Squashed 'external/imgui/imgui/' changes from d4ddc46e77..d6cb3c923d

d6cb3c923d Version 1.90.1
6470e2279e Debug Tools: DebugRenderKeyboardPreview() scales better.
fdf8d02be1 Debug Tools: Added io.ConfigDebugIsDebuggerPresent and Debug Break buttons. (#2673)
788bb58b6b Metrics: Tweak, reorganize tools menu.
a5dec42866 Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only. (#5855)
a3eea8a75a Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983)
69bf3291df Internals, Inputs: Fix for ImGuiInputFlags_RepeatUntilXXX logic when #ifdef IMGUI_DISABLE_OBSOLETE_KEYIO is not set.
af00b182e3 Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32).
fc2e532f99 Shortcut: do not return true on mods changes. Internals: added ImGuiInputFlags_RepeatUntilKeyModsChange, ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone, ImGuiInputFlags_RepeatUntilOtherKeyPress. (#456, #2637)
8323a06e6d Inputs: passing ImGuiInputFlags_RepeatXXX options automatically adds ImGuiInputFlags_Repeat.
58261dbe9a Internals: alter ImGuiInputFlags values to leave room + indent.
f1ae47c4b9 Docs: update links to Proggy Fonts. (#7211)
7f9533b840 ColorPicker: Fixed saturation/value cursor radius not scaling properly.
27e83c2953 Add comment about how ImGuiKey values are named after US keyboard keys. (#7205)
278cf1a7bc Readme: updated binaries. (#7193)
edeb8ee3ab More compact issue_template.yml
c6716f5e9f Fixed typo (#7197)
a1b06823fe Windows: BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground is specified. (#1710, #7194)
0461ade24b Reworked issue template (amends) (#5927, #5915)
c528b688cf Reworked issue template. (#5927, #5915)
26eef4df87 Update issue_template.md
7938550d52 Comments and some extra line-wrapping in demo (#3193)
4758f74676 imgui_freetype: fix nullptr to ImTextureID cast (#7192)
6f10cef2a1 Backends: Vulkan: moved structure declarations.
33d18c580b Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL. (#7175)
0ea99132c8 Backends: Vulkan: Stop creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
4778560e66 Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous validation layer. (#7189, #4238)
e8dd47effa Backends: WebGPU: Fixing an issue when opening a popup in the wgpu backend (#7191)
718fa0eec6 Happy new year!
240ab5890b Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174)
4a2426449a Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text editing. (#6810, #7096)
f039e69b9c Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize grip without moving it.
8340a30d27 Debug: move debug assertion in post-clip code to reduce overhead. (#4796 and more).
1e1013085b Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output.
036a6c875e ColorEdit4: Further tweaks for very small sizes. (#7120, #7121)
0bd6489721 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: fixed multi-components width in tight space (#7120, #7121)
0000739c08 Internals: Fixed function name typo.
33d426842d Backends: Vulkan: ImGui_ImplVulkan_CreateFontsTexture() calls vkQueueWaitIdle() instead of vkDeviceWaitIdle(). (#7148, #6943, #6715, #6327, #3743, #4618)
3cb805489b Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751)
22a7d241ff Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751)
b4c5a83cfe Commented out obsolete ImGuiKey_KeyPadEnter redirection to ImGuiKey_KeypadEnter. (#2625, #7143)
70f2aaff43 Nav: tabbing happen within FocusScope. ImGuiWindowFlags_NavFlattened make window inherit focus scope from parent.
55073aa7a3 Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147)
8764a1b7c4 Backends: Vulkan: free FontCommandBuffer explicitely (not actually required in normal code path, unless ImGui_ImplVulkan_DestroyDeviceObjects is declared directly). (#7104)
089ed30323 Replace usages of ImGuiKey_KeyPadEnter with ImGuiKey_KeypadEnter. (#7143)
e265610a0c Fixes for MSVC code analyzer.
f59b54c6f4 Nav: Activation can also be performed with Keypad Enter. (#5606)
0d582dabf3 Fixed warning (amend 54c1bde)
6cfe3ddf52 InputTextMultiline: Tabbing through a multi-line text editor using ImGuiInputTextFlags_AllowTabInput doesn't activate it. (#3092, #5759, #787)
54c1bdeceb Internals: removed unused ImGuiItemStatusFlags_FocusedByTabbing. (#4449)
4afffa36e9 InputTextMultiline: Fixed Tab character input not repeating
f6836ff37f Misc: Rework debug display of texture id in Metrics window (amend) (#7090)
07dbd46ddd Misc: Rework debug display of texture id in Metrics window to avoid compile-error when ImTextureID is defined to be larger than 64-bits. (#7090)
34646627aa ColorEdit4: improve components width computation to better distribute the error (#7120) (#7123)
86512eac06 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components width computation to better distribute the error. (#7120, #7121)
03298fe875 Windows: Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y).  (#7106)
69f524ba95 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Added when component <= 0. (#7095)
9d8de45313 Image(): comment and minor refactor to resurface the fact that a border size may be added. (#2118)
5366bd09bf Scrolling: internal scrolling value is rounded instead of truncated. (#6677)
c58d2c89c3 Tabs: Added ImGuiTabItemFlags_NoAssumedClosure to enable app to react on closure attempt. (#7084)
1fade35159 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Fixed incorrect pushes into ItemWidth stack when number of components is 1. [#7095]
58ca5f6424 Shortcut(): clearer early out in SetShortcutRouting() -> CalcRoutingScore() path.
d72e1563d4 Removed CalcListClipping() marked obsolete in 1.86. (#3841) + comments
9a2985611c Backend: Android: Remove Redundant Check (#7093)
0b77980cab Moved Tables API related declarations to their own section in imgui.h
aaf157cfdd Commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81. Commented out legacy ImGuiColumnsFlags_XXX symbols redirecting to ImGuiOldColumnsFlags_XXX, obsoleted in 1.80.
1fd5ff7152 Avoid C++26 removed deprecated arithmetic conversion on enumerations. (#7088, #7089. #2983, #3040)
52886872f1 Misc: Added IMGUI_USER_H_FILENAME to change the path included when using IMGUI_INCLUDE_IMGUI_USER_H. (#7039)
5768de79e2 InputText, ColorEdit, ColorPicker: better support for undocumented ImGuiItemFlags_ReadOnly flag. (#7079, #211)
b112d73edb Menus: amend to clarify/fix static analyzer warning.  (#6671, #6926)
2ee40d3cf9 Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926)
b4b864e40a Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
d2b0167610 Fixed link error when using IMGUI_DISABLE_DEBUG_TOOLS
7965494ff3 Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
c1a3c7f445 Fixed Clang zealous warnings
c6ec69c7c1 Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537)
888834c636 Backends: Android: Fixed build breaking typo. (#7060)
077e4db772 Misc: Added extra courtesy ==/!= operators when IMGUI_DEFINE_MATH_OPERATORS is defined.
6f171a066d Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when navigation is enabled. (#6997)
1f3090a48d Backends: SDL3: Fix indent (#7062)
86891b0986 Backends: Android: ImGui_ImplAndroid_HandleInputEvent() takes a const AInputEvent* (#7060)
f37f6f67f6  Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport minus padding. (#7063)
bce4db00bc Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect. (#7049, #4281, #3272)
65a10410e3 Docs: Add suggestion to turn of char8_t behavior for C++20 (#7025)
61b8197942 Misc: Renamed some defines in imstb_textedit.h to avoid conflicts when using unity/jumbo builds.
3733b5064e Backends: SDL3: Fixed unused variable warning on master on some targets. (#7000)
c5c1c4134b Backends: OpenGL3: imgui_impl_opengl3_loader.h: change #define ARRAY_SIZE to GL3W_ARRAY_SIZE to avoid external conflicts (#7017, #7018)
7bb0a525c3 Fixed text functions fast-path for handling "%s" and "%.*s" to handle null pointers gracefully. (#7016, #3466, #6846)
3d083dbe1a Version 1.90.1 WIP
b81bd7ed98 Version 1.90.0
623bff23ce Windows: WindowMinSize not applied on AlwaysAutoResize window. (amend e2035a5)
f298491a8a Docs: amend/tweak details about using io.WantCaptureMouse. (#7012)
5de1312e1c SplitterBehavior: tweak to not assert due to floating point precision.
afadf74a53 BeginChild: undo child name simplification as it reveal an issue with handling of ### in child names.
46843b683b Fonts: minor/shallow amends (#6925)
ade4d0e08a Fonts: added support for RasterizerDensity to FreeType based atlas generator. (#6925)
ed29ff08ba Fonts: added support for RasterizerDensity in built-in atlas generator. (#6925)
abfb9269b5 Fonts: added RasterizerDensity to ImFontConfig. (#6925)
add915bdc4 Backends: SDL3: Updates for recent API changes. (#7000)
4ad5817aac Update backends/language lists
75c46a3930 Demo: Partly fix resizing constraint demo. (#6210, #5627)
fe6544622b SetNextWindowSizeConstraints() clarified parameters, fixed comments. (#1139, #3186, #3270)
454f36d2af Removed 'bool border' legacy versions of BeginChild() as they seemingly have no value other than confusing user and IDE.
44dbad64d7 Backends: Vulkan: Fixes for VK_NO_PROTOTYPES.
79a9e2fdfb Backends: Vulkan: (Breaking) full font upload is performed by ImGui_ImplVulkan_CreateFontsTexture(), no need for user code to create or provide a command-buffer. Removed ImGui_ImplVulkan_DestroyFontUploadObjects(). (#6943, #6715, #6327, #3743, #4618)
6e7b43b6c7 Backends: Vulkan: Added ImGui_ImplVulkan_DestroyFontsTexture(), made ImGui_ImplVulkan_CreateFontsTexture() destroy previous one. (#6943, #6715, #6327, #3743, #4618)
d0da79c572 Defining IMGUI_DISABLE_OBSOLETE_FUNCTIONS now automaticaly define IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
ab522dd18c Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
0f50b52da4 Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983)
5170a9d6dc Tables: Internals: renamed TableDrawContextMenu() to TableDrawDefaultContextMenu() for clarify.
fea52e29aa Tables: added flags to TableDrawContextMenu() in order to display selected sections + added internal table->DisableDefaultContextMenu = true way to submit your own contents.
