big stream progress
- stream manager (with bare bones ui) - debug video tap - toxav progress - toxav debug ui - some default devices
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src/debug_video_tap.hpp
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32
src/debug_video_tap.hpp
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#pragma once
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#include <cstdint>
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#include <solanaceae/object_store/fwd.hpp>
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#include "./stream_manager.hpp"
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#include "./texture_uploader.hpp"
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// provides a sink and a small window displaying a SDLVideoFrame
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class DebugVideoTap {
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ObjectStore2& _os;
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StreamManager& _sm;
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TextureUploaderI& _tu;
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ObjectHandle _selected_src;
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ObjectHandle _tap;
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uint64_t _tex {0};
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uint32_t _tex_w {0};
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uint32_t _tex_h {0};
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uint64_t _v_last_ts {0}; // ns
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float _v_interval_avg {0.f}; // s
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public:
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DebugVideoTap(ObjectStore2& os, StreamManager& sm, TextureUploaderI& tu);
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~DebugVideoTap(void);
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float render(void);
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void switchTo(ObjectHandle o);
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};
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