Merge commit 'dec0d4ec4153bf9fc2b78ae6c2df45b6ea8dde7a' as 'external/sdl/SDL'
This commit is contained in:
127
external/sdl/SDL/src/video/haiku/SDL_bframebuffer.cc
vendored
Normal file
127
external/sdl/SDL/src/video/haiku/SDL_bframebuffer.cc
vendored
Normal file
@@ -0,0 +1,127 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_VIDEO_DRIVER_HAIKU
|
||||
|
||||
#include "SDL_bframebuffer.h"
|
||||
|
||||
#include <AppKit.h>
|
||||
#include <InterfaceKit.h>
|
||||
#include "SDL_bmodes.h"
|
||||
#include "SDL_BWin.h"
|
||||
|
||||
#include "../../core/haiku/SDL_BApp.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
|
||||
return (SDL_BWin *)(window->driverdata);
|
||||
}
|
||||
|
||||
static SDL_INLINE SDL_BLooper *_GetBeLooper() {
|
||||
return SDL_Looper;
|
||||
}
|
||||
|
||||
int HAIKU_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window * window,
|
||||
Uint32 * format,
|
||||
void ** pixels, int *pitch) {
|
||||
SDL_BWin *bwin = _ToBeWin(window);
|
||||
BScreen bscreen;
|
||||
if (!bscreen.IsValid()) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Make sure we have exclusive access to frame buffer data */
|
||||
bwin->LockBuffer();
|
||||
|
||||
bwin->CreateView();
|
||||
|
||||
/* format */
|
||||
display_mode bmode;
|
||||
bscreen.GetMode(&bmode);
|
||||
*format = HAIKU_ColorSpaceToSDLPxFormat(bmode.space);
|
||||
|
||||
/* Create the new bitmap object */
|
||||
BBitmap *bitmap = bwin->GetBitmap();
|
||||
|
||||
if (bitmap) {
|
||||
delete bitmap;
|
||||
}
|
||||
bitmap = new BBitmap(bwin->Bounds(), (color_space)bmode.space,
|
||||
false, /* Views not accepted */
|
||||
true); /* Contiguous memory required */
|
||||
|
||||
if (bitmap->InitCheck() != B_OK) {
|
||||
delete bitmap;
|
||||
return SDL_SetError("Could not initialize back buffer!");
|
||||
}
|
||||
|
||||
|
||||
bwin->SetBitmap(bitmap);
|
||||
|
||||
/* Set the pixel pointer */
|
||||
*pixels = bitmap->Bits();
|
||||
|
||||
/* pitch = width of window, in bytes */
|
||||
*pitch = bitmap->BytesPerRow();
|
||||
|
||||
bwin->UnlockBuffer();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
int HAIKU_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window * window,
|
||||
const SDL_Rect * rects, int numrects) {
|
||||
if (window == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
SDL_BWin *bwin = _ToBeWin(window);
|
||||
|
||||
bwin->PostMessage(BWIN_UPDATE_FRAMEBUFFER);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void HAIKU_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window * window) {
|
||||
SDL_BWin *bwin = _ToBeWin(window);
|
||||
|
||||
bwin->LockBuffer();
|
||||
|
||||
/* Free and clear the window buffer */
|
||||
BBitmap *bitmap = bwin->GetBitmap();
|
||||
delete bitmap;
|
||||
bwin->SetBitmap(NULL);
|
||||
|
||||
bwin->RemoveView();
|
||||
|
||||
bwin->UnlockBuffer();
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_HAIKU */
|
||||
Reference in New Issue
Block a user