0d3b468cb3 BeginChild(): added ImGuiChildFlags_AutoResizeX, ImGuiChildFlags_AutoResizeY, ImGuiChildFlags_AlwaysAutoResize + support for SetNextWindowSizeConstraints(). (#1666, #1395, #1496, #1710) + Demo
44345c2108 Better documented the difference between BeginListBox() and BeginChild() w/ ImGuiChildFlags_FrameStyle.
fa4c49b4a7 BeginChild(): resizing is only clamped on axis where there's no scrollbar. Added an extra ResizeX in Demo->Simple Layout.
cdbc21a191 BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(). (#1666, #1496, #1395, #1710, #462, #503, #263)
ab47efd9a0 Bits / comments
561af15d67 Internal: Added owner aware variant of IsMouseDoubleClicked() for consistency.
376035fd01 Nav: fixed programmatic nav calls (e.g. SetKeyboardFocusHere() from storing io.KeyMods)
cfc71ab7c5 Made ImDrawCallback_ResetRenderState special value -8 instead of -1 so it is pointer aligned (#6969)
1ab63d925f Undid some of the changes done by c95fbb4 because they are not compatible with docking code.
c0bc43ccff Offset values for ImGuiWindowFlags_NoNavInputs, ImGuiWindowFlags_NoNavFocus, ImGuiWindowFlags_UnsavedDocument.
f1d1a8d32b Windows: use relative mouse movement for border resize when the border geometry has moved. (#1710)
9235352400 BeginChild: Added ImGuiChildFlags_ResizeX and ImGuiChildFlags_ResizeY. (#1710)
34a0bc456e BeginChild: Added ImGuiChildFlags_AlwaysUseWindowPadding, obsoleted ImGuiWindowFlags_AlwaysUseWindowPadding. (#462, (toward #1666, #1496, #1395, #1710)
7713c29258 BeginChild: Upgraded 'bool border = true' parameter to use a ImGuiChildFlags type and the ImGuiChildFlags_Border value. (toward #1666, #1496, #1395, #1710)
88fec09715 ColorPicker4(): Fixed ImGuiColorEditFlags_NoTooltip when ImGuiColorEditFlags_NoSidePreview is also set. (#6957)
313676d200 Settings: omit outputing Collapsed=0 in .ini file. Changelog + docs tweaks
8ee85137d8 BeginChild(): Internal name used by child windows now omits the hash/id if the child window is submitted in root of id stack of parent window.
4e4042bc33 Windows: tidying up skipitems logic at end of Begin(), normally should be no meaningful side-effect.
bc3c6e74e6 Windows: fixed double-clicked border from showing highlighted at the new position.
e2035a514c Windows: shared code for CalcWindowMinSize().
c95fbb4464 Windows: Double-clicking bottom or right window border auto-resize on a singles axis.
ade2acfd1d Inputs: Added IsKeyChordPressed() public helper function.
1b9cb52d7b BeginChild(): rename parameters to reduce diff of upcoming patches.
f8dc03d702 Windows: Can also auto-resize by double-clicking lower-left resize grip (not only lower-right one).
56f7e853be Demo: expose more Combo flags + misc tidying up.
9a5da23553 Changelog formatting
d6d00b4fcf Moved BeginChild() above BeginChildEx() as it is more readable.
99913b5051 Internals: added IsKeyChordPressed() for consistency.
a8bdbfddf9 Tables: Fixed top-most and left-most outer border overlapping inner clip-rect when scrolling. (#6765)
8db02ef8df Tables: Fixed an issue with ScrollX enabled where an extraneous draw command would be created.
947255c3da Tooltips: made it possible to use ImGuiHoveredFlags_ForTooltip + a ImGuiHoveredFlags_DelayXXXX override. (#1485)
0b8c6b9bce Internals: removed seemingly unused AutoFitChildAxises.
12a3c77c2f Demo: Minor tweak to angled headers demo.
f96c5443b1 Tables: fixed angled headers with frozen columns.
32228d8add Tables: added Angled headers support. Added ImGuiTableColumnFlags_AngledHeader, ImGui::TableHeadersAngledRow(), style.TableAngledHeadersAngle. (#2957)
9f851ebfe4 Tables: added ImGuiTableFlags_HighlightHoveredColumn.
be1311cfc1 Tables: fixed double-clicking on a column from clearing HoveredColumnBorder for a frame.
08606714a3 Fixed incorrect assert in FocusTopMostWindowUnderOne() preventing child+popup from being used. (#6915, #718)
5053d79a24 Tables: Internal: rework so stacked headers height may be used.
b9ebb8e06f Tables: fixed right-clicking right-most section (past right-most column) from highlighting right-most column.
feddcf3030 Combo: amends for ImGuiComboFlags_WidthFitPreview. (#6881)
112d8fc41d Combo: added ImGuiComboFlags_WidthFitPreview. (#6881)
001f102f38 IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921)
7bbd758681 Backends: Win32: revert oops chunk.
b0758c86d8 Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921)
73346e4341 IO: Add extra keys to ImGuiKey enumerator: ImGuiKey_F13 to ImGuiKey_F24. (#6891, #4921)
0312a29e4c ImageButton(): clarify purpose of size. (#6901, #5533, #4471, #2464, #1390).
1107bffe84 Popups: clarified meaning of 'p_open != NULL' in BeginPopupModal() + set back user value to false when popup is closed in ways other than clicking the close button. (#6900)
2c07d581de TreeNode: Added ImGuiTreeNodeFlags_SpanAllColumns for use in tables. (#3151, #3565, #2451, #2438)
085ed7bfbe Drag and Drop: Rework drop target highlight. (#4281, #3272)
0dd756bceb Moved GetCursorScreenPos/SetCursorScreenPos on top of its section.
a63e2f0a33 Drag and Drop: Fixed submitting a tooltip from drop target location. Added demo.
64b1aeebf5 Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. (#6875, #6668, #4445)
28b237f94d Separator(): Altered end-points to use more standard boundaries. (#205, #4787, #1643, #759)
330d763477 Separator: clarified setting the ImGuiSeparatorFlags_SpanAllColumns flag. (#759)
a61438740d Debug Tools: Metrics: Added "Show groups rectangles" in tools.
701a047ac0 Fonts: Fix clang compiling warning & error with freetype + lunasvg (#6873, #6842, #6591)
03e2a7f584 Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631)
c21278eeae Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631)
2f431a948c IO: removed io.MetricsActiveAllocations introduced in 1.63. Same as 'g.DebugMemAllocCount - g.DebugMemFreeCount' (still displayed in Metrics.
f1519efb16 BeginGroup(): fix/amend 9ece0bd.
456aa3bc0a Menus: Fixed a bug where activating an item in a child-menu and dragging mouse over the parent-menu would erroneously close the child-menu. (#6869)
9ece0bdc02 BeginGroup(): Fixed a bug pushing line lower extent too far down when called after a call to SameLine() followed by manual cursor manipulation.
8175a47881 Debug Tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIdStackToolWindow() ("ID Stack Tool"). (#4631)
204ae8a407 Internals: added ImRect::ContainsWithPad()
94da5842ef Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). (#6861)
e5ca5351d5 TabBar: Fixed position of unsaved document marker (ImGuiTabItemFlags_UnsavedDocument) which was accidentally offset in 1.89.9. (#6862)
72ae6f5200 Fixed MousePosPrev with has never been valid outside of NewFrame().
12ee2dd789 Backends: Win32: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it. (#6859)
d4869207e3 Misc: Most text functions also treat "%.*s" (along with "%s") specially to avoid formatting. (#3466, #6846)
f4790f6f66 BeginItemTooltip: Rename flag in comment (#6853)
daf49e9d82 Made ImFileOpen reuse a memory buffer so .ini saving doesn't allocate once every time. Added commented out MemAlloc/MemFree debug log.
d6360c1ba9 Fonts, imgui_freetype: Fixed a warning and leak in IMGUI_ENABLE_FREETYPE_LUNASVG support. (#6842, #6591)
6c022f9bf1 IO, Inputs: rename SetMousePos() to TeleportMousePos(). (#6837, #228)
ff36fe365e IO, Inputs: setting io.WantSetMousePos ignores incoming MousePos events. (#6837, #228)
ef8ff1b5d8 TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. (#6820, #4859, #5022, #5239)
6addf28c4b Fonts: Ensure calling AddFontXXX function doesn't invalidates ImFont's ConfigData pointers prior to building again. (#6825)
b101cf46b6 ListBox, Combo: Changed signature of "name getter" callback in old one-liner ListBox()/Combo() apis.
8a2cd81091 TypingSelect: always enable nav highlight.
223b19f116 Fixed warning when builidng with IMGUI_DISABLE_DEBUG_TOOLS.
779568bb38 TypingSelect: tidy up some more + split ino functions to make reuse simpler.
661a70fc79 TypingSelect: fast switch between characters in + debug, internal renames.
32171a8b0c Fonts: Better assert during load when passing truncated font data or wrong data size. (#6822)
c32db3c72b Tables: Fixed an edge-case when no columns are visible + table scrollbar is visible + user code is always testing return value of TableSetColumnIndex() to coarse clip.
c86ce70968 Internal: Nav,MultiSelect: import ImGuiSelectionUserData, SetNextItemSelectionUserData() from MultiSelect. Track NavLastValidSelectionUserData as a convenience.
f336e639e9 TypingSelect: rework GetTypingSelectRequest(), provide TypingSelectFindResult().
9714594c35 Tooltips: made using SetItemTooltip()/IsItemHovered(ImGuiHoveredFlags_ForTooltip) defaults to activate tooltips on disabled items.. (#1485)
6eb2681c09 Internals: InitOrLoadWindowSettings() clear Size again for better data nuking in tests. Debug Log: added ImGuiDebugLogFlags_OutputToTestEngine flag.
bed492da70 Tables: amend support for auto-resize. (#6807)
556a1397a9 Tables: Remove comment referencing removed field SortSign (#6807)
3aceb61059 Tables: Request user to submit contents when outer host-window is requesting auto-resize. (#6510)
da21b74313 Tables: Fixed subtle drawing overlap between borders in some situations. (#2957, #6765)
5a483c2ffb Tables: Fixed top-most outer border being drawn with both TableBorderLight and TableBorderStrong in some situations, causing the earlier to be visible underneath when alpha is not 1.0f.
a34071876f Tables: Fixed bottom-most and right-most outer border offset by one. (#6765, #3752)
357f752bed Docs: add more links to the top of every examples and backends files.
b9ab6e2019 Nav: Tabbing always enable nav highlight when ImGuiConfigFlags_NavEnableKeyboard is set. (#6802, #3092, #5759, #787)
0e1ce76ea8 InputTextMultiline: Fixed Tabbing cycle leading to a situation where Enter key wouldn't be accepted by the widget when navigation highlight is visible. (#6802, #3092, #5759, #787)
bd63a9f056 Fonts: 'float size_pixels' passed to AddFontXXX() functions is now rounded to lowest integer. (#3164, #3309, #6800)
0962c9fb72 TypingSelect: Added first version of GetTypingSelectRequest() API.
