Merge commit 'dec0d4ec4153bf9fc2b78ae6c2df45b6ea8dde7a' as 'external/sdl/SDL'
This commit is contained in:
318
external/sdl/SDL/src/SDL_dataqueue.c
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318
external/sdl/SDL/src/SDL_dataqueue.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "./SDL_dataqueue.h"
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typedef struct SDL_DataQueuePacket
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{
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size_t datalen; /* bytes currently in use in this packet. */
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size_t startpos; /* bytes currently consumed in this packet. */
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struct SDL_DataQueuePacket *next; /* next item in linked list. */
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Uint8 data[SDL_VARIABLE_LENGTH_ARRAY]; /* packet data */
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} SDL_DataQueuePacket;
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struct SDL_DataQueue
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{
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SDL_Mutex *lock;
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SDL_DataQueuePacket *head; /* device fed from here. */
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SDL_DataQueuePacket *tail; /* queue fills to here. */
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SDL_DataQueuePacket *pool; /* these are unused packets. */
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size_t packet_size; /* size of new packets */
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size_t queued_bytes; /* number of bytes of data in the queue. */
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};
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static void SDL_FreeDataQueueList(SDL_DataQueuePacket *packet)
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{
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while (packet) {
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SDL_DataQueuePacket *next = packet->next;
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SDL_free(packet);
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packet = next;
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}
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}
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SDL_DataQueue *SDL_CreateDataQueue(const size_t _packetlen, const size_t initialslack)
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{
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SDL_DataQueue *queue = (SDL_DataQueue *)SDL_calloc(1, sizeof(SDL_DataQueue));
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if (queue == NULL) {
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SDL_OutOfMemory();
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} else {
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const size_t packetlen = _packetlen ? _packetlen : 1024;
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const size_t wantpackets = (initialslack + (packetlen - 1)) / packetlen;
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size_t i;
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queue->packet_size = packetlen;
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queue->lock = SDL_CreateMutex();
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if (!queue->lock) {
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SDL_free(queue);
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return NULL;
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}
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for (i = 0; i < wantpackets; i++) {
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SDL_DataQueuePacket *packet = (SDL_DataQueuePacket *)SDL_malloc(sizeof(SDL_DataQueuePacket) + packetlen);
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if (packet) { /* don't care if this fails, we'll deal later. */
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packet->datalen = 0;
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packet->startpos = 0;
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packet->next = queue->pool;
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queue->pool = packet;
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}
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}
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}
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return queue;
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}
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void SDL_DestroyDataQueue(SDL_DataQueue *queue)
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{
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if (queue) {
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SDL_FreeDataQueueList(queue->head);
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SDL_FreeDataQueueList(queue->pool);
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SDL_DestroyMutex(queue->lock);
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SDL_free(queue);
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}
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}
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void SDL_ClearDataQueue(SDL_DataQueue *queue, const size_t slack)
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{
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const size_t packet_size = queue ? queue->packet_size : 1;
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const size_t slackpackets = (slack + (packet_size - 1)) / packet_size;
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SDL_DataQueuePacket *packet;
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SDL_DataQueuePacket *prev = NULL;
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size_t i;
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if (queue == NULL) {
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return;
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}
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SDL_LockMutex(queue->lock);
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packet = queue->head;
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/* merge the available pool and the current queue into one list. */
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if (packet) {
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queue->tail->next = queue->pool;
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} else {
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packet = queue->pool;
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}
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/* Remove the queued packets from the device. */
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queue->tail = NULL;
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queue->head = NULL;
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queue->queued_bytes = 0;
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queue->pool = packet;
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/* Optionally keep some slack in the pool to reduce memory allocation pressure. */
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for (i = 0; packet && (i < slackpackets); i++) {
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prev = packet;
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packet = packet->next;
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}
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if (prev) {
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prev->next = NULL;
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} else {
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queue->pool = NULL;
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}
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SDL_UnlockMutex(queue->lock);
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SDL_FreeDataQueueList(packet); /* free extra packets */
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}
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/* You must hold queue->lock before calling this! */
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static SDL_DataQueuePacket *AllocateDataQueuePacket(SDL_DataQueue *queue)
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{
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SDL_DataQueuePacket *packet;
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SDL_assert(queue != NULL);
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packet = queue->pool;
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if (packet != NULL) {
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/* we have one available in the pool. */
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queue->pool = packet->next;
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} else {
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/* Have to allocate a new one! */
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packet = (SDL_DataQueuePacket *)SDL_malloc(sizeof(SDL_DataQueuePacket) + queue->packet_size);
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if (packet == NULL) {
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return NULL;
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}
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}
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packet->datalen = 0;
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packet->startpos = 0;
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packet->next = NULL;
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SDL_assert((queue->head != NULL) == (queue->queued_bytes != 0));
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if (queue->tail == NULL) {
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queue->head = packet;
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} else {
