Squashed 'external/imgui/imgui/' changes from b475309fa1e..6ccc561a2ab
6ccc561a2ab Version 1.90.6 0d483a1c89f Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562) 92df32d3390 Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files. 1ab1af80c74 Backends: Win32: Facepalm revert part of d15574c + additional commentary (#6275) d15574ce2a5 Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275) d4495446d53 Windows, Internal: added experimental SkipRefresh mode. (#3515, #4763, #7556, #5116 , #4076, #2749, #2268) 0b309471f2e Windows: Changed default ClipRect to extend to windows' left and right borders. (#3312, #7540, #3756, #6170, #6365) 0c9c12c1bb9 InnerClipRect use ImFloor() matching docking branch (fix c41868531 for #6861, #2884, followed by rename 94da5842) 6ebbecc6a08 Realign assignments. fc4d818e170 Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. (#6917) 4bb75671414 Tables: Angled headers: fixed multi-line label display when angle is flipped. (#6917) b30df8890de Table: Angled Headers: internal refactor to facilitate changing angled header bg and text colors per column. (#6917) 558c57a086c Fixed static analyzer warning "Pointer to local array 'overlay_buf' is stored outside the scope". Technically not used outside that scope, but best to play nice. 50b2ff0bf03 ImGuiIO: moved IMGUI_DISABLE_OBSOLETE_KEYIO block lower in the structure so other fields layout are not affected by it (#7534) 6ef4f67fa94 ImDrawList: moved cold fields lower in the structure so hot fields are closer to each others + better packed ImGuiNavItemData a60387a3c25 Backends: GLFW: Add define guards for glfw native defines. (#7536) 913151caa89 Demo: move progress bars to their own section. c895e987adf ProgressBar: added indeterminate mode by passing an animated negative value. (#5316, #5370, #1901) b8a44b198c9 TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. (#6937) baaaaea9e91 Demo: tweak TreeNode demo. da18fcb7aed Internals: ensure ButtonBehavior() is called with non 0 id. b720c0f541c Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854) 07e8ff9a8d4 Backends: Win32: Fixed a warning + moved header cruft below Changelog. fa0120ea5ea Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. (#7506, #823) 361432a0bb2 TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). (#7505, #282) eba46cb0d22 Drag and Drop: assert when nesting BeginDragDropSource() and BeginDragDropTarget() (#7504) + update Gallery links 9ec299ebe31 Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447) 7b8107e7c84 Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132) 648278cd62f Examples: GLFW+WebGPU: Amends. (#7435, #7132) 80a5fdb1089 Examples: GLFW+WebGPU: Fixed condition for when to recreate swapchain. (#7435, #7132) f9df6bf6622 Examples: GLFW+WebGPU: added support for WebGPU-native/Dawn (#7435, #7132) git-subtree-dir: external/imgui/imgui git-subtree-split: 6ccc561a2ab497ad4ae6ee1dbd3b992ffada35cb
This commit is contained in:
@@ -1,4 +1,4 @@
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// dear imgui, v1.90.6 WIP
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// dear imgui, v1.90.6
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// (internal structures/api)
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// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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@@ -126,7 +126,7 @@ struct ImDrawListSharedData; // Data shared between all ImDrawList instan
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struct ImGuiColorMod; // Stacked color modifier, backup of modified data so we can restore it
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struct ImGuiContext; // Main Dear ImGui context
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struct ImGuiContextHook; // Hook for extensions like ImGuiTestEngine
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struct ImGuiDataVarInfo; // Variable information (e.g. to avoid style variables from an enum)
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struct ImGuiDataVarInfo; // Variable information (e.g. to access style variables from an enum)
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struct ImGuiDataTypeInfo; // Type information associated to a ImGuiDataType enum
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struct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup()
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struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box
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@@ -148,6 +148,7 @@ struct ImGuiStyleMod; // Stacked style modifier, backup of modifie
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struct ImGuiTabBar; // Storage for a tab bar
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struct ImGuiTabItem; // Storage for a tab item (within a tab bar)
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struct ImGuiTable; // Storage for a table
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struct ImGuiTableHeaderData; // Storage for TableAngledHeadersRow()
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struct ImGuiTableColumn; // Storage for one column of a table
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struct ImGuiTableInstanceData; // Storage for one instance of a same table
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struct ImGuiTableTempData; // Temporary storage for one table (one per table in the stack), shared between tables.
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@@ -181,6 +182,7 @@ typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // F
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typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx()
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typedef int ImGuiTooltipFlags; // -> enum ImGuiTooltipFlags_ // Flags: for BeginTooltipEx()
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typedef int ImGuiTypingSelectFlags; // -> enum ImGuiTypingSelectFlags_ // Flags: for GetTypingSelectRequest()
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typedef int ImGuiWindowRefreshFlags; // -> enum ImGuiWindowRefreshFlags_ // Flags: for SetNextWindowRefreshPolicy()
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typedef void (*ImGuiErrorLogCallback)(void* user_data, const char* fmt, ...);
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@@ -406,6 +408,7 @@ IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char
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IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8
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IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8
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IMGUI_API const char* ImTextFindPreviousUtf8Codepoint(const char* in_text_start, const char* in_text_curr); // return previous UTF-8 code-point.
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IMGUI_API int ImTextCountLines(const char* in_text, const char* in_text_end); // return number of lines taken by text. trailing carriage return doesn't count as an extra line.
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// Helpers: File System
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#ifdef IMGUI_DISABLE_FILE_FUNCTIONS
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@@ -1115,6 +1118,15 @@ struct IMGUI_API ImGuiInputTextState
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};
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enum ImGuiWindowRefreshFlags_
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{
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ImGuiWindowRefreshFlags_None = 0,
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ImGuiWindowRefreshFlags_TryToAvoidRefresh = 1 << 0, // [EXPERIMENTAL] Try to keep existing contents, USER MUST NOT HONOR BEGIN() RETURNING FALSE AND NOT APPEND.
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ImGuiWindowRefreshFlags_RefreshOnHover = 1 << 1, // [EXPERIMENTAL] Always refresh on hover
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ImGuiWindowRefreshFlags_RefreshOnFocus = