frame refactoring, add audio frame and sdl default device input
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@@ -43,7 +43,7 @@ struct SDLVideoFrame {
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};
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using SDLVideoFrameStream2Multiplexer = QueuedFrameStream2Multiplexer<SDLVideoFrame>;
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using SDLVideoFrameStream2 = SDLVideoFrameStream2Multiplexer::ReaderType;
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using SDLVideoFrameStream2 = SDLVideoFrameStream2Multiplexer::reader_type_t; // just use the default for now
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struct SDLVideoCameraContent : protected SDLVideoFrameStream2Multiplexer {
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// meh, empty default
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