7812039402 ImVector: Added find_index() helper.
44a6b493ee Commented out obsolete ImDrawCornerFlags_XXX. Commented out runtime support for hardcoded ~0 or 0x01..0x0F rounding flags values for AddRect()/AddRectFilled()/PathRect()/AddImageRounded()
becd75676f Commented out obsolete redirecting function: GetWindowContentRegionWidth().
727c462069 Internals: Added ImTextFindPreviousUtf8Codepoint() helper + comments.
c9d3c29aa3 Backend: Win32: support keyboard codepage conversion for when compiling in MBCS mode and creating a non-Unicode window. (#6785, #6782, #5725)
e3d9b875c9 ImDrawList: added PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). (#2743)
fa2e5710ac MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously egister contents size. (#6789)
56a7b8b724 Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019)
d8ef864b02 InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer. (#6783, #6000)
cf1c4a0cb1 BeginListBox(): fixed not consuming SetNextWindowXXX data when returning false.
fb9b006865 Version 1.90 WIP
f24387fa2b Version 1.89.9 (fixed changelog header)
c4dc8fd101 Docs: Update FONTS.md (#6781, #6632, #6339, #5763, #5330, #2234, #2042, #1259, #951, #220)
c6e0284ac5 Fixed minor warning.
fef3389157 Version 1.89.9
7b5fb33296 Tables: Internals: renamed CellPaddingY to RowCellPaddingY.
bdc4dfebf5 Tables: Amend support for cross-cell SameLine() for first column. Amend 9a93fb5 + 8f5ce73.
9a93fb5716 Tables: Fixed support for cross-cell SameLine() by preserving Line Y1 position. Amend 8f5ce73.
e8a5c9e1b8 Tables: Made it possible to change style.CellPadding.y between rows. Added demo.
3816d478df ImDrawList: small debug-mode optimization when calling AddRect() without rounding + Selectable: small debug-mode optimization.
8c497793f9 Demo: Tweak table sorting demo code.
303dc091b4 Revert "IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456)"
b8f93a8fe0 IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456)
a066074054 Clipper: Fixed a bug if attempt to force-include a range which matches an already included range. (#3841)
bdd9b96fa3 Demo: Reorganized "Examples" menu. Tweak Property Editor.
08b3a1a34a ImDrawList: Automatically calling ChannelsMerge() if not done after a split.
f93d0befaf Slider: fixed support for ImGuiItemFlags_ReadOnly/ImGuiSliderFlags_ReadOnly although it is technically unused/undocumented. (#6758)
d6e9fad60e Tables: Fix typo in TableGetSortSpecs comment + amend comment. (#6755)
82d177ccbd Using range-based for where it makes sense. (#4537)
33ea1e8b78 ColorEdit, ColorPicker: Manipulating options popup don't mark item as edited. (#6722)
f617fe7890 Clipper: Renamed IncludeRangeByIndices()/ForceDisplayRangeByIndices() to IncludeItemsByIndex(). (#6424, #3841)
200053771a Clipper: Added IncludeIndex() helper to include a single item. (#6424, #3841)
4a7810e992 Update README.md
981abb4612 Examples: Emscripten+webgpu: Fixed WGPUInstance creation process + use preferred framebuffer format. (#6640, #6748)
4a81424492 CloseButton, CollapseButton: don't include FramePadding into size. Use ItemInnerSpacing.x between title bar buttons. (#6749)
b41811a68c CollapseButton: handle clipping better + align circle like in docking branch.
040e818d72 Fix typo in SameLine comment (#6745)
162f8e01aa Backends: SDL3: fixed typo in 1e17d59 (#6735)
ba1fa904a9 IO: Exposed io.PlatformLocaleDecimalPoint to configure decimal point ('.' or ','). (#6719, #2278)
a1a7a1bc03 InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal point character. (#6719, #2278)
a6857ede03 IO: fix writing to incorrect union section for MouseSource in AddMousePosEvent and AddMouseButtonEvent. (#6727, #2702)
c06c796242 TreeNode: added note about ImGuiTreeNodeFlags_Bullet.
1e17d59965 Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
983b95bc87 Demo: tweak explanation about static keyword. (#6718)
d2c7cbcbf9 Misc: Made multiple calls to Render() during the same frame early out faster.
ac64b65634 Render: draw dimmed background earlier to match docking code. (#6716)
8f5ce73140 Tables: Made it possible to use SameLine(0,0) after TableNextColumn() or TableSetColumnIndex() in order to reuse line height from previous cell.
1362fc0c56 Debug, Internals: Added DebugDrawCursorPos(), DebugDrawLineExtents() helpers.
bc3c0ce772 Nav, TreeNode: Pressing Left with ImGuiTreeNodeFlags_NavLeftJumpsBackHere now goes through proper navigation logic: honor scrolling and selection. (#1079, #1131)
edebb90a9a Demo: amend/fix for MinGW
4d6fbaff11 Demo: define standard PRI names we use (if missing) instead of defininig IM_PRId64, IM_PRIu64.
226923fa7e Metrics: Fixed "Drawlists" section and per-viewport equivalent appearing empty (regression from c649aca).
2b1fc6f765 Demo: Demonstrate out-of-order rendering using ImDrawListSplitter.
cf3726bcbc Internals: rename bg/fg drawlist holders in structs to reduce confusion.
52587c28d6 ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively large radius to AddCircle(). (#6657, #5317)
f8c768760b Typo fix: _NoHostExtenY -> _NoHostExtendY (#6687)
c00e68102c Docs: update CONTRIBUTING.md
b7a7d673b9 Fixed an integer overflow and div-by-zero in SliderInt() when v_max is INT_MAX (#6675, #6679)
d6d94d90bf Version 1.89.9 WIP
f7eea63872 Version v1.89.8
ab490dc7b8 Fonts: Amends for support for OpenType SVG fonts using lunasvg (#6591, #6607)
2ad8c60abc Fonts: Added support for OpenType SVG fonts using lunasvg (#6591, #6607)
19ae142bdd Mark alternative ImColor constructors as constexpr, second attempt (#6656)
dc2b0a2823 Disable -Wreserved-identifier warning on Clang (applying to member fields seems excessively weird).
88a330ebef Revert "Mark alternative ImColor constructors as constexpr (#6656)"
fa2f1bfbb0 Examples: Vulkan: Fixed Vulkan descriptor pools. (#6642)
7c5b0e8292 Mark alternative ImColor constructors as constexpr (#6656)
eefc9035f0 Fonts: ImFontConfig::OversampleH now defaults to 2 instead of 3.
c87b9fdb15 Docs update. Improved Fonts troubleshooting section.
556ce9f543 imgui_stdlib: Fix warning (#6658)
79d6f4e211 Misc: Avoid stb_textedit.h reincluding string.h while in a namespace. (#6653, #4791)
f1781c20a3 Added IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION config macro to disable stb_sprintf implementation (#6626)
1109de3827 Tooltips: fixed ImGuiHoveredFlags_ForTooltip conflicting with ImGuiHoveredFlags_NoNavOverride since 10c7709f. (#6622, #1485)
db66e33e9e Tables: fixed GetContentRegionAvail().y report not taking account of lower cell padding or of using ImGuiTableFlags_NoHostExtendY. (#6619)
2bc5d17ac3 Tables: fixed calculation of multi-instance shared decoration/scrollbar width of scrolling tables. (#5920, #6619)
e5977f05d8 Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. (#5625, #6609)
d342ec10cc Overlap, IsItemHovered: clarification on using IsItemHovered() on a non-reactive item after a reactive overlappable one. (#6610)
52125a54a5 Tables: added TableGetHoveredRow() in imgui_internal.h. (#6250, #6347, #6588, #3740)
77eba4d0d1 CI: resume using latest Emscripten
3dc3aef8a4 Backends: WebGPU: fix webgpu changes for Dawn. (#6602, #6188)
0e8eb8c48e Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
863ac31f01 Doc: various tweaks + tweak imconfig comments.
33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
6888e6cdff ImDrawData: call _PopUnusedDrawCmd() later. as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch). (#6406, #4879, #1878)
dbeeeae593 ImDrawData: Slight refactor so internal logic uses same logic as AddDrawList().  (#6406, #4879, #1878)
1a9ddd2396 ImDrawData: added AddDrawList() helper function. (#6406, #4879, #1878)
c649aca20a ImDrawData: changed CmdLists from raw array to ImVector<> owned by ImDrawData itself. Faclitate user-manipulation of the array (#6406, #4879, #1878) + deep swap. (#6597, #6475, #6167, #5776, #5109, #4763, #3515, #1860)
cc4c37dbac Nav: PageUp/PageDown always set NavJustMovedTo even when landing on same spot (which can trigger a selection).
b7cdb5a31e Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. (#2522)
5ce636b0ba Tweak to accomodate for build* directories anywhere.
140726d23f Fixed CTRL+Tab dimming background assert when target window has a callback in the last ImDrawCmd. (#4857, #5937)
b32ef809c3 InputText: Fixed a case where deactivation frame would write to underlying buffer or call CallbackResize although unnecessary, in a frame where the return value was false.
