sdl (master post 3.1 preview) Merge commit 'e4f454091a943345938608570b104400f62fd625'
This commit is contained in:
330
external/sdl/SDL/include/SDL3/SDL_surface.h
vendored
330
external/sdl/SDL/include/SDL3/SDL_surface.h
vendored
@@ -33,7 +33,7 @@
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#include <SDL3/SDL_pixels.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL_rect.h>
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#include <SDL3/SDL_rwops.h>
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#include <SDL3/SDL_iostream.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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@@ -75,6 +75,15 @@ typedef enum
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SDL_SCALEMODE_BEST /**< anisotropic filtering */
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} SDL_ScaleMode;
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/**
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* The flip mode
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*/
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typedef enum
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{
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SDL_FLIP_NONE, /**< Do not flip */
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SDL_FLIP_HORIZONTAL, /**< flip horizontally */
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SDL_FLIP_VERTICAL /**< flip vertically */
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} SDL_FlipMode;
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/**
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* A collection of pixels used in software blitting.
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@@ -94,7 +103,6 @@ typedef enum
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*
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* \note This structure should be treated as read-only, except for \c pixels,
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* which, if not NULL, contains the raw pixel data for the surface.
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* \sa SDL_CreateSurfaceFrom
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*/
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typedef struct SDL_Surface
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{
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@@ -128,16 +136,6 @@ typedef struct SDL_Surface
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typedef int (SDLCALL *SDL_blit) (struct SDL_Surface *src, const SDL_Rect *srcrect,
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struct SDL_Surface *dst, const SDL_Rect *dstrect);
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/**
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* The formula used for converting between YUV and RGB
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*/
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typedef enum
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{
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SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */
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SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */
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SDL_YUV_CONVERSION_BT709, /**< BT.709 */
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SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */
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} SDL_YUV_CONVERSION_MODE;
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/**
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* Allocate a new RGB surface with a specific pixel format.
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@@ -153,8 +151,7 @@ typedef enum
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* \sa SDL_CreateSurfaceFrom
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* \sa SDL_DestroySurface
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurface
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(int width, int height, Uint32 format);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurface(int width, int height, SDL_PixelFormatEnum format);
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/**
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* Allocate a new RGB surface with a specific pixel format and existing pixel
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@@ -172,7 +169,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurface
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* \param pixels a pointer to existing pixel data
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* \param width the width of the surface
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* \param height the height of the surface
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* \param pitch the pitch of the surface in bytes
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* \param pitch the number of bytes between each row, including padding
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* \param format the SDL_PixelFormatEnum for the new surface's pixel format.
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* \returns the new SDL_Surface structure that is created or NULL if it fails;
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* call SDL_GetError() for more information.
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@@ -182,8 +179,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurface
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* \sa SDL_CreateSurface
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* \sa SDL_DestroySurface
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurfaceFrom
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(void *pixels, int width, int height, int pitch, Uint32 format);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurfaceFrom(void *pixels, int width, int height, int pitch, SDL_PixelFormatEnum format);
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/**
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* Free an RGB surface.
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@@ -196,14 +192,34 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurfaceFrom
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*
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* \sa SDL_CreateSurface
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* \sa SDL_CreateSurfaceFrom
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* \sa SDL_LoadBMP
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* \sa SDL_LoadBMP_RW
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*/
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extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
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/**
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* Get the properties associated with a surface.
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*
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* The following properties are understood by SDL:
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*
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* - `SDL_PROP_SURFACE_COLORSPACE_NUMBER`: an SDL_ColorSpace value describing
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* the surface colorspace, defaults to SDL_COLORSPACE_SRGB_LINEAR for
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* floating point formats, SDL_COLORSPACE_HDR10 for 10-bit formats,
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* SDL_COLORSPACE_SRGB for other RGB surfaces and SDL_COLORSPACE_BT709_FULL
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* for YUV surfaces.
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* - `SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point
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* surfaces, this defines the value of 100% diffuse white, with higher
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* values being displayed in the High Dynamic Range headroom. This defaults
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* to 203 for HDR10 surfaces and 1.0 for floating point surfaces.
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* - `SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point
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* surfaces, this defines the maximum dynamic range used by the content, in
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* terms of the SDR white point. This defaults to 0.0, which disables tone
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* mapping.
