sdl (master post 3.1 preview) Merge commit 'e4f454091a943345938608570b104400f62fd625'
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external/sdl/SDL/docs/README-emscripten.md
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external/sdl/SDL/docs/README-emscripten.md
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@@ -301,7 +301,7 @@ Your game probably has data files. Here's how to access them.
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Filesystem access works like a Unix filesystem; you have a single directory
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tree, possibly interpolated from several mounted locations, no drive letters,
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'/' for a path separator. You can access them with standard file APIs like
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open() or fopen() or SDL_RWops. You can read or write from the filesystem.
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open() or fopen() or SDL_IOStream. You can read or write from the filesystem.
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By default, you probably have a "MEMFS" filesystem (all files are stored in
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memory, but access to them is immediate and doesn't need to block). There are
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