Squashed 'external/imgui/imgui/' changes from d6cb3c923d2..277ae93c413
277ae93c413 Version 1.90.4 f5be90523d6 Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag. 13d91ff9188 Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag. 34965cf23a7 Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by BeginPopupModal(). (#7340) 659fb41d0a2 Debug Tools: moved DebugStartItemPicker() to public API. Added to Demo->Tools menu. (#2673) 198c38f0b11 Demo: Custom Rendering: better demonstrate PathArcTo(), PathBezierQuadraticCurveTo(), PathBezierCubicCurveTo(), PathStroke(), PathFillConvex() functions. 3b6d924acd0 ProgressBar: Fixed a minor tesselation issue when rendering rounded progress bars. d3f1a7165cb Popups: allow Child Popups to be resizable if not explicitly disabling. e78ce72eb6d Popups: Fixed resizable popup minimum size being too small. Standardized CalcWindowMinSize() logic a bit more. (#73290 014e0ac8c92 Menus, Popups: Fixed an issue where hovering a parent-menu upward would erroneously close the window. (#7325, #7287, #7063) c16043c1d58 Tables: Angled headers: improve clipping of text since multi-line labels makes clipping issues visible. (#6917) 405e54ebd50 Tables: Angled Headers: fixed support for multi-line labels. various padding/layout fixes. (#6917) 6655ab2e43f Tables: Angled Headers: fixed TableAngledHeadersRow() incorrect background fill drawn too low. Fixed row geometry with non-small values of CellPadding. (#6917) 9159cd7b4ac Updated invalid documentation link (#7331) ccc5347e451 Fix typos (#7332) 8a14b71f228 Version 1.90.4 WIP b19a4c5f2b3 Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). (#7320) 5b6f03213dd Version 1.90.3 f80e65a4068 Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308) 829f45df994 Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84.. 3cc37170ca7 Examples: GLFW+Metal: Add -I and -L paths for MacPorts. 891b81fc5d7 Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890) 262e30e3001 Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180) 9dfa2397deb Internals: Fixed ImFileOpen not working before context is created. (#7314, #7315) d15e4100b83 Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890) f966da1f8fb Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890) bf1c96d4fa2 Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890) fd8d6dc5d19 Backends: SDL2,SDL3: tidying up. e0ba0d0433a Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931. (#7166) 11d73f03ee5 Backends: Vulkan: Fix/amend 8901931 89019319ddb Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037) 1d6f0cea0e6 Backends: DX9: use RGBA texture to avoid conversion if supported 3af739a2d17 Menus, Popups: fixed menus and popups with child window flag erroneously not displaying a scrollbar when contents is over parent viewport size. (#7287, #7063) 2af01baffd1 Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set. 915c6393ad7 Version 1.90.3 WIP 536090303a8 Version 1.90.2 7b5357d817e Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover. 70aa717a8e1 Combo: Fixed not reusing windows optimally when used inside a popup stack. 5cdc4a2a413 Demo: use ImGui::MemAlloc/MemFree for consistency. (#7300) 76e09c4b0fa ClosePopupsOverWindow(): amend to remove _ChildWindow test. 3a078466a7a Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it. 7d67623d15b InputText: Internal: ReloadUserBufXXX functions don't override revert value. (#2890) fix accidental comment. a5e0e90c16a Nav: tweak RenderNavHighlight() syntax. ImGuiNavHighlightFlags_TypeThin -> ImGuiNavHighlightFlags_Compact. 1e8fc01ddd7 InputText: Internal: ReloadUserBufXXX functions don't override revert value. (#2890) + rename a06dd7a27b6 OpenPopup(): Added ImGuiPopupFlags_NoReopen. Nav, Menus: Fixed click on a BeginMenu() followed by right-arrow. (#1497, #1533) f104967c68f Comments 06ce312745e InputText: Internal: added reload from user-buf feature. (#2890) f50ddc431e3 Fixed some typos. (#7282) 6172c22c5dc CI: Update to `actions/checkout` `v4` from `v3`. (#7281) 96839b445e3 Nav: Improve handling of Alt key to toggle menu so that key ownership may be claimed on indiviudal left/right alt key without intefering with the other. 71947563709 Shortcut: fixed single mod-key Shortcut from working e.g. Shortcut(ImGuiKey_LeftCtrl) f1960b60c1a Added "nop" to IM_DEBUG_BREAK macro on GCC to work around GDB bug (#7266) 8491cf36adb Inputs: g.ActiveIdUsingManyKeys[] prevent routes from being claimed. 9176eedf240 Internals: SetShortcutRouting() move code so next commit is easier to read. Should be no-op. 1509842107d Backends: OpenGL3: Shallow tweak of compile-time extensions detection. 1ce41f6218d Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253) 81e0be856a6 Fixed strict-aliasing violation in FormatTextureIDForDebugDisplay(). (#7090, #7256) a201af73544 Added SetNextItemShortcut() wip function. (#456) 4c2c09450a6 Nav: keyboard/gamepad activation feedback properly timed instead of frame buffer. (#456) 5b5e9bd0cb3 Internals: Tweak shallow compaction as Clang complains about MS ABI signage of enums. 7c3fa7d049a Refactor: moved section in imgui_internal.h 9266c0d2d13 Backends: WebGPU: Avoid leaking pipeline layout. (#7245) 595eb86624d Changelog, comment, minor data compaction 6850194f60a CI: Fixes WGPU example build. 5fc0a361b24 Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240) 831d42c1ab3 Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. (#7240) e3c7ff944d5 Examples: Emscripten+WebGPU: slightly refactor like other Emscripten compatible Desktop examples, as aiming to make this suppot desktop eventually. 15908502ed6 Backends: Vulkan: Define NOMINMAX when VK_USE_PLATFORM_WIN32_KHR is defined. (#7250) 788747f8635 Examples: Emscripten+WebGPU: Remove use of deprecated ObjectBase<...>::Release in favor of ::MoveToCHandle (#7251) 763100b3858 Nav: Fixed pressing Escape while in a child window with _NavFlattened flag. (#7237) c7edb446caa Shortcut(): always test ownership. 1844f903d55 Nav: space/enter poll check ownership. InputText: declare ownership of Enter key as it doesn't go through Shortcut 5ddfbb80d86 Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236) 2f483373355 Examples: Vulkan: Rename compile-time defies for the examples to remove misleading IMGUI_ prefixes. d7c2a0e38f4 Shortcut(): fixed 8323a06 adding _Repeat to all Shortcut() calls. 3b828d3701e Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 2) ff5f3aa38b5 Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 1) 1a48a634466 Enclosed a few more remaining sections in ifndef IMGUI_DISABLE_DEBUG_TOOLS for completeness. 33fabdf392d Scrollbar() doesn't forcefully mark itself as hovered when held. d431d85839b Internals: removed obsolete ImPool::GetSize() (last used by implot 0.10, changed in implot 0.11) f0d1f61fa51 Internals: commented out long-time obsoleted FocusableItemRegister()/FocusableItemUnregister() documentaton-only leftovers. + 095665977f6 Nav: marking NavId as hovered in ButtonBehavior() doesn't check for ActiveId. d10641b04a3 Nav: keyboard/gamepad activation mark widgets as held to give better visual feedback. 03417cc77d1 Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn update stopped setting default values. (#7232) 5fdcdf7080a Shortcut: ImGuiInputFlags_RouteFocused policy can filter Shortcuts conflicting with character input when an item is active. (#456) 80d5cb1ab1f Comments around ImGuiInputFlags. 1cc0eb4d322 Internals: Rename NavFocusScopePath to NavFocusRoute + fixed a static analyzer warning. 46e5f44ec8c Shortcut()/SetShortcutRouting(): use mixed current window focus scope + ParentWindowForFocusRoute. (#6798, #2637, #456) e0c8c80adaa Shortcut()/SetShortcutRouting(): focus route testing now use ParentWindowForFocusRoute. Automatically set on child-window, manually configurable otherwise. (#6798, #2637, #456) 4b20a0217eb Internals: add window to FocusScopeStack. (#6798) 2156db7a075 Debug Log: added InputRouting logging. Made GetKeyChordName() use its own buffer. Fixed debug break in SetShortcutRouting(). (#6798, #2637, #456) dd0efdc6371 Fixed SetKeyboardFocusHere() not working when current nav focus is in different scope. (#7226) 8a3dfda8d08 Commented out obsolete ImGuiIO::ImeWindowHandle marked obsolete in 1.87, favor of writing to 'void* ImGuiViewport::PlatformHandleRaw'. 6228c2e1ec7 Backends: Vulkan: moved ImGui_ImplVulkanH_DestroyFrameRenderBuffers/ImGui_ImplVulkanH_DestroyWindowRenderBuffers as they are always used in a state where backend data is available. 70bb6d1e790 Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957) 82df7c8bf41 Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238) 29809d72202 Version 1.90.2 WIP db049db8608 Docs: tweak, fixed misplaced changelog entry. (#7084) git-subtree-dir: external/imgui/imgui git-subtree-split: 277ae93c41314ba5f4c7444f37c4319cdf07e8cf
This commit is contained in:
@@ -35,6 +35,126 @@ HOW TO UPDATE?