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* - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator
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* used when compressing from a surface with high dynamic range to another
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* with lower dynamic range. Currently this supports "chrome", which uses
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* the same tone mapping that Chrome uses for HDR content, the form "*=N",
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* where N is a floating point scale factor applied in linear space, and
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* "none", which disables tone mapping. This defaults to "chrome".
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*
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* \param surface the SDL_Surface structure to query
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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@@ -215,6 +231,43 @@ extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
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*/
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extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface);
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#define SDL_PROP_SURFACE_COLORSPACE_NUMBER "SDL.surface.colorspace"
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#define SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT "SDL.surface.SDR_white_point"
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#define SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT "SDL.surface.HDR_headroom"
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#define SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING "SDL.surface.tonemap"
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/**
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* Set the colorspace used by a surface.
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*
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* Setting the colorspace doesn't change the pixels, only how they are
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* interpreted in color operations.
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*
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* \param surface the SDL_Surface structure to update
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* \param colorspace an SDL_ColorSpace value describing the surface colorspace
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_SetSurfaceColorspace(SDL_Surface *surface, SDL_Colorspace colorspace);
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/**
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* Get the colorspace used by a surface.
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*
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* The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point
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* formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for
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* other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures.
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*
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* \param surface the SDL_Surface structure to query
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* \param colorspace a pointer filled in with an SDL_ColorSpace value
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* describing the surface colorspace
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_GetSurfaceColorspace(SDL_Surface *surface, SDL_Colorspace *colorspace);
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/**
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* Set the palette used by a surface.
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*
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@@ -227,8 +280,7 @@ extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *s
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface,
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SDL_Palette *palette);
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extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette);
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/**
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* Set up a surface for directly accessing the pixels.
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@@ -271,7 +323,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
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* will result in a memory leak.
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*
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* \param src the data stream for the surface
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* \param freesrc if SDL_TRUE, calls SDL_RWclose() on `src` before returning,
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* \param closeio if SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
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* even in the case of an error
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* \returns a pointer to a new SDL_Surface structure or NULL if there was an
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* error; call SDL_GetError() for more information.
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@@ -280,9 +332,9 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
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*
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* \sa SDL_DestroySurface
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* \sa SDL_LoadBMP
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* \sa SDL_SaveBMP_RW
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* \sa SDL_SaveBMP_IO
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, SDL_bool freesrc);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, SDL_bool closeio);
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/**
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* Load a BMP image from a file.
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@@ -297,7 +349,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, SDL_bool fre
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_DestroySurface
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* \sa SDL_LoadBMP_RW
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* \sa SDL_LoadBMP_IO
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* \sa SDL_SaveBMP
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP(const char *file);
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@@ -313,17 +365,17 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP(const char *file);
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*
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* \param surface the SDL_Surface structure containing the image to be saved
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* \param dst a data stream to save to
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* \param freedst if SDL_TRUE, calls SDL_RWclose() on `dst` before returning,
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* \param closeio if SDL_TRUE, calls SDL_CloseIO() on `dst` before returning,
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* even in the case of an error
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_LoadBMP_RW
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* \sa SDL_LoadBMP_IO
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* \sa SDL_SaveBMP
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*/
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extern DECLSPEC int SDLCALL SDL_SaveBMP_RW(SDL_Surface *surface, SDL_RWops *dst, SDL_bool freedst);
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extern DECLSPEC int SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, SDL_bool closeio);
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/**
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* Save a surface to a file.
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@@ -342,7 +394,7 @@ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW(SDL_Surface *surface, SDL_RWops *dst,
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_LoadBMP
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* \sa SDL_SaveBMP_RW
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* \sa SDL_SaveBMP_IO
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*/
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extern DECLSPEC int SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *file);
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@@ -363,8 +415,7 @@ extern DECLSPEC int SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *file);
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* \sa SDL_LockSurface
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* \sa SDL_UnlockSurface
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*/
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extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface,
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int flag);
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extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface, int flag);
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/**
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* Returns whether the surface is RLE enabled
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@@ -401,11 +452,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_BlitSurface
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* \sa SDL_GetSurfaceColorKey
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* \sa SDL_SurfaceHasColorKey
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*/
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extern DECLSPEC int SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface,
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int flag, Uint32 key);
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extern DECLSPEC int SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface, int flag, Uint32 key);
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/**
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* Returns whether the surface has a color key
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@@ -437,11 +487,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_BlitSurface
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* \sa SDL_SetSurfaceColorKey
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* \sa SDL_SurfaceHasColorKey
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*/
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extern DECLSPEC int SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface,
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Uint32 *key);
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extern DECLSPEC int SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key);
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/**
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* Set an additional color value multiplied into blit operations.
