 0; y < h; ++y) {
|
||||
for (x = 0; x < (w - 1); x += 2) {
|
||||
RGBtoYUV(rgb, yuv[0], mode, monochrome, luminance);
|
||||
RGBtoYUV(rgb, 8, yuv[0], 8, mode, monochrome, luminance);
|
||||
rgb += 3;
|
||||
*Y1 = (Uint8)yuv[0][0];
|
||||
Y1 += 4;
|
||||
|
||||
RGBtoYUV(rgb, yuv[1], mode, monochrome, luminance);
|
||||
RGBtoYUV(rgb, 8, yuv[1], 8, mode, monochrome, luminance);
|
||||
rgb += 3;
|
||||
*Y2 = (Uint8)yuv[1][0];
|
||||
Y2 += 4;
|
||||
@@ -245,7 +498,7 @@ static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out
|
||||
}
|
||||
/* Last column */
|
||||
if (x == (w - 1)) {
|
||||
RGBtoYUV(rgb, yuv[0], mode, monochrome, luminance);
|
||||
RGBtoYUV(rgb, 8, yuv[0], 8, mode, monochrome, luminance);
|
||||
rgb += 3;
|
||||
*Y2 = *Y1 = (Uint8)yuv[0][0];
|
||||
Y1 += 4;
|
||||
@@ -261,9 +514,12 @@ static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out
|
||||
}
|
||||
}
|
||||
|
||||
SDL_bool ConvertRGBtoYUV(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance)
|
||||
SDL_bool ConvertRGBtoYUV(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
|
||||
{
|
||||
switch (format) {
|
||||
case SDL_PIXELFORMAT_P010:
|
||||
ConvertRGBtoPlanar2x2_P010(format, src, pitch, out, w, h, mode, monochrome, luminance);
|
||||
return SDL_TRUE;
|
||||
case SDL_PIXELFORMAT_YV12:
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
case SDL_PIXELFORMAT_NV12:
|
||||
@@ -283,6 +539,8 @@ SDL_bool ConvertRGBtoYUV(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w
|
||||
int CalculateYUVPitch(Uint32 format, int width)
|
||||
{
|
||||
switch (format) {
|
||||
case SDL_PIXELFORMAT_P010:
|
||||
return width * 2;
|
||||
case SDL_PIXELFORMAT_YV12:
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
case SDL_PIXELFORMAT_NV12:
|
||||
|
||||
Reference in New Issue
Block a user