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and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.90.4 (Released 2024-02-22)
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.4
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Other changes:
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- Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on
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windows with the ImGuiWindowFlags_NoNavInputs flag (regression in 1.90.2, which
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among other things broke imgui_memory_editor).
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- Menus, Popups: Fixed an issue where hovering a parent-menu upward would
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erroneously close the window. (#7325, #7287, #7063)
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- Popups: Fixed resizable popup minimum size being too small. Standardized minimum
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size logic. (#7329).
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- Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by
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BeginPopupModal(). (#7340)
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- Tables: Angled headers: fixed support for multi-line labels. (#6917)
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- Tables: Angled headers: various fixes to accurately handle CellPadding changes. (#6917)
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- Tables: Angled headers: properly registers horizontal component of angled headers
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for auto-resizing of columns. (#6917)
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- Tables: Angled headers: fixed TableAngledHeadersRow() incorrect background fill
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drawn too low, particularly visible with tables that have no scrolling. (#6917)
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- ProgressBar: Fixed a minor tesselation issue when rendering rounded progress bars,
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where in some situations the rounded section wouldn't follow regular tesselation rules.
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- Debug Tools: Item Picker: Promoted ImGui::DebugStartItemPicker() to public API. (#2673)
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- Debug Tools: Item Picker: Menu entry visible in Demo->Tools but greyed out unless
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io.ConfigDebugIsDebuggerPresent is set. (#2673)
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- Misc: Added optional alpha multiplier parameter to GetColorU32(ImU32) variant.
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- Demo: Custom Rendering: better demonstrate PathArcTo(), PathBezierQuadraticCurveTo(),
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PathBezierCubicCurveTo(), PathStroke(), PathFillConvex() functions.
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-----------------------------------------------------------------------
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VERSION 1.90.3 (Released 2024-02-14)
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.3
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Breaking changes:
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- Backends: SDL2: Removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which
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was obsoleted in 1.84. Calling ImGui_ImplSDL2_NewFrame() is fine.
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- Backends: Vulkan: Moved RenderPass parameter from ImGui_ImplVulkan_Init() function to
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ImGui_ImplVulkan_InitInfo structure. Not required when using dynamic rendering. (#7308) [@shawnhatori]
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- Backends: Vulkan: Using dynamic rendering now require filling the PipelineRenderingCreateInfo
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structure in ImGui_ImplVulkan_InitInfo, allowing to configure color/depth/stencil formats.
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Removed ColorAttachmentFormat field previously provided for dynamic rendering.
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(#7166, #6855, #5446, #5037) [@shawnhatori]
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Other changes:
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- Menus, Popups: Fixed menus and popups with ChildWindow flag erroneously not displaying
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a scrollbar when contents is over parent viewport size. (#7287, #7063) [@ZingBallyhoo]
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- Backends: SDL2, SDL3: Handle gamepad disconnection + fixed increasing gamepad reference
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counter continuously. Added support for multiple simultaneous gamepads.
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Added ImGui_ImplSDL2_SetGamepadMode()) function to select whether to automatically pick
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first available gamepad, all gamepads, or specific gamepads.
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(#3884, #6559, #6890, #7180) [@ocornut, @lethal-guitar, @wn2000, @bog-dan-ro]
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- Backends: SDL3: Fixed gamepad handling. (#7180) [@bog-dan-ro]
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- Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore
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a wrong viewport if none was initially set.
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- Backends: DirectX9: Using RGBA format when allowed by the driver to avoid CPU side
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conversion. (#6575) [@Demonese]
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- Internals: Fixed ImFileOpen not working before context is created, preventing creation
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of a font atlas before main context creation. (#7314, #7315) [@PathogenDavid, @ocornut]
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-----------------------------------------------------------------------
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VERSION 1.90.2 (Released 2024-02-09)
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.2
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Breaking changes:
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- Commented out ImGuiIO::ImeWindowHandle obsoleted in 1.87 in favor of writing
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to 'void* ImGuiViewport::PlatformHandleRaw'.
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- Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure
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instead of variety of parameters, allowing for easier further changes. (#7240)
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Other changes:
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- Nav: keyboard/gamepad activation mark widgets as held to give better visual feedback.