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@@ -464,8 +513,7 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface,
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* \sa SDL_GetSurfaceColorMod
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* \sa SDL_SetSurfaceAlphaMod
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*/
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extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface,
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Uint8 r, Uint8 g, Uint8 b);
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extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b);
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/**
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@@ -483,9 +531,7 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface,
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* \sa SDL_GetSurfaceAlphaMod
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* \sa SDL_SetSurfaceColorMod
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*/
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extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface,
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Uint8 *r, Uint8 *g,
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Uint8 *b);
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extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b);
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/**
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* Set an additional alpha value used in blit operations.
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@@ -505,8 +551,7 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface,
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* \sa SDL_GetSurfaceAlphaMod
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* \sa SDL_SetSurfaceColorMod
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*/
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extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface,
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Uint8 alpha);
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extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha);
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/**
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* Get the additional alpha value used in blit operations.
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@@ -521,8 +566,7 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface,
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* \sa SDL_GetSurfaceColorMod
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* \sa SDL_SetSurfaceAlphaMod
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*/
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extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface,
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Uint8 *alpha);
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extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha);
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/**
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* Set the blend mode used for blit operations.
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@@ -540,8 +584,7 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface,
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*
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* \sa SDL_GetSurfaceBlendMode
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*/
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extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface,
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SDL_BlendMode blendMode);
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extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode);
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/**
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* Get the blend mode used for blit operations.
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@@ -555,8 +598,7 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface,
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*
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* \sa SDL_SetSurfaceBlendMode
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*/
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extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface,
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SDL_BlendMode *blendMode);
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extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode);
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/**
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* Set the clipping rectangle for a surface.
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@@ -575,11 +617,9 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface,
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_BlitSurface
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* \sa SDL_GetSurfaceClipRect
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface,
|
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const SDL_Rect *rect);
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extern DECLSPEC SDL_bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface, const SDL_Rect *rect);
|
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|
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/**
|
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* Get the clipping rectangle for a surface.
|
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@@ -596,11 +636,21 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface,
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*
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||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
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* \sa SDL_BlitSurface
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* \sa SDL_SetSurfaceClipRect
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||||
*/
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extern DECLSPEC int SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface,
|
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SDL_Rect *rect);
|
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extern DECLSPEC int SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface, SDL_Rect *rect);
|
||||
|
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/*
|
||||
* Flip a surface vertically or horizontally.
|
||||
*
|
||||
* \param surface the surface to flip
|
||||
* \param flip the direction to flip
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_FlipSurface(SDL_Surface *surface, SDL_FlipMode flip);
|
||||
|
||||
/*
|
||||
* Creates a new surface identical to the existing surface.
|
||||
@@ -612,6 +662,8 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface,
|
||||
* more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_DestroySurface
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface *surface);
|
||||
|
||||
@@ -631,15 +683,15 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface *surface);
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_CreatePixelFormat
|
||||
* \sa SDL_ConvertSurfaceFormat
|
||||
* \sa SDL_CreateSurface
|
||||
* \sa SDL_ConvertSurfaceFormatAndColorspace
|
||||
* \sa SDL_CreatePixelFormat
|
||||
* \sa SDL_DestroySurface
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface(SDL_Surface *surface,
|
||||
const SDL_PixelFormat *format);
|
||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface(SDL_Surface *surface, const SDL_PixelFormat *format);
|
||||
|
||||
/**
|
||||
* Copy an existing surface to a new surface of the specified format enum.
|
||||
* Copy an existing surface to a new surface of the specified format.
|
||||
*
|
||||
* This function operates just like SDL_ConvertSurface(), but accepts an
|
||||
* SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such,
|
||||
@@ -647,19 +699,40 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface(SDL_Surface *surface,
|
||||
* information for the destination surface, in case that would be important.
|
||||
*
|
||||
* \param surface the existing SDL_Surface structure to convert
|
||||
* \param pixel_format the SDL_PixelFormatEnum that the new surface is
|
||||
* optimized for
|
||||
* \param pixel_format the new pixel format
|
||||
* \returns the new SDL_Surface structure that is created or NULL if it fails;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_CreatePixelFormat
|
||||
* \sa SDL_ConvertSurface
|
||||
* \sa SDL_CreateSurface
|
||||
* \sa SDL_ConvertSurfaceFormatAndColorspace
|
||||
* \sa SDL_DestroySurface
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat(SDL_Surface *surface,
|
||||
Uint32 pixel_format);
|
||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat(SDL_Surface *surface, SDL_PixelFormatEnum pixel_format);
|
||||
|
||||
/**
|
||||
* Copy an existing surface to a new surface of the specified format and
|
||||
* colorspace.