3349296370 InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. (#5688, #2620)
6aa408c6af IO: Added io.ClearEventsQueue(). Obsoleted io.ClearInputCharacters(). (#4921)
9a15730c2a Demo: better showcase use of SetNextItemAllowOverlap(). (#6574, #6512, #3909, #517)
3fe4319314 Version 1.89.8 WIP

git-subtree-dir: external/imgui/imgui
git-subtree-split: d6cb3c923d28dcebb2d8d9605ccc7229ccef19eb
This commit is contained in:
2024-01-17 20:29:18 +01:00
parent 88f6091665
commit 5af8cfa879
90 changed files with 5893 additions and 2765 deletions

View File

@@ -1,4 +1,4 @@
// dear imgui, v1.89.7
// dear imgui, v1.90.1
// (tables and columns code)
/*
@@ -48,7 +48,8 @@ Index of this file:
// - TableUpdateLayout() [Internal] followup to BeginTable(): setup everything: widths, columns positions, clipping rectangles. Automatically called by the FIRST call to TableNextRow() or TableHeadersRow().
// | TableSetupDrawChannels() - setup ImDrawList channels
// | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
// | TableDrawContextMenu() - draw right-click context menu
// | TableBeginContextMenuPopup()
// | - TableDrawDefaultContextMenu() - draw right-click context menu contents
//-----------------------------------------------------------------------------
// - TableHeadersRow() or TableHeader() user submit a headers row (optional)
// | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction
@@ -82,7 +83,7 @@ Index of this file:
// Y with ScrollX/ScrollY disabled: we output table directly in current window
// - outer_size.y < 0.0f -> Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful if parent window can vertically scroll.
// - outer_size.y = 0.0f -> No minimum height (but will auto extend, unless _NoHostExtendY is set)
// - outer_size.y > 0.0f -> Set Minimum height (but will auto extend, unless _NoHostExtenY is set)
// - outer_size.y > 0.0f -> Set Minimum height (but will auto extend, unless _NoHostExtendY is set)
// Y with ScrollX/ScrollY enabled: using a child window for scrolling
// - outer_size.y < 0.0f -> Bottom-align. Not meaningful if parent window can vertically scroll.
// - outer_size.y = 0.0f -> Bottom-align, consistent with BeginChild(). Not recommended unless table is last item in parent window.
@@ -198,11 +199,7 @@ Index of this file:
#include "imgui_internal.h"
// System includes
#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier
#include <stddef.h> // intptr_t
#else
#include <stdint.h> // intptr_t
#endif
// Visual Studio warnings
#ifdef _MSC_VER
@@ -323,14 +320,19 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// If an outer size is specified ahead we will be able to early out when not visible. Exact clipping criteria may evolve.
const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0;
const ImVec2 avail_size = GetContentRegionAvail();
ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f);
ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size);
if (use_child_window && IsClippedEx(outer_rect, 0))
const ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f);
const ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size);
const bool outer_window_is_measuring_size = (outer_window->AutoFitFramesX > 0) || (outer_window->AutoFitFramesY > 0); // Doesn't apply to AlwaysAutoResize windows!
if (use_child_window && IsClippedEx(outer_rect, 0) && !outer_window_is_measuring_size)
{
ItemSize(outer_rect);
return false;
}
// [DEBUG] Debug break requested by user
if (g.DebugBreakInTable == id)
IM_DEBUG_BREAK();
// Acquire storage for the table
ImGuiTable* table = g.Tables.GetOrAddByKey(id);
const ImGuiTableFlags table_last_flags = table->Flags;
@@ -349,7 +351,8 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
flags = TableFixFlags(flags, outer_window);
// Initialize
const int instance_no = (table->LastFrameActive != g.FrameCount) ? 0 : table->InstanceCurrent + 1;
const int previous_frame_active = table->LastFrameActive;
const int instance_no = (previous_frame_active != g.FrameCount) ? 0 : table->InstanceCurrent + 1;
table->ID = id;
table->Flags = flags;
table->LastFrameActive = g.FrameCount;
@@ -408,13 +411,17 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->InnerRect = table->InnerWindow->InnerRect;
IM_ASSERT(table->InnerWindow->WindowPadding.x == 0.0f && table->InnerWindow->WindowPadding.y == 0.0f && table->InnerWindow->WindowBorderSize == 0.0f);
// Allow submitting when host is measuring
if (table->InnerWindow->SkipItems && outer_window_is_measuring_size)
table->InnerWindow->SkipItems = false;
// When using multiple instances, ensure they have the same amount of horizontal decorations (aka vertical scrollbar) so stretched columns can be aligned)
if (instance_no == 0)
{
table->HasScrollbarYPrev = table->HasScrollbarYCurr;
table->HasScrollbarYCurr = false;
}
table->HasScrollbarYCurr |= (table->InnerWindow->ScrollMax.y > 0.0f);
table->HasScrollbarYCurr |= table->InnerWindow->ScrollbarY;
}
else
{
@@ -443,6 +450,18 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
temp_data->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
// Make left and top borders not overlap our contents by offsetting HostClipRect (#6765)
// (we normally shouldn't alter HostClipRect as we rely on TableMergeDrawChannels() expanding non-clipped column toward the
// limits of that rectangle, in order for ImDrawListSplitter::Merge() to merge the draw commands. However since the overlap
// problem only affect scrolling tables in this case we can get away with doing it without extra cost).
if (inner_window != outer_window)
{
if (flags & ImGuiTableFlags_BordersOuterV)
table->HostClipRect.Min.x = ImMin(table->HostClipRect.Min.x + TABLE_BORDER_SIZE, table->HostClipRect.Max.x);
if (flags & ImGuiTableFlags_BordersOuterH)
table->HostClipRect.Min.y = ImMin(table->HostClipRect.Min.y + TABLE_BORDER_SIZE, table->HostClipRect.Max.y);
}
// Padding and Spacing
// - None ........Content..... Pad .....Content........
// - PadOuter | Pad ..Content..... Pad .....Content.. Pad |
@@ -456,7 +475,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->CellSpacingX1 = inner_spacing_explicit + inner_spacing_for_border;
table->CellSpacingX2 = inner_spacing_explicit;
table->CellPaddingX = inner_padding_explicit;
table->CellPaddingY = g.Style.CellPadding.y;
const float outer_padding_for_border = (flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f;
const float outer_padding_explicit = pad_outer_x ? g.Style.CellPadding.x : 0.0f;
@@ -473,10 +491,14 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->RowPosY1 = table->RowPosY2 = table->WorkRect.Min.y; // This is needed somehow
table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow()
table->RowCellPaddingY = 0.0f;
table->FreezeRowsRequest = table->FreezeRowsCount = 0; // This will be setup by TableSetupScrollFreeze(), if any
table->FreezeColumnsRequest = table->FreezeColumnsCount = 0;
table->IsUnfrozenRows = true;
table->DeclColumnsCount = 0;
table->DeclColumnsCount = table->AngledHeadersCount = 0;
if (previous_frame_active + 1 < g.FrameCount)
table->IsActiveIdInTable = false;
temp_data->AngledheadersExtraWidth = 0.0f;
// Using opaque colors facilitate overlapping lines of the grid, otherwise we'd need to improve TableDrawBorders()
table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong);
@@ -850,8 +872,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
table->RightMostEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx;
IM_ASSERT(table->LeftMostEnabledColumn >= 0 && table->RightMostEnabledColumn >= 0);
// [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible
// to avoid the column fitting having to wait until the first visible frame of the child container (may or not be a good thing).
// [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible to avoid
// the column fitting having to wait until the first visible frame of the child container (may or not be a good thing). Also see #6510.
// FIXME-TABLE: for always auto-resizing columns may not want to do that all the time.
if (has_auto_fit_request && table->OuterWindow != table->InnerWindow)
table->InnerWindow->SkipItems = false;
@@ -936,7 +958,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
if (column->Flags & ImGuiTableColumnFlags_WidthStretch)
{
float weight_ratio = column->StretchWeight / stretch_sum_weights;
column->WidthRequest = IM_FLOOR(ImMax(width_avail_for_stretched_columns * weight_ratio, table->MinColumnWidth) + 0.01f);
column->WidthRequest = IM_TRUNC(ImMax(width_avail_for_stretched_columns * weight_ratio, table->MinColumnWidth) + 0.01f);
width_remaining_for_stretched_columns -= column->WidthRequest;
}
@@ -946,7 +968,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
column->Flags |= ImGuiTableColumnFlags_NoDirectResize_;
// Assign final width, record width in case we will need to shrink
column->WidthGiven = ImFloor(ImMax(column->WidthRequest, table->MinColumnWidth));
column->WidthGiven = ImTrunc(ImMax(column->WidthRequest, table->MinColumnWidth));
table->ColumnsGivenWidth += column->WidthGiven;
}
@@ -971,17 +993,25 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// clear ActiveId, which is equivalent to the change provided by _AllowWhenBLockedByActiveItem).
// - This allows columns to be marked as hovered when e.g. clicking a button inside the column, or using drag and drop.
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
table->HoveredColumnBody = -1;
table->HoveredColumnBorder = -1;
table_instance->HoveredRowLast = table_instance->HoveredRowNext;
table_instance->HoveredRowNext = -1;
table->HoveredColumnBody = table->HoveredColumnBorder = -1;
const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table_instance->LastOuterHeight));
const ImGuiID backup_active_id = g.ActiveId;
g.ActiveId = 0;
const bool is_hovering_table = ItemHoverable(mouse_hit_rect, 0, ImGuiItemFlags_None);
g.ActiveId = backup_active_id;
// Determine skewed MousePos.x to support angled headers.
float mouse_skewed_x = g.IO.MousePos.x;
if (table->AngledHeadersHeight > 0.0f)
if (g.IO.MousePos.y >= table->OuterRect.Min.y && g.IO.MousePos.y <= table->OuterRect.Min.y + table->AngledHeadersHeight)
mouse_skewed_x += ImTrunc((table->OuterRect.Min.y + table->AngledHeadersHeight - g.IO.MousePos.y) * table->AngledHeadersSlope);
// [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column
// Process columns in their visible orders as we are comparing the visible order and adjusting host_clip_rect while looping.
