sdl (master post 3.1 preview) Merge commit 'e4f454091a943345938608570b104400f62fd625'

This commit is contained in:
2024-03-28 16:27:42 +01:00
862 changed files with 204894 additions and 45662 deletions

View File

@@ -4,9 +4,8 @@ https://www.libsdl.org/
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.
hardware. It is used by video playback software, emulators, and popular games
including Valve's award winning catalog and many Humble Bundle games.
SDL officially supports Windows, macOS, Linux, iOS, and Android.
Support for other platforms may be found in the source code.
@@ -17,32 +16,40 @@ available for several other languages, including C# and Python.
This library is distributed under the zlib license, which can be found
in the file "LICENSE.txt".
Information on building SDL with CMake is available in [README-cmake.md](README-cmake.md)
The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
Information on reporting bugs and contributing is available in [README-contributing.md](README-contributing.md)
More documentation and FAQs are available online at [the wiki](http://wiki.libsdl.org/)
- [Android](README-android.md)
- [CMake](README-cmake.md)
- [DynAPI](README-dynapi.md)
- [Emscripten](README-emscripten.md)
- [GDK](README-gdk.md)
- [Git](README-git.md)
- [iOS](README-ios.md)
- [Linux](README-linux.md)
- [macOS](README-macos.md)
- [Supported Platforms](README-platforms.md)
- [High DPI Support](README-highdpi.md)
- [main()](README-main-functions.md)
- [Porting information](README-porting.md)
- [PSP](README-psp.md)
- [PS2](README-ps2.md)
- [Raspberry Pi](README-raspberrypi.md)
- [Migrating from SDL 2.0](README-migration.md)
- [Supported Platforms](README-platforms.md)
- [Touch](README-touch.md)
- [Versions](README-versions.md)
- [Windows](README-windows.md)
- [WinRT](README-winrt.md)
- [Visual Studio](README-visualc.md)
- [Android](README-android.md)
- [Emscripten](README-emscripten.md)
- [iOS](README-ios.md)
- [KMSDRM support on BSD](README-kmsbsd.md)
- [Linux](README-linux.md)
- [macOS](README-macos.md)
- [Nintendo 3DS](README-n3ds.md)
- [PS2](README-ps2.md)
- [PSP](README-psp.md)
- [PSVita](README-vita.md)
- [Nokia N-Gage](README-ngage.md)
- [Raspberry Pi](README-raspberrypi.md)
- [RISC OS](README-riscos.md)
- [Windows GDK](README-gdk.md)
- [Windows UWP](README-winrt.md)
- [Windows](README-windows.md)
If you need help with the library, or just want to discuss SDL related
issues, you can join the [SDL Discourse](https://discourse.libsdl.org/),