|
||||
*
|
||||
* This function converts an existing surface to a new format and colorspace
|
||||
* and returns the new surface. This will perform any pixel format and
|
||||
* colorspace conversion needed.
|
||||
*
|
||||
* \param surface the existing SDL_Surface structure to convert
|
||||
* \param pixel_format the new pixel format
|
||||
* \param colorspace the new colorspace
|
||||
* \param props an SDL_PropertiesID with additional color properties, or 0
|
||||
* \returns the new SDL_Surface structure that is created or NULL if it fails;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_ConvertSurface
|
||||
* \sa SDL_ConvertSurfaceFormat
|
||||
* \sa SDL_DestroySurface
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormatAndColorspace(SDL_Surface *surface, SDL_PixelFormatEnum pixel_format, SDL_Colorspace colorspace, SDL_PropertiesID props);
|
||||
|
||||
/**
|
||||
* Copy a block of pixels of one format to another format.
|
||||
@@ -676,12 +749,39 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat(SDL_Surface *surfa
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_ConvertPixelsAndColorspace
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
|
||||
Uint32 src_format,
|
||||
const void *src, int src_pitch,
|
||||
Uint32 dst_format,
|
||||
void *dst, int dst_pitch);
|
||||
extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, SDL_PixelFormatEnum src_format, const void *src, int src_pitch, SDL_PixelFormatEnum dst_format, void *dst, int dst_pitch);
|
||||
|
||||
/**
|
||||
* Copy a block of pixels of one format and colorspace to another format and
|
||||
* colorspace.
|
||||
*
|
||||
* \param width the width of the block to copy, in pixels
|
||||
* \param height the height of the block to copy, in pixels
|
||||
* \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
|
||||
* \param src_colorspace an SDL_ColorSpace value describing the colorspace of
|
||||
* the `src` pixels
|
||||
* \param src_properties an SDL_PropertiesID with additional source color
|
||||
* properties, or 0
|
||||
* \param src a pointer to the source pixels
|
||||
* \param src_pitch the pitch of the source pixels, in bytes
|
||||
* \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
|
||||
* \param dst_colorspace an SDL_ColorSpace value describing the colorspace of
|
||||
* the `dst` pixels
|
||||
* \param dst_properties an SDL_PropertiesID with additional destination color
|
||||
* properties, or 0
|
||||
* \param dst a pointer to be filled in with new pixel data
|
||||
* \param dst_pitch the pitch of the destination pixels, in bytes
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_ConvertPixels
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_ConvertPixelsAndColorspace(int width, int height, SDL_PixelFormatEnum src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormatEnum dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch);
|
||||
|
||||
/**
|
||||
* Premultiply the alpha on a block of pixels.
|
||||
@@ -703,11 +803,7 @@ extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height,
|
||||
Uint32 src_format,
|
||||
const void *src, int src_pitch,
|
||||
Uint32 dst_format,
|
||||
void *dst, int dst_pitch);
|
||||
extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL_PixelFormatEnum src_format, const void *src, int src_pitch, SDL_PixelFormatEnum dst_format, void *dst, int dst_pitch);
|
||||
|
||||
/**
|
||||
* Perform a fast fill of a rectangle with a specific color.
|
||||
@@ -732,8 +828,7 @@ extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height,
|
||||
*
|
||||
* \sa SDL_FillSurfaceRects
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_FillSurfaceRect
|
||||
(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color);
|
||||
extern DECLSPEC int SDLCALL SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color);
|
||||
|
||||
/**
|
||||
* Perform a fast fill of a set of rectangles with a specific color.
|
||||
@@ -758,8 +853,7 @@ extern DECLSPEC int SDLCALL SDL_FillSurfaceRect
|
||||
*
|
||||
* \sa SDL_FillSurfaceRect
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_FillSurfaceRects
|
||||
(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color);
|
||||
extern DECLSPEC int SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color);
|
||||
|
||||
/**
|
||||
* Performs a fast blit from the source surface to the destination surface.
