sdl (master post 3.1 preview) Merge commit 'e4f454091a943345938608570b104400f62fd625'

This commit is contained in:
2024-03-28 16:27:42 +01:00
862 changed files with 204894 additions and 45662 deletions

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@@ -12,18 +12,18 @@
/* Simple program: picks the offscreen backend and renders each frame to a bmp */
#include <stdlib.h>
#include <time.h>
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
#include <SDL3/SDL_opengl.h>
#ifdef SDL_PLATFORM_EMSCRIPTEN
#include <emscripten/emscripten.h>
#endif
#include <stdlib.h>
#include <time.h>
static SDL_Renderer *renderer = NULL;
static SDL_Window *window = NULL;
static int done = SDL_FALSE;
@@ -52,15 +52,10 @@ static void draw(void)
static void save_surface_to_bmp(void)
{
SDL_Surface* surface;
Uint32 pixel_format;
SDL_Surface *surface;
char file[128];
pixel_format = SDL_GetWindowPixelFormat(window);
surface = SDL_CreateSurface(width, height, pixel_format);
SDL_RenderReadPixels(renderer, NULL, pixel_format, surface->pixels, surface->pitch);
surface = SDL_RenderReadPixels(renderer, NULL);
(void)SDL_snprintf(file, sizeof(file), "SDL_window%" SDL_PRIs32 "-%8.8d.bmp",
SDL_GetWindowID(window), ++frame_number);
@@ -79,13 +74,15 @@ static void loop(void)
case SDL_EVENT_QUIT:
done = SDL_TRUE;
break;
default:
break;
}
}
draw();
save_surface_to_bmp();
#ifdef __EMSCRIPTEN__
#ifdef SDL_PLATFORM_EMSCRIPTEN
if (done) {
emscripten_cancel_main_loop();
}
@@ -94,7 +91,7 @@ static void loop(void)
int main(int argc, char *argv[])
{
#ifndef __EMSCRIPTEN__
#ifndef SDL_PLATFORM_EMSCRIPTEN
Uint64 then, now;
Uint32 frames;
#endif
@@ -142,7 +139,7 @@ int main(int argc, char *argv[])
srand((unsigned int)time(NULL));
#ifndef __EMSCRIPTEN__
#ifndef SDL_PLATFORM_EMSCRIPTEN
/* Main render loop */
frames = 0;
then = SDL_GetTicks();
@@ -151,7 +148,7 @@ int main(int argc, char *argv[])
SDL_Log("Rendering %u frames offscreen\n", max_frames);
#ifdef __EMSCRIPTEN__
#ifdef SDL_PLATFORM_EMSCRIPTEN
emscripten_set_main_loop(loop, 0, 1);
#else
while (!done && frames < max_frames) {