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- Nav: tweak to logic marking navigated item as hovered when using keyboard, allowing
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the hover highlight to stay even while another item is activated.
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- Nav: Fixed SetKeyboardFocusHere() not working when current nav focus is in different scope,
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regression from 1.90.1 related to code scoping Tab presses to local scope. (#7226) [@bratpilz]
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- Nav: Fixed pressing Escape while in a child window with _NavFlattened flag. (#7237)
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- Nav: Improve handling of Alt key to toggle menu so that key ownership may be claimed on
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individual left/right alt key without interfering with the other.
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- Nav, Menus: Fixed click on a BeginMenu() followed by right-arrow from making the child menu
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reopen and flicker (using ImGuiPopupFlags_NoReopen).
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- Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it.
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- Popups: OpenPopup(): added ImGuiPopupFlags_NoReopen flag to specifically not close and reopen
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a popup when it is already open. (#1497, #1533)
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(Note that this differs from specific handling we already have in place for the case of calling
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OpenPopup() repeatedly every frame: we already didn't reopen in that specific situation, otherwise
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the effect would be very disastrous in term of confusion, as reopening would steal focus).
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- Popups: Slight change to popup closing logic (e.g. after focusing another window) which skipped
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over popups that are also child windows.
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- Combo: Fixed not reusing windows optimally when used inside a popup stack.
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- Debug Tools: Metrics: Fixed debug break in SetShortcutRouting() not handling ImGuiMod_Shortcut redirect.
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- Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover.
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- Debug Tools: Debug Log: Added "Input Routing" logging.
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- Debug Tools: Added "nop" to IM_DEBUG_BREAK macro on GCC to work around GDB bug (#7266) [@Peter0x44]
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- Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by
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allocating one extra semaphore than in-flight frames. (#7236) [@mklefrancois]
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- Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957)
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- Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238)
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- Backends: WebGPU: Added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240)
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- Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn
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update stopped setting default values. (#7232) [@GrigoryGraborenko]
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- Backends: WebGPU: Fixed pipeline layout leak. (#7245) [@rajveermalviya]
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- Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253)
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- Internals: Many improvements related to yet unpublicized shortcut routing and input ownership systems.
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- Internals: InputText: Added internal helpers to force reload of user-buf when active. (#2890) [@kudaba, @ocornut]
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Often requested in some form (#6962, #5219, #3290, #4627, #5054, #3878, #2881, #1506, #1216, #968),
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and useful for interactive completion/suggestions popups (#2057, #718)
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-----------------------------------------------------------------------
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VERSION 1.90.1 (Released 2024-01-10)
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@@ -90,6 +210,9 @@ Other changes:
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- Color Editors:
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- ColorEdit: Layout tweaks for very small sizes. (#7120, #7121)
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- ColorPicker: Fixed saturation/value cursor radius not scaling properly.
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- Tabs: Added ImGuiTabItemFlags_NoAssumedClosure to enable app to react on closure attempt,
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without having to draw an unsaved document marker (ImGuiTabItemFlags_UnsavedDocument sets
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_NoAssumedClosure automatically). (#7084)
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- Debug Tools:
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- Added io.ConfigDebugIsDebuggerPresent option. When enabled, this adds buttons in various
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locations of Metrics/Debugger to manually request a debugger break:
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@@ -256,7 +379,7 @@ Other changes:
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with ImGuiDragDropFlags_AcceptNoPreviewTooltip and submitting a tooltip manually.
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- Tables:
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- Added angled headers support. You need to set ImGuiTableColumnFlags_AngledHeader on selected
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columns and call TableAngledHeadersRow(). Added style.TableAngledHeadersAngle style option.
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columns and call TableAngledHeadersRow(). Added style.TableAngledHeadersAngle style option. (#6917)
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- Added ImGuiTableFlags_HighlightHoveredColumn flag, currently highlighting column header.
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- Fixed an edge-case when no columns are visible + table scrollbar is visible + user
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code is always testing return value of TableSetColumnIndex() to coarse clip. With an active
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@@ -3530,8 +3653,6 @@ Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v
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Breaking Changes:
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- Tabs: Added ImGuiTabItemFlags_NoAssumedClosure to enable app to react on closure attempt, without having to draw
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an unsaved document marker (ImGuiTabItemFlags_UnsavedDocument sets _NoAssumedClosure automatically). (#7084)
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- DragInt(): The default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally
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any more. If you used DragInt() with custom format strings, make sure you change them to use %d or an integer-compatible format.
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To honor backward-compatibility, the DragInt() code will currently parse and modify format strings to replace %*f with %d,
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