|
||||
@@ -829,9 +923,7 @@ extern DECLSPEC int SDLCALL SDL_FillSurfaceRects
|
||||
*
|
||||
* \sa SDL_BlitSurfaceScaled
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_BlitSurface
|
||||
(SDL_Surface *src, const SDL_Rect *srcrect,
|
||||
SDL_Surface *dst, SDL_Rect *dstrect);
|
||||
extern DECLSPEC int SDLCALL SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);
|
||||
|
||||
/**
|
||||
* Perform low-level surface blitting only.
|
||||
@@ -852,9 +944,7 @@ extern DECLSPEC int SDLCALL SDL_BlitSurface
|
||||
*
|
||||
* \sa SDL_BlitSurface
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_BlitSurfaceUnchecked
|
||||
(SDL_Surface *src, const SDL_Rect *srcrect,
|
||||
SDL_Surface *dst, const SDL_Rect *dstrect);
|
||||
extern DECLSPEC int SDLCALL SDL_BlitSurfaceUnchecked(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
|
||||
|
||||
/**
|
||||
* Perform stretch blit between two surfaces of the same format.
|
||||
@@ -876,14 +966,11 @@ extern DECLSPEC int SDLCALL SDL_BlitSurfaceUnchecked
|
||||
*
|
||||
* \sa SDL_BlitSurfaceScaled
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src,
|
||||
const SDL_Rect *srcrect,
|
||||
SDL_Surface *dst,
|
||||
const SDL_Rect *dstrect,
|
||||
SDL_ScaleMode scaleMode);
|
||||
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
|
||||
|
||||
/**
|
||||
* Perform a scaled surface copy to a destination surface.
|
||||
* Perform a scaled blit to a destination surface, which may be of a different
|
||||
* format.
|
||||
*
|
||||
* \param src the SDL_Surface structure to be copied from
|
||||
* \param srcrect the SDL_Rect structure representing the rectangle to be
|
||||
@@ -900,11 +987,7 @@ extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src,
|
||||
*
|
||||
* \sa SDL_BlitSurface
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src,
|
||||
const SDL_Rect *srcrect,
|
||||
SDL_Surface *dst,
|
||||
SDL_Rect *dstrect,
|
||||
SDL_ScaleMode scaleMode);
|
||||
extern DECLSPEC int SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
|
||||
|
||||
/**
|
||||
* Perform low-level surface scaled blitting only.
|
||||
@@ -926,41 +1009,34 @@ extern DECLSPEC int SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src,
|
||||
*
|
||||
* \sa SDL_BlitSurfaceScaled
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src,
|
||||
const SDL_Rect *srcrect,
|
||||
SDL_Surface *dst,
|
||||
const SDL_Rect *dstrect,
|
||||
SDL_ScaleMode scaleMode);
|
||||
extern DECLSPEC int SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
|
||||
|
||||
/**
|
||||
* Set the YUV conversion mode
|
||||
* Retrieves a single pixel from a surface.
|
||||
*
|
||||
* \param mode YUV conversion mode
|
||||
* This function prioritizes correctness over speed: it is suitable for unit
|
||||
* tests, but is not intended for use in a game engine.
|
||||
*
|
||||
* Like SDL_GetRGBA, this uses the entire 0..255 range when converting color
|
||||
* components from pixel formats with less than 8 bits per RGB component.
|
||||
*
|
||||
* \param surface the surface to read
|
||||
* \param x the horizontal coordinate, 0 <= x < width
|
||||
* \param y the vertical coordinate, 0 <= y < height
|
||||
* \param r a pointer filled in with the red channel, 0-255, or NULL to ignore
|
||||
* this channel
|
||||
* \param g a pointer filled in with the green channel, 0-255, or NULL to
|
||||
* ignore this channel
|
||||
* \param b a pointer filled in with the blue channel, 0-255, or NULL to
|
||||
* ignore this channel
|
||||
* \param a a pointer filled in with the alpha channel, 0-255, or NULL to
|
||||
* ignore this channel
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
|
||||
|
||||
/**
|
||||
* Get the YUV conversion mode
|
||||
*
|
||||
* \returns YUV conversion mode
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
|
||||
|
||||
/**
|
||||
* Get the YUV conversion mode, returning the correct mode for the resolution
|
||||
* when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
|
||||
*
|
||||
* \param width width
|
||||
* \param height height
|
||||
* \returns YUV conversion mode
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
|
||||
extern DECLSPEC int SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
||||
Reference in New Issue
Block a user