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queue->tail->next = packet;
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}
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queue->tail = packet;
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return packet;
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}
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int SDL_WriteToDataQueue(SDL_DataQueue *queue, const void *_data, const size_t _len)
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{
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size_t len = _len;
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const Uint8 *data = (const Uint8 *)_data;
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const size_t packet_size = queue ? queue->packet_size : 0;
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SDL_DataQueuePacket *orighead;
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SDL_DataQueuePacket *origtail;
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size_t origlen;
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size_t datalen;
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if (queue == NULL) {
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return SDL_InvalidParamError("queue");
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}
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SDL_LockMutex(queue->lock);
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orighead = queue->head;
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origtail = queue->tail;
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origlen = origtail ? origtail->datalen : 0;
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while (len > 0) {
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SDL_DataQueuePacket *packet = queue->tail;
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SDL_assert(packet == NULL || (packet->datalen <= packet_size));
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if (packet == NULL || (packet->datalen >= packet_size)) {
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/* tail packet missing or completely full; we need a new packet. */
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packet = AllocateDataQueuePacket(queue);
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if (packet == NULL) {
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/* uhoh, reset so we've queued nothing new, free what we can. */
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if (origtail == NULL) {
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packet = queue->head; /* whole queue. */
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} else {
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packet = origtail->next; /* what we added to existing queue. */
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origtail->next = NULL;
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origtail->datalen = origlen;
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}
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queue->head = orighead;
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queue->tail = origtail;
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queue->pool = NULL;
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SDL_UnlockMutex(queue->lock);
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SDL_FreeDataQueueList(packet); /* give back what we can. */
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return SDL_OutOfMemory();
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}
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}
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datalen = SDL_min(len, packet_size - packet->datalen);
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SDL_memcpy(packet->data + packet->datalen, data, datalen);
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data += datalen;
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len -= datalen;
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packet->datalen += datalen;
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queue->queued_bytes += datalen;
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}
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SDL_UnlockMutex(queue->lock);
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return 0;
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}
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size_t SDL_PeekIntoDataQueue(SDL_DataQueue *queue, void *_buf, const size_t _len)
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{
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size_t len = _len;
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Uint8 *buf = (Uint8 *)_buf;
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Uint8 *ptr = buf;
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SDL_DataQueuePacket *packet;
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if (queue == NULL) {
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return 0;
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}
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SDL_LockMutex(queue->lock);
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for (packet = queue->head; len && packet; packet = packet->next) {
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const size_t avail = packet->datalen - packet->startpos;
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const size_t cpy = SDL_min(len, avail);
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SDL_assert(queue->queued_bytes >= avail);
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SDL_memcpy(ptr, packet->data + packet->startpos, cpy);
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ptr += cpy;
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len -= cpy;
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}
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SDL_UnlockMutex(queue->lock);
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return (size_t)(ptr - buf);
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}
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size_t SDL_ReadFromDataQueue(SDL_DataQueue *queue, void *_buf, const size_t _len)
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{
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size_t len = _len;
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Uint8 *buf = (Uint8 *)_buf;
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Uint8 *ptr = buf;
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SDL_DataQueuePacket *packet;
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if (queue == NULL) {
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return 0;
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}
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SDL_LockMutex(queue->lock);
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while ((len > 0) && ((packet = queue->head) != NULL)) {
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const size_t avail = packet->datalen - packet->startpos;
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const size_t cpy = SDL_min(len, avail);
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SDL_assert(queue->queued_bytes >= avail);
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SDL_memcpy(ptr, packet->data + packet->startpos, cpy);
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packet->startpos += cpy;
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ptr += cpy;
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queue->queued_bytes -= cpy;
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len -= cpy;
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if (packet->startpos == packet->datalen) { /* packet is done, put it in the pool. */
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queue->head = packet->next;
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SDL_assert((packet->next != NULL) || (packet == queue->tail));
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packet->next = queue->pool;
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queue->pool = packet;
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}
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}
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SDL_assert((queue->head != NULL) == (queue->queued_bytes != 0));
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if (queue->head == NULL) {
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queue->tail = NULL; /* in case we drained the queue entirely. */
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}
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SDL_UnlockMutex(queue->lock);
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return (size_t)(ptr - buf);
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}
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size_t SDL_GetDataQueueSize(SDL_DataQueue *queue)
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{
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size_t retval = 0;
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if (queue) {
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SDL_LockMutex(queue->lock);
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retval = queue->queued_bytes;
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SDL_UnlockMutex(queue->lock);
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}
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return retval;
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}
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SDL_Mutex *SDL_GetDataQueueMutex(SDL_DataQueue *queue)
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{
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return queue ? queue->lock : NULL;
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}
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