int visible_n = 0;
bool has_at_least_one_column_requesting_output = false;
bool offset_x_frozen = (table->FreezeColumnsCount > 0);
float offset_x = ((table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x) + table->OuterPaddingX - table->CellSpacingX1;
ImRect host_clip_rect = table->InnerClipRect;
@@ -1019,7 +1049,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
}
// Detect hovered column
if (is_hovering_table && g.IO.MousePos.x >= column->ClipRect.Min.x && g.IO.MousePos.x < column->ClipRect.Max.x)
if (is_hovering_table && mouse_skewed_x >= column->ClipRect.Min.x && mouse_skewed_x < column->ClipRect.Max.x)
table->HoveredColumnBody = (ImGuiTableColumnIdx)column_n;
// Lock start position
@@ -1038,7 +1068,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// - FIXME-TABLE: We want equal width columns to have equal (ClipRect.Max.x - WorkMinX) width, which means ClipRect.max.x cannot stray off host_clip_rect.Max.x else right-most column may appear shorter.
column->WorkMinX = column->MinX + table->CellPaddingX + table->CellSpacingX1;
column->WorkMaxX = column->MaxX - table->CellPaddingX - table->CellSpacingX2; // Expected max
column->ItemWidth = ImFloor(column->WidthGiven * 0.65f);
column->ItemWidth = ImTrunc(column->WidthGiven * 0.65f);
column->ClipRect.Min.x = column->MinX;
column->ClipRect.Min.y = work_rect.Min.y;
column->ClipRect.Max.x = column->MaxX; //column->WorkMaxX;
@@ -1062,9 +1092,12 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
column->IsRequestOutput = is_visible || column->AutoFitQueue != 0 || column->CannotSkipItemsQueue != 0;
// Mark column as SkipItems (ignoring all items/layout)
// (table->HostSkipItems is a copy of inner_window->SkipItems before we cleared it above in Part 2)
column->IsSkipItems = !column->IsEnabled || table->HostSkipItems;
if (column->IsSkipItems)
IM_ASSERT(!is_visible);
if (column->IsRequestOutput && !column->IsSkipItems)
has_at_least_one_column_requesting_output = true;
// Update status flags
column->Flags |= ImGuiTableColumnFlags_IsEnabled;
@@ -1102,18 +1135,26 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
visible_n++;
}
// In case the table is visible (e.g. decorations) but all columns clipped, we keep a column visible.
// Else if give no chance to a clipper-savy user to submit rows and therefore total contents height used by scrollbar.
if (has_at_least_one_column_requesting_output == false)
{
table->Columns[table->LeftMostEnabledColumn].IsRequestOutput = true;
table->Columns[table->LeftMostEnabledColumn].IsSkipItems = false;
}
// [Part 7] Detect/store when we are hovering the unused space after the right-most column (so e.g. context menus can react on it)
// Clear Resizable flag if none of our column are actually resizable (either via an explicit _NoResize flag, either
// because of using _WidthAuto/_WidthStretch). This will hide the resizing option from the context menu.
const float unused_x1 = ImMax(table->WorkRect.Min.x, table->Columns[table->RightMostEnabledColumn].ClipRect.Max.x);
if (is_hovering_table && table->HoveredColumnBody == -1)
{
if (g.IO.MousePos.x >= unused_x1)
if (mouse_skewed_x >= unused_x1)
table->HoveredColumnBody = (ImGuiTableColumnIdx)table->ColumnsCount;
}
if (has_resizable == false && (table->Flags & ImGuiTableFlags_Resizable))
table->Flags &= ~ImGuiTableFlags_Resizable;
table->IsActiveIdAliveBeforeTable = (g.ActiveIdIsAlive != 0);
// [Part 8] Lock actual OuterRect/WorkRect right-most position.
// This is done late to handle the case of fixed-columns tables not claiming more widths that they need.
// Because of this we are careful with uses of WorkRect and InnerClipRect before this point.
@@ -1125,8 +1166,16 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
table->InnerClipRect.Max.x = ImMin(table->InnerClipRect.Max.x, unused_x1);
}
table->InnerWindow->ParentWorkRect = table->WorkRect;
table->BorderX1 = table->InnerClipRect.Min.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : -1.0f);
table->BorderX2 = table->InnerClipRect.Max.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : +1.0f);
table->BorderX1 = table->InnerClipRect.Min.x;
table->BorderX2 = table->InnerClipRect.Max.x;
// Setup window's WorkRect.Max.y for GetContentRegionAvail(). Other values will be updated in each TableBeginCell() call.
float window_content_max_y;
if (table->Flags & ImGuiTableFlags_NoHostExtendY)
window_content_max_y = table->OuterRect.Max.y;
else
window_content_max_y = ImMax(table->InnerWindow->ContentRegionRect.Max.y, (table->Flags & ImGuiTableFlags_ScrollY) ? 0.0f : table->OuterRect.Max.y);
table->InnerWindow->WorkRect.Max.y = ImClamp(window_content_max_y - g.Style.CellPadding.y, table->InnerWindow->WorkRect.Min.y, table->InnerWindow->WorkRect.Max.y);
// [Part 9] Allocate draw channels and setup background cliprect
TableSetupDrawChannels(table);
@@ -1134,14 +1183,26 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// [Part 10] Hit testing on borders
if (table->Flags & ImGuiTableFlags_Resizable)
TableUpdateBorders(table);
table_instance->LastFirstRowHeight = 0.0f;
table_instance->LastTopHeadersRowHeight = 0.0f;
table->IsLayoutLocked = true;
table->IsUsingHeaders = false;
// [Part 11] Context menu
if (TableBeginContextMenuPopup(table))
// Highlight header
table->HighlightColumnHeader = -1;
if (table->IsContextPopupOpen && table->ContextPopupColumn != -1 && table->InstanceInteracted == table->InstanceCurrent)
table->HighlightColumnHeader = table->ContextPopupColumn;
else if ((table->Flags & ImGuiTableFlags_HighlightHoveredColumn) && table->HoveredColumnBody != -1 && table->HoveredColumnBody != table->ColumnsCount && table->HoveredColumnBorder == -1)
if (g.ActiveId == 0 || (table->IsActiveIdInTable || g.DragDropActive))
table->HighlightColumnHeader = table->HoveredColumnBody;
// [Part 11] Default context menu
// - To append to this menu: you can call TableBeginContextMenuPopup()/.../EndPopup().
// - To modify or replace this: set table->IsContextPopupNoDefaultContents = true, then call TableBeginContextMenuPopup()/.../EndPopup().
// - You may call TableDrawDefaultContextMenu() with selected flags to display specific sections of the default menu,
// e.g. TableDrawDefaultContextMenu(table, table->Flags & ~ImGuiTableFlags_Hideable) will display everything EXCEPT columns visibility options.
if (table->DisableDefaultContextMenu == false && TableBeginContextMenuPopup(table))
{
TableDrawContextMenu(table);
TableDrawDefaultContextMenu(table, table->Flags);
EndPopup();
}
@@ -1178,9 +1239,9 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
// Actual columns highlight/render will be performed in EndTable() and not be affected.
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS;
const float hit_y1 = table->OuterRect.Min.y;
const float hit_y1 = (table->FreezeRowsCount >= 1 ? table->OuterRect.Min.y : table->WorkRect.Min.y) + table->AngledHeadersHeight;
const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table_instance->LastOuterHeight);
const float hit_y2_head = hit_y1 + table_instance->LastFirstRowHeight;
const float hit_y2_head = hit_y1 + table_instance->LastTopHeadersRowHeight;
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
{
@@ -1211,7 +1272,7 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
{
TableSetColumnWidthAutoSingle(table, column_n);
ClearActiveID();
held = hovered = false;
held = false;
}
if (held)
{
@@ -1283,7 +1344,7 @@ void ImGui::EndTable()
max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].WorkMaxX + table->CellPaddingX + table->OuterPaddingX - outer_padding_for_border);
if (table->ResizedColumn != -1)
max_pos_x = ImMax(max_pos_x, table->ResizeLockMinContentsX2);
table->InnerWindow->DC.CursorMaxPos.x = max_pos_x;
table->InnerWindow->DC.CursorMaxPos.x = max_pos_x + table->TempData->AngledheadersExtraWidth;
}
// Pop clipping rect
@@ -1355,10 +1416,12 @@ void ImGui::EndTable()
{
ImGuiTableColumn* column = &table->Columns[table->ResizedColumn];
const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + TABLE_RESIZE_SEPARATOR_HALF_THICKNESS);
const float new_width = ImFloor(new_x2 - column->MinX - table->CellSpacingX1 - table->CellPaddingX * 2.0f);
const float new_width = ImTrunc(new_x2 - column->MinX - table->CellSpacingX1 - table->CellPaddingX * 2.0f);
table->ResizedColumnNextWidth = new_width;
}
table->IsActiveIdInTable = (g.ActiveIdIsAlive != 0 && table->IsActiveIdAliveBeforeTable == false);
// Pop from id stack
IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table_instance->TableInstanceID, "Mismatching PushID/PopID!");
IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= temp_data->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
@@ -1399,7 +1462,7 @@ void ImGui::EndTable()
}
else if (temp_data->UserOuterSize.x <= 0.0f)
{
const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f;
const float decoration_size = table->TempData->AngledheadersExtraWidth + ((table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f);
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - temp_data->UserOuterSize.x);
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth));
}
@@ -1438,7 +1501,7 @@ void ImGui::EndTable()
NavUpdateCurrentWindowIsScrollPushableX();
}
// See "COLUMN SIZING POLICIES" comments at the top of this file
// See "COLUMNS SIZING POLICIES" comments at the top of this file
// If (init_width_or_weight <= 0.0f) it is ignored
void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id)
{
@@ -1466,6 +1529,11 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0 && init_width_or_weight > 0.0f)
if ((table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedFit || (table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame)
flags |= ImGuiTableColumnFlags_WidthFixed;
if (flags & ImGuiTableColumnFlags_AngledHeader)
{
flags |= ImGuiTableColumnFlags_NoHeaderLabel;
table->AngledHeadersCount++;
}
TableSetupColumnFlags(table, column, flags);
column->UserID = user_id;
@@ -1547,6 +1615,7 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
// - TableGetCellBgRect() [Internal]
// - TableGetColumnResizeID() [Internal]
// - TableGetHoveredColumn() [Internal]
// - TableGetHoveredRow() [Internal]
// - TableSetBgColor()
//-----------------------------------------------------------------------------
@@ -1651,6 +1720,19 @@ int ImGui::TableGetHoveredColumn()
return (int)table->HoveredColumnBody;
}
// Return -1 when table is not hovered. Return maxrow+1 if in table but below last submitted row.
// *IMPORTANT* Unlike TableGetHoveredColumn(), this has a one frame latency in updating the value.
// This difference with is the reason why this is not public yet.
int ImGui::TableGetHoveredRow()
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
if (!table)
return -1;
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
return (int)table_instance->HoveredRowLast;
}
void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n)
{
ImGuiContext& g = *GImGui;
@@ -1725,19 +1807,20 @@ void ImGui::TableNextRow(ImGuiTableRowFlags row_flags, float row_min_height)
table->LastRowFlags = table->RowFlags;
table->RowFlags = row_flags;
table->RowCellPaddingY = g.Style.CellPadding.y;
table->RowMinHeight = row_min_height;
TableBeginRow(table);
// We honor min_row_height requested by user, but cannot guarantee per-row maximum height,
// because that would essentially require a unique clipping rectangle per-cell.
table->RowPosY2 += table->CellPaddingY * 2.0f;
table->RowPosY2 += table->RowCellPaddingY * 2.0f;
table->RowPosY2 = ImMax(table->RowPosY2, table->RowPosY1 + row_min_height);
// Disable output until user calls TableNextColumn()
table->InnerWindow->SkipItems = true;
}
// [Internal] Called by TableNextRow()
// [Internal] Only called by TableNextRow()
void ImGui::TableBeginRow(ImGuiTable* table)
{
ImGuiWindow* window = table->InnerWindow;
@@ -1758,8 +1841,10 @@ void ImGui::TableBeginRow(ImGuiTable* table)
table->RowPosY1 = table->RowPosY2 = next_y1;
table->RowTextBaseline = 0.0f;
table->RowIndentOffsetX = window->DC.Indent.x - table->HostIndentX; // Lock indent
window->DC.PrevLineTextBaseOffset = 0.0f;
window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x, window->DC.CursorPos.y + table->RowCellPaddingY); // This allows users to call SameLine() to share LineSize between columns.
window->DC.PrevLineSize = window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); // This allows users to call SameLine() to share LineSize between columns, and to call it from first column too.
window->DC.IsSameLine = window->DC.IsSetPos = false;
window->DC.CursorMaxPos.y = next_y1;
@@ -1796,12 +1881,17 @@ void ImGui::TableEndRow(ImGuiTable* table)
const float bg_y2 = table->RowPosY2;
const bool unfreeze_rows_actual = (table->CurrentRow + 1 == table->FreezeRowsCount);
const bool unfreeze_rows_request = (table->CurrentRow + 1 == table->FreezeRowsRequest);
if (table->CurrentRow == 0)
TableGetInstanceData(table, table->InstanceCurrent)->LastFirstRowHeight = bg_y2 - bg_y1;
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
if ((table->RowFlags & ImGuiTableRowFlags_Headers) && (table->CurrentRow == 0 || (table->LastRowFlags & ImGuiTableRowFlags_Headers)))
table_instance->LastTopHeadersRowHeight += bg_y2 - bg_y1;
const bool is_visible = (bg_y2 >= table->InnerClipRect.Min.y && bg_y1 <= table->InnerClipRect.Max.y);
if (is_visible)
{
// Update data for TableGetHoveredRow()
if (table->HoveredColumnBody != -1 && g.IO.MousePos.y >= bg_y1 && g.IO.MousePos.y < bg_y2)
table_instance->HoveredRowNext = table->CurrentRow;
// Decide of background color for the row
ImU32 bg_col0 = 0;
ImU32 bg_col1 = 0;
@@ -1813,15 +1903,14 @@ void ImGui::TableEndRow(ImGuiTable* table)
bg_col1 = table->RowBgColor[1];
// Decide of top border color
ImU32 border_col = 0;
ImU32 top_border_col = 0;
const float border_size = TABLE_BORDER_SIZE;
if (table->CurrentRow > 0 || table->InnerWindow == table->OuterWindow)
if (table->Flags & ImGuiTableFlags_BordersInnerH)
border_col = (table->LastRowFlags & ImGuiTableRowFlags_Headers) ? table->BorderColorStrong : table->BorderColorLight;
if (table->CurrentRow > 0 && (table->Flags & ImGuiTableFlags_BordersInnerH))
top_border_col = (table->LastRowFlags & ImGuiTableRowFlags_Headers) ? table->BorderColorStrong : table->BorderColorLight;
const bool draw_cell_bg_color = table->RowCellDataCurrent >= 0;
const bool draw_strong_bottom_border = unfreeze_rows_actual;
if ((bg_col0 | bg_col1 | border_col) != 0 || draw_strong_bottom_border || draw_cell_bg_color)
if ((bg_col0 | bg_col1 | top_border_col) != 0 || draw_strong_bottom_border || draw_cell_bg_color)
{
// In theory we could call SetWindowClipRectBeforeSetChannel() but since we know TableEndRow() is
// always followed by a change of clipping rectangle we perform the smallest overwrite possible here.
@@ -1860,8 +1949,8 @@ void ImGui::TableEndRow(ImGuiTable* table)
}
// Draw top border
if (border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y)
window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), border_col, border_size);
if (top_border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y)
window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), top_border_col, border_size);
// Draw bottom border at the row unfreezing mark (always strong)
if (draw_strong_bottom_border && bg_y2 >= table->BgClipRect.Min.y && bg_y2 < table->BgClipRect.Max.y)
@@ -1879,7 +1968,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
IM_ASSERT(table->IsUnfrozenRows == false);
const float y0 = ImMax(table->RowPosY2 + 1, window->InnerClipRect.Min.y);
table->IsUnfrozenRows = true;
TableGetInstanceData(table, table->InstanceCurrent)->LastFrozenHeight = y0 - table->OuterRect.Min.y;
table_instance->LastFrozenHeight = y0 - table->OuterRect.Min.y;
// BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect
table->BgClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y = ImMin(y0, window->InnerClipRect.Max.y);
@@ -1989,12 +2078,14 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row.
window->DC.CursorPos.x = start_x;
window->DC.CursorPos.y = table->RowPosY1 + table->CellPaddingY;
window->DC.CursorPos.y = table->RowPosY1 + table->RowCellPaddingY;
window->DC.CursorMaxPos.x = window->DC.CursorPos.x;
window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT
window->DC.CursorPosPrevLine.x = window->DC.CursorPos.x; // PrevLine.y is preserved. This allows users to call SameLine() to share LineSize between columns.
window->DC.CurrLineTextBaseOffset = table->RowTextBaseline;
window->DC.NavLayerCurrent = (ImGuiNavLayer)column->NavLayerCurrent;
// Note how WorkRect.Max.y is only set once during layout
window->WorkRect.Min.y = window->DC.CursorPos.y;
window->WorkRect.Min.x = column->WorkMinX;
window->WorkRect.Max.x = column->WorkMaxX;
@@ -2045,7 +2136,7 @@ void ImGui::TableEndCell(ImGuiTable* table)
p_max_pos_x = table->IsUnfrozenRows ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen;
*p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x);
if (column->IsEnabled)
table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY);
table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->RowCellPaddingY);
column->ItemWidth = window->DC.ItemWidth;
// Propagate text baseline for the entire row
@@ -2255,6 +2346,7 @@ void ImGui::TableUpdateColumnsWeightFromWidth(ImGuiTable* table)
// - TablePopBackgroundChannel() [Internal]
// - TableSetupDrawChannels() [Internal]
// - TableMergeDrawChannels() [Internal]
// - TableGetColumnBorderCol() [Internal]
// - TableDrawBorders() [Internal]
//-------------------------------------------------------------------------
@@ -2538,6 +2630,18 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
}
}
static ImU32 TableGetColumnBorderCol(ImGuiTable* table, int order_n, int column_n)
{
const bool is_hovered = (table->HoveredColumnBorder == column_n);
const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent);
const bool is_frozen_separator = (table->FreezeColumnsCount == order_n + 1);
if (is_resized || is_hovered)
return ImGui::GetColorU32(is_resized ? ImGuiCol_SeparatorActive : ImGuiCol_SeparatorHovered);
if (is_frozen_separator || (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)))
return table->BorderColorStrong;
return table->BorderColorLight;
}
// FIXME-TABLE: This is a mess, need to redesign how we render borders (as some are also done in TableEndRow)
void ImGui::TableDrawBorders(ImGuiTable* table)
{
@@ -2552,9 +2656,9 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
// Draw inner border and resizing feedback
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
const float border_size = TABLE_BORDER_SIZE;
const float draw_y1 = table->InnerRect.Min.y;
const float draw_y1 = ImMax(table->InnerRect.Min.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table->AngledHeadersHeight) + ((table->Flags & ImGuiTableFlags_BordersOuterH) ? 1.0f : 0.0f);
const float draw_y2_body = table->InnerRect.Max.y;
const float draw_y2_head = table->IsUsingHeaders ? ImMin(table->InnerRect.Max.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table_instance->LastFirstRowHeight) : draw_y1;
const float draw_y2_head = table->IsUsingHeaders ? ImMin(table->InnerRect.Max.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table_instance->LastTopHeadersRowHeight) : draw_y1;
if (table->Flags & ImGuiTableFlags_BordersInnerV)
{
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
@@ -2580,21 +2684,9 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
// Draw in outer window so right-most column won't be clipped
// Always draw full height border when being resized/hovered, or on the delimitation of frozen column scrolling.
ImU32 col;
float draw_y2;
if (is_hovered || is_resized || is_frozen_separator)
{
draw_y2 = draw_y2_body;
col = is_resized ? GetColorU32(ImGuiCol_SeparatorActive) : is_hovered ? GetColorU32(ImGuiCol_SeparatorHovered) : table->BorderColorStrong;
}
else
{
draw_y2 = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? draw_y2_head : draw_y2_body;
col = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? table->BorderColorStrong : table->BorderColorLight;
}
float draw_y2 = (is_hovered || is_resized || is_frozen_separator || (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) == 0) ? draw_y2_body : draw_y2_head;
if (draw_y2 > draw_y1)
inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), col, border_size);
inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), TableGetColumnBorderCol(table, order_n, column_n), border_size);
}
}
@@ -2611,7 +2703,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
const ImU32 outer_col = table->BorderColorStrong;
if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter)
{
inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, 0, border_size);
inner_drawlist->AddRect(outer_border.Min, outer_border.Max + ImVec2(1, 1), outer_col, 0.0f, 0, border_size);
}
else if (table->Flags & ImGuiTableFlags_BordersOuterV)
{
@@ -2626,7 +2718,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
}
if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y)
{
// Draw bottom-most row border
// Draw bottom-most row border between it is above outer border.
const float border_y = table->RowPosY2;
if (border_y >= table->BgClipRect.Min.y && border_y < table->BgClipRect.Max.y)
inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size);
@@ -2647,8 +2739,9 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
//-------------------------------------------------------------------------
// Return NULL if no sort specs (most often when ImGuiTableFlags_Sortable is not set)
// You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since
// last call, or the first time.
// When 'sort_specs->SpecsDirty == true' you should sort your data. It will be true when sorting specs have
// changed since last call, or the first time. Make sure to set 'SpecsDirty = false' after sorting,
// else you may wastefully sort your data every frame!
// Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()!
ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
{
@@ -2836,6 +2929,8 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table)
// - TableGetHeaderRowHeight() [Internal]
// - TableHeadersRow()
// - TableHeader()
// - TableAngledHeadersRow()
// - TableAngledHeadersRowEx() [Internal]
//-------------------------------------------------------------------------
float ImGui::TableGetHeaderRowHeight()
@@ -2844,16 +2939,26 @@ float ImGui::TableGetHeaderRowHeight()
// Calculate row height, for the unlikely case that some labels may be taller than others.
// If we didn't do that, uneven header height would highlight but smaller one before the tallest wouldn't catch input for all height.
// In your custom header row you may omit this all together and just call TableNextRow() without a height...
float row_height = GetTextLineHeight();
int columns_count = TableGetColumnCount();
for (int column_n = 0; column_n < columns_count; column_n++)
{
ImGuiTableColumnFlags flags = TableGetColumnFlags(column_n);
if ((flags & ImGuiTableColumnFlags_IsEnabled) && !(flags & ImGuiTableColumnFlags_NoHeaderLabel))
row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(column_n)).y);
}
row_height += GetStyle().CellPadding.y * 2.0f;
return row_height;
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
float row_height = g.FontSize;
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
if (IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n))
if ((table->Columns[column_n].Flags & ImGuiTableColumnFlags_NoHeaderLabel) == 0)
row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(table, column_n)).y);
return row_height + g.Style.CellPadding.y * 2.0f;
}
float ImGui::TableGetHeaderAngledMaxLabelWidth()
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
float width = 0.0f;
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
if (IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n))
if (table->Columns[column_n].Flags & ImGuiTableColumnFlags_AngledHeader)
width = ImMax(width, CalcTextSize(TableGetColumnName(table, column_n), NULL, true).x);
return width + g.Style.CellPadding.x * 2.0f;
}
// [Public] This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn().
@@ -2873,9 +2978,9 @@ void ImGui::TableHeadersRow()
TableUpdateLayout(table);
// Open row
const float row_y1 = GetCursorScreenPos().y;
const float row_height = TableGetHeaderRowHeight();
TableNextRow(ImGuiTableRowFlags_Headers, row_height);
const float row_y1 = GetCursorScreenPos().y;
if (table->HostSkipItems) // Merely an optimization, you may skip in your own code.
return;
@@ -2897,7 +3002,7 @@ void ImGui::TableHeadersRow()
ImVec2 mouse_pos = ImGui::GetMousePos();
if (IsMouseReleased(1) && TableGetHoveredColumn() == columns_count)
if (mouse_pos.y >= row_y1 && mouse_pos.y < row_y1 + row_height)
TableOpenContextMenu(-1); // Will open a non-column-specific popup.
TableOpenContextMenu(columns_count); // Will open a non-column-specific popup.
}
// Emit a column header (text + optional sort order)
@@ -2926,16 +3031,19 @@ void ImGui::TableHeader(const char* label)
// If we already got a row height, there's use that.
// FIXME-TABLE: Padding problem if the correct outer-padding CellBgRect strays off our ClipRect?
ImRect cell_r = TableGetCellBgRect(table, column_n);
float label_height = ImMax(label_size.y, table->RowMinHeight - table->CellPaddingY * 2.0f);
float label_height = ImMax(label_size.y, table->RowMinHeight - table->RowCellPaddingY * 2.0f);
// Calculate ideal size for sort order arrow
float w_arrow = 0.0f;
float w_sort_text = 0.0f;
bool sort_arrow = false;
char sort_order_suf[4] = "";
const float ARROW_SCALE = 0.65f;
if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort))
{
w_arrow = ImFloor(g.FontSize * ARROW_SCALE + g.Style.FramePadding.x);
w_arrow = ImTrunc(g.FontSize * ARROW_SCALE + g.Style.FramePadding.x);
if (column->SortOrder != -1)
sort_arrow = true;
if (column->SortOrder > 0)
{
ImFormatString(sort_order_suf, IM_ARRAYSIZE(sort_order_suf), "%d", column->SortOrder + 1);
@@ -2943,13 +3051,12 @@ void ImGui::TableHeader(const char* label)
}
}
// We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering for merging.
// We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considered for merging.
float max_pos_x = label_pos.x + label_size.x + w_sort_text + w_arrow;
column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, column->WorkMaxX);
column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, sort_arrow ? cell_r.Max.x : ImMin(max_pos_x, cell_r.Max.x));
column->ContentMaxXHeadersIdeal = ImMax(column->ContentMaxXHeadersIdeal, max_pos_x);
// Keep header highlighted when context menu is open.
const bool selected = (table->IsContextPopupOpen && table->ContextPopupColumn == column_n && table->InstanceInteracted == table->InstanceCurrent);
ImGuiID id = window->GetID(label);
ImRect bb(cell_r.Min.x, cell_r.Min.y, cell_r.Max.x, ImMax(cell_r.Max.y, cell_r.Min.y + label_height + g.Style.CellPadding.y * 2.0f));
ItemSize(ImVec2(0.0f, label_height)); // Don't declare unclipped width, it'll be fed ContentMaxPosHeadersIdeal
@@ -2960,9 +3067,10 @@ void ImGui::TableHeader(const char* label)
//GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
// Using AllowOverlap mode because we cover the whole cell, and we want user to be able to submit subsequent items.
const bool highlight = (table->HighlightColumnHeader == column_n);
bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_AllowOverlap);
if (held || hovered || selected)
if (held || hovered || highlight)
{
const ImU32 col = GetColorU32(held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
//RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
@@ -3040,11 +3148,126 @@ void ImGui::TableHeader(const char* label)
TableOpenContextMenu(column_n);
}
// Unlike TableHeadersRow() it is not expected that you can reimplement or customize this with custom widgets.
// FIXME: highlight without ImGuiTableFlags_HighlightHoveredColumn
// FIXME: No hit-testing/button on the angled header.
void ImGui::TableAngledHeadersRow()
{
ImGuiContext& g = *GImGui;
TableAngledHeadersRowEx(g.Style.TableAngledHeadersAngle, 0.0f);
}
void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width)
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
ImGuiWindow* window = g.CurrentWindow;
ImDrawList* draw_list = window->DrawList;
IM_ASSERT(table != NULL && "Need to call TableHeadersRow() after BeginTable()!");
IM_ASSERT(table->CurrentRow == -1 && "Must be first row");
if (max_label_width == 0.0f)
max_label_width = TableGetHeaderAngledMaxLabelWidth();
// Angle argument expressed in (-IM_PI/2 .. +IM_PI/2) as it is easier to think about for user.
const bool flip_label = (angle < 0.0f);
angle -= IM_PI * 0.5f;
const float cos_a = ImCos(angle);
const float sin_a = ImSin(angle);
const float label_cos_a = flip_label ? ImCos(angle + IM_PI) : cos_a;
const float label_sin_a = flip_label ? ImSin(angle + IM_PI) : sin_a;
const ImVec2 unit_right = ImVec2(cos_a, sin_a);
// Calculate our base metrics and set angled headers data _before_ the first call to TableNextRow()
// FIXME-STYLE: Would it be better for user to submit 'max_label_width' or 'row_height' ? One can be derived from the other.
const float header_height = table->RowCellPaddingY * 2.0f + g.FontSize;
const float row_height = ImFabs(ImRotate(ImVec2(max_label_width, flip_label ? +header_height : -header_height), cos_a, sin_a).y);
const ImVec2 header_angled_vector = unit_right * (row_height / -sin_a);
table->AngledHeadersHeight = row_height;
table->AngledHeadersSlope = (sin_a != 0.0f) ? (cos_a / sin_a) : 0.0f;
// Declare row, override and draw our own background
TableNextRow(ImGuiTableRowFlags_Headers, row_height);
TableNextColumn();
table->DrawSplitter->SetCurrentChannel(draw_list, TABLE_DRAW_CHANNEL_BG0);
float clip_rect_min_x = table->BgClipRect.Min.x;
if (table->FreezeColumnsCount > 0)
clip_rect_min_x = ImMax(clip_rect_min_x, table->Columns[table->FreezeColumnsCount - 1].MaxX);
TableSetBgColor(ImGuiTableBgTarget_RowBg0, 0); // Cancel
PushClipRect(table->BgClipRect.Min, table->BgClipRect.Max, false); // Span all columns
draw_list->AddRectFilled(table->BgClipRect.Min, table->BgClipRect.Max, GetColorU32(ImGuiCol_TableHeaderBg, 0.25f)); // FIXME-STYLE: Change row background with an arbitrary color.
PushClipRect(ImVec2(clip_rect_min_x, table->BgClipRect.Min.y), table->BgClipRect.Max, true); // Span all columns
const ImRect row_r(table->WorkRect.Min.x, table->BgClipRect.Min.y, table->WorkRect.Max.x, window->DC.CursorPos.y + row_height);
const ImGuiID row_id = GetID("##AngledHeaders");
ButtonBehavior(row_r, row_id, NULL, NULL);
KeepAliveID(row_id);
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
int highlight_column_n = table->HighlightColumnHeader;
if (highlight_column_n == -1 && table->HoveredColumnBody != -1)
if (table_instance->HoveredRowLast == 0 && table->HoveredColumnBorder == -1 && (g.ActiveId == 0 || g.ActiveId == row_id || (table->IsActiveIdInTable || g.DragDropActive)))
highlight_column_n = table->HoveredColumnBody;
float max_x = 0.0f;
for (int pass = 0; pass < 2; pass++)
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
{
if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n))
continue;
const int column_n = table->DisplayOrderToIndex[order_n];
ImGuiTableColumn* column = &table->Columns[column_n];
if ((column->Flags & ImGuiTableColumnFlags_AngledHeader) == 0) // Note: can't rely on ImGuiTableColumnFlags_IsVisible test here.
continue;
ImVec2 bg_shape[4];
bg_shape[0] = ImVec2(column->MaxX, row_r.Max.y);
bg_shape[1] = ImVec2(column->MinX, row_r.Max.y);
bg_shape[2] = bg_shape[1] + header_angled_vector;
bg_shape[3] = bg_shape[0] + header_angled_vector;
if (pass == 0)
{
// Draw shape
draw_list->AddQuadFilled(bg_shape[0], bg_shape[1], bg_shape[2], bg_shape[3], GetColorU32(ImGuiCol_TableHeaderBg));
if (column_n == highlight_column_n)
draw_list->AddQuadFilled(bg_shape[0], bg_shape[1], bg_shape[2], bg_shape[3], GetColorU32(ImGuiCol_Header)); // Highlight on hover
//draw_list->AddQuad(bg_shape[0], bg_shape[1], bg_shape[2], bg_shape[3], GetColorU32(ImGuiCol_TableBorderLight), 1.0f);
max_x = ImMax(max_x, bg_shape[3].x);
// Draw label (first draw at an offset where RenderTextXXX() function won't meddle with applying current ClipRect, then transform to final offset)
// FIXME: May be worth tidying up all those operations to make them easier to understand.
const char* label_name = TableGetColumnName(table, column_n);
const float clip_width = max_label_width - (sin_a * table->RowCellPaddingY);
ImRect label_r(window->ClipRect.Min, window->ClipRect.Min + ImVec2(clip_width + (flip_label ? 0.0f : table->CellPaddingX), header_height + table->RowCellPaddingY));
ImVec2 label_size = CalcTextSize(label_name, NULL, true);
ImVec2 label_off = ImVec2(flip_label ? ImMax(0.0f, max_label_width - label_size.x - table->CellPaddingX) : table->CellPaddingX, table->RowCellPaddingY);
int vtx_idx_begin = draw_list->_VtxCurrentIdx;
RenderTextEllipsis(draw_list, label_r.Min + label_off, label_r.Max, label_r.Max.x, label_r.Max.x, label_name, NULL, &label_size);
//if (g.IO.KeyShift) { draw_list->AddRect(label_r.Min, label_r.Max, IM_COL32(0, 255, 0, 255), 0.0f, 0, 2.0f); }
int vtx_idx_end = draw_list->_VtxCurrentIdx;
// Rotate and offset label
ImVec2 pivot_in = label_r.GetBL();
ImVec2 pivot_out = ImVec2(column->WorkMinX, row_r.Max.y) + (flip_label ? (unit_right * clip_width) : ImVec2(header_height, 0.0f));
ShadeVertsTransformPos(draw_list, vtx_idx_begin, vtx_idx_end, pivot_in, label_cos_a, label_sin_a, pivot_out); // Rotate and offset
}
if (pass == 1)
{
// Draw border
draw_list->AddLine(bg_shape[0], bg_shape[3], TableGetColumnBorderCol(table, order_n, column_n));
}
}
PopClipRect();
PopClipRect();
table->TempData->AngledheadersExtraWidth = ImMax(0.0f, max_x - table->Columns[table->RightMostEnabledColumn].MaxX);
}
//-------------------------------------------------------------------------
// [SECTION] Tables: Context Menu
//-------------------------------------------------------------------------
// - TableOpenContextMenu() [Internal]
// - TableDrawContextMenu() [Internal]
// - TableBeginContextMenuPopup() [Internal]
// - TableDrawDefaultContextMenu() [Internal]
//-------------------------------------------------------------------------
// Use -1 to open menu not specific to a given column.
@@ -3080,7 +3303,13 @@ bool ImGui::TableBeginContextMenuPopup(ImGuiTable* table)
// Output context menu into current window (generally a popup)
// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data?
void ImGui::TableDrawContextMenu(ImGuiTable* table)
// Sections to display are pulled from 'flags_for_section_to_display', which is typically == table->Flags.
// - ImGuiTableFlags_Resizable -> display Sizing menu items
// - ImGuiTableFlags_Reorderable -> display "Reset Order"
////- ImGuiTableFlags_Sortable -> display sorting options (disabled)
// - ImGuiTableFlags_Hideable -> display columns visibility menu items
// It means if you have a custom context menus you can call this section and omit some sections, and add your own.
void ImGui::TableDrawDefaultContextMenu(ImGuiTable* table, ImGuiTableFlags flags_for_section_to_display)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
@@ -3092,7 +3321,7 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
ImGuiTableColumn* column = (column_n != -1) ? &table->Columns[column_n] : NULL;
// Sizing
if (table->Flags & ImGuiTableFlags_Resizable)
if (flags_for_section_to_display & ImGuiTableFlags_Resizable)
{
if (column != NULL)
{
@@ -3112,7 +3341,7 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
}
// Ordering
if (table->Flags & ImGuiTableFlags_Reorderable)
if (flags_for_section_to_display & ImGuiTableFlags_Reorderable)
{
if (MenuItem(LocalizeGetMsg(ImGuiLocKey_TableResetOrder), NULL, false, !table->IsDefaultDisplayOrder))
table->IsResetDisplayOrderRequest = true;
@@ -3126,7 +3355,7 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
// Sorting
// (modify TableOpenContextMenu() to add _Sortable flag if enabling this)
#if 0
if ((table->Flags & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0)
if ((flags_for_section_to_display & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0)
{
if (want_separator)
Separator();
@@ -3141,7 +3370,7 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
#endif
// Hiding / Visibility
if (table->Flags & ImGuiTableFlags_Hideable)
if (flags_for_section_to_display & ImGuiTableFlags_Hideable)
{
if (want_separator)
Separator();
@@ -3577,7 +3806,8 @@ static const char* DebugNodeTableGetSizingPolicyDesc(ImGuiTableFlags sizing_poli
void ImGui::DebugNodeTable(ImGuiTable* table)
{
const bool is_active = (table->LastFrameActive >= GetFrameCount() - 2); // Note that fully clipped early out scrolling tables will appear as inactive here.
ImGuiContext& g = *GImGui;
const bool is_active = (table->LastFrameActive >= g.FrameCount - 2); // Note that fully clipped early out scrolling tables will appear as inactive here.
if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
bool open = TreeNode(table, "Table 0x%08X (%d columns, in '%s')%s", table->ID, table->ColumnsCount, table->OuterWindow->Name, is_active ? "" : " *Inactive*");
if (!is_active) { PopStyleColor(); }
@@ -3589,12 +3819,24 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
return;
if (table->InstanceCurrent > 0)
Text("** %d instances of same table! Some data below will refer to last instance.", table->InstanceCurrent + 1);
if (g.IO.ConfigDebugIsDebuggerPresent)
{
if (DebugBreakButton("**DebugBreak**", "in BeginTable()"))
g.DebugBreakInTable = table->ID;
SameLine();
}
bool clear_settings = SmallButton("Clear settings");
BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f) Sizing: '%s'", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight(), DebugNodeTableGetSizingPolicyDesc(table->Flags));
BulletText("ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsGivenWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : "");
BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX);
BulletText("HoveredColumnBody: %d, HoveredColumnBorder: %d", table->HoveredColumnBody, table->HoveredColumnBorder);
BulletText("ResizedColumn: %d, ReorderColumn: %d, HeldHeaderColumn: %d", table->ResizedColumn, table->ReorderColumn, table->HeldHeaderColumn);
for (int n = 0; n < table->InstanceCurrent + 1; n++)
{
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, n);
BulletText("Instance %d: HoveredRow: %d, LastOuterHeight: %.2f", n, table_instance->HoveredRowLast, table_instance->LastOuterHeight);
}
//BulletText("BgDrawChannels: %d/%d", 0, table->BgDrawChannelUnfrozen);
float sum_weights = 0.0f;
for (int n = 0; n < table->ColumnsCount; n++)
@@ -3904,7 +4146,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFl
// Set state for first column
// We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect
const float column_padding = g.Style.ItemSpacing.x;
const float half_clip_extend_x = ImFloor(ImMax(window->WindowPadding.x * 0.5f, window->WindowBorderSize));
const float half_clip_extend_x = ImTrunc(ImMax(window->WindowPadding.x * 0.5f, window->WindowBorderSize));
const float max_1 = window->WorkRect.Max.x + column_padding - ImMax(column_padding - window->WindowPadding.x, 0.0f);
const float max_2 = window->WorkRect.Max.x + half_clip_extend_x;
columns->OffMinX = window->DC.Indent.x - column_padding + ImMax(column_padding - window->WindowPadding.x, 0.0f);
@@ -3951,8 +4193,9 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFl
float width = offset_1 - offset_0;
PushItemWidth(width * 0.65f);
window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f);
window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding;
window->WorkRect.Max.y = window->ContentRegionRect.Max.y;
}
void ImGui::NextColumn()
@@ -3966,7 +4209,7 @@ void ImGui::NextColumn()
if (columns->Count == 1)
{
window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
IM_ASSERT(columns->Current == 0);
return;
}
@@ -3998,7 +4241,7 @@ void ImGui::NextColumn()
window->DC.IsSameLine = false;
columns->LineMinY = columns->LineMaxY;
}
window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
window->DC.CursorPos.y = columns->LineMinY;
window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
window->DC.CurrLineTextBaseOffset = 0.0f;
@@ -4062,7 +4305,7 @@ void ImGui::EndColumns()
// Draw column
const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
const float xi = IM_FLOOR(x);
const float xi = IM_TRUNC(x);
window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col);
}
@@ -4083,7 +4326,7 @@ void ImGui::EndColumns()
window->ParentWorkRect = columns->HostBackupParentWorkRect;
window->DC.CurrentColumns = NULL;
window->DC.ColumnsOffset.x = 0.0f;
window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
NavUpdateCurrentWindowIsScrollPushableX();
}