sdl (master post 3.1 preview) Merge commit 'e4f454091a943345938608570b104400f62fd625'

This commit is contained in:
2024-03-28 16:27:42 +01:00
862 changed files with 204894 additions and 45662 deletions

View File

@@ -29,48 +29,40 @@
#define SDL_platform_defines_h_
#ifdef _AIX
#undef __AIX__
#define __AIX__ 1
#define SDL_PLATFORM_AIX 1
#endif
#ifdef __HAIKU__
#undef __HAIKU__
#define __HAIKU__ 1
#define SDL_PLATFORM_HAIKU 1
#endif
#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
#undef __BSDI__
#define __BSDI__ 1
#endif
#ifdef _arch_dreamcast
#undef __DREAMCAST__
#define __DREAMCAST__ 1
#define SDL_PLATFORM_BSDI 1
#endif
#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
#undef __FREEBSD__
#define __FREEBSD__ 1
#define SDL_PLATFORM_FREEBSD 1
#endif
#if defined(hpux) || defined(__hpux) || defined(__hpux__)
#undef __HPUX__
#define __HPUX__ 1
#define SDL_PLATFORM_HPUX 1
#endif
#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
#undef __IRIX__
#define __IRIX__ 1
#define SDL_PLATFORM_IRIX 1
#endif
#if (defined(linux) || defined(__linux) || defined(__linux__))
#undef __LINUX__
#define __LINUX__ 1
#define SDL_PLATFORM_LINUX 1
#endif
#if defined(ANDROID) || defined(__ANDROID__)
#undef __ANDROID__
#undef __LINUX__ /* do we need to do this? */
#define __ANDROID__ 1
#undef SDL_PLATFORM_LINUX /* do we need to do this? */
#define SDL_PLATFORM_ANDROID 1
#endif
#ifdef __NGAGE__
#undef __NGAGE__
#define __NGAGE__ 1
#define SDL_PLATFORM_NGAGE 1
#endif
#if defined(__unix__) || defined(__unix) || defined(unix)
#define SDL_PLATFORM_UNIX 1
#endif
#ifdef __APPLE__
#define SDL_PLATFORM_APPLE 1
/* lets us know what version of macOS we're compiling on */
#include <AvailabilityMacros.h>
#include <TargetConditionals.h>
@@ -94,56 +86,58 @@
#ifndef TARGET_OS_SIMULATOR
#define TARGET_OS_SIMULATOR 0
#endif
#ifndef TARGET_OS_XR
#define TARGET_OS_XR 0
#ifndef TARGET_OS_VISION
#define TARGET_OS_VISION 0
#endif
#if TARGET_OS_TV
#undef __TVOS__
#define __TVOS__ 1
#define SDL_PLATFORM_TVOS 1
#endif
#if TARGET_OS_VISION
#define SDL_PLATFORM_VISIONOS 1
#endif
#if TARGET_OS_IPHONE
#undef __IOS__
#define __IOS__ 1
#define SDL_PLATFORM_IOS 1
#else
#undef __MACOS__
#define __MACOS__ 1
#define SDL_PLATFORM_MACOS 1
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
# error SDL for macOS only supports deploying on 10.7 and above.
#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
#endif /* TARGET_OS_IPHONE */
#endif /* defined(__APPLE__) */
#endif /* defined(SDL_PLATFORM_APPLE) */
#ifdef __EMSCRIPTEN__
#define SDL_PLATFORM_EMSCRIPTEN 1
#endif
#ifdef __NetBSD__
#undef __NETBSD__
#define __NETBSD__ 1
#define SDL_PLATFORM_NETBSD 1
#endif
#ifdef __OpenBSD__
#undef __OPENBSD__
#define __OPENBSD__ 1
#define SDL_PLATFORM_OPENBSD 1
#endif
#if defined(__OS2__) || defined(__EMX__)
#undef __OS2__
#define __OS2__ 1
#define SDL_PLATFORM_OS2 1
#endif
#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
#undef __OSF__
#define __OSF__ 1
#define SDL_PLATFORM_OSF 1
#endif
#ifdef __QNXNTO__
#undef __QNXNTO__
#define __QNXNTO__ 1
#define SDL_PLATFORM_QNXNTO 1
#endif
#if defined(riscos) || defined(__riscos) || defined(__riscos__)
#undef __RISCOS__
#define __RISCOS__ 1
#define SDL_PLATFORM_RISCOS 1
#endif
#if defined(__sun) && defined(__SVR4)
#undef __SOLARIS__
#define __SOLARIS__ 1
#define SDL_PLATFORM_SOLARIS 1
#endif
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
#if defined(__CYGWIN__)
#define SDL_PLATFORM_CYGWIN 1
#endif
#if defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)
#define SDL_PLATFORM_WINDOWS 1 /* Win32 api and Windows-based OSs */
/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
#if defined(_MSC_VER) && defined(__has_include)
#if __has_include(<winapifamily.h>)
@@ -173,47 +167,36 @@
#endif
#if WINAPI_FAMILY_WINRT
#undef __WINRT__
#define __WINRT__ 1
#define SDL_PLATFORM_WINRT 1
#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
#undef __WINGDK__
#define __WINGDK__ 1
#define SDL_PLATFORM_WINGDK 1
#elif defined(_GAMING_XBOX_XBOXONE)
#undef __XBOXONE__
#define __XBOXONE__ 1
#define SDL_PLATFORM_XBOXONE 1
#elif defined(_GAMING_XBOX_SCARLETT)
#undef __XBOXSERIES__
#define __XBOXSERIES__ 1
#define SDL_PLATFORM_XBOXSERIES 1
#else
#undef __WINDOWS__
#define __WINDOWS__ 1
#define SDL_PLATFORM_WIN32 1
#endif
#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
#endif /* defined(WIN32) || defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) */
#ifdef __WINDOWS__
#undef __WIN32__
#define __WIN32__ 1
#endif
/* This is to support generic "any GDK" separate from a platform-specific GDK */
#if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
#undef __GDK__
#define __GDK__ 1
#if defined(SDL_PLATFORM_WINGDK) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
#define SDL_PLATFORM_GDK 1
#endif
#ifdef __PSP__
#undef __PSP__
#define __PSP__ 1
#if defined(__PSP__) || defined(__psp__)
#define SDL_PLATFORM_PSP 1
#endif
#ifdef PS2
#define __PS2__ 1
#if defined(__PS2__) || defined(PS2)
#define SDL_PLATFORM_PS2 1
#endif
#ifdef __vita__
#define __VITA__ 1
#if defined(__vita__) || defined(__psp2__)
#define SDL_PLATFORM_VITA 1
#endif
#ifdef __3DS__
#undef __3DS__
#define __3DS__ 1
#define SDL_PLATFORM_3DS 1
#endif
#endif /* SDL_platform_defines_h_ */