sdl (master post 3.1 preview) Merge commit 'e4f454091a943345938608570b104400f62fd625'
This commit is contained in:
61
external/sdl/SDL/include/SDL3/SDL_keyboard.h
vendored
61
external/sdl/SDL/include/SDL3/SDL_keyboard.h
vendored
@@ -39,6 +39,8 @@
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extern "C" {
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#endif
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typedef Uint32 SDL_KeyboardID;
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/**
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* The SDL keysym structure, used in key events.
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*
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@@ -54,6 +56,52 @@ typedef struct SDL_Keysym
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/* Function prototypes */
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/**
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* Return whether a keyboard is currently connected.
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*
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* \returns SDL_TRUE if a keyboard is connected, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetKeyboards
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasKeyboard(void);
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/**
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* Get a list of currently connected keyboards.
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*
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* Note that this will include any device or virtual driver that includes
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* keyboard functionality, including some mice, KVM switches, motherboard
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* power buttons, etc. You should wait for input from a device before you
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* consider it actively in use.
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*
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* \param count a pointer filled in with the number of keyboards returned
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* \returns a 0 terminated array of keyboards instance IDs which should be
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* freed with SDL_free(), or NULL on error; call SDL_GetError() for
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* more details.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetKeyboardInstanceName
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* \sa SDL_HasKeyboard
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*/
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extern DECLSPEC SDL_KeyboardID *SDLCALL SDL_GetKeyboards(int *count);
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/**
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* Get the name of a keyboard.
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*
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* This function returns "" if the keyboard doesn't have a name.
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*
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* \param instance_id the keyboard instance ID
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* \returns the name of the selected keyboard, or NULL on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetKeyboards
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetKeyboardInstanceName(SDL_KeyboardID instance_id);
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/**
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* Query the window which currently has keyboard focus.
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*
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@@ -251,6 +299,8 @@ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
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* and SDL_TextEditingEvent (SDL_EVENT_TEXT_EDITING) events. Please use this
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* function in pair with SDL_StopTextInput().
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*
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* Text input events are received by default.
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*
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* On some platforms using this function activates the screen keyboard.
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*
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* \since This function is available since SDL 3.0.0.
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@@ -274,6 +324,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_TextInputActive(void);
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/**
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* Stop receiving any text input events.
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*
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* Text input events are received by default.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_StartTextInput
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@@ -290,15 +342,6 @@ extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
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*/
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extern DECLSPEC void SDLCALL SDL_ClearComposition(void);
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/**
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* Returns if an IME Composite or Candidate window is currently shown.
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*
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* \returns SDL_TRUE if shown, else SDL_FALSE
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_TextInputShown(void);
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/**
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* Set the rectangle used to type Unicode text inputs.
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*
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