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@@ -65,7 +65,7 @@ std::optional<TextureEntry> BitsetImageLoader::haveToTexture(TextureUploaderI& t
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BitsetImageLoader::BitsetImageLoader(void) {
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}
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TextureLoaderResult BitsetImageLoader::load(TextureUploaderI& tu, ObjectHandle o, uint32_t w, uint32_t h) {
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TextureLoaderResult BitsetImageLoader::load(TextureUploaderI& tu, ObjectHandle o, uint32_t /*w*/, uint32_t /*h*/) {
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if (!static_cast<bool>(o)) {
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std::cerr << "BIL error: trying to load invalid object\n";
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return {};
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@@ -89,8 +89,8 @@ std::vector<uint8_t> ImageEncoderSTBPNG::encodeToMemoryRGBA(const ImageResult& i
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struct Context {
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std::vector<uint8_t> new_data;
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} context;
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auto write_f = +[](void* context, void* data, int size) -> void {
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Context* ctx = reinterpret_cast<Context*>(context);
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auto write_f = +[](void* context_, void* data, int size) -> void {
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Context* ctx = reinterpret_cast<Context*>(context_);
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uint8_t* d = reinterpret_cast<uint8_t*>(data);
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ctx->new_data.insert(ctx->new_data.cend(), d, d + size);
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};
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@@ -126,8 +126,8 @@ std::vector<uint8_t> ImageEncoderSTBJpeg::encodeToMemoryRGBA(const ImageResult&
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struct Context {
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std::vector<uint8_t> new_data;
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} context;
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auto write_f = +[](void* context, void* data, int size) -> void {
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Context* ctx = reinterpret_cast<Context*>(context);
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auto write_f = +[](void* context_, void* data, int size) -> void {
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Context* ctx = reinterpret_cast<Context*>(context_);
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uint8_t* d = reinterpret_cast<uint8_t*>(data);
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ctx->new_data.insert(ctx->new_data.cend(), d, d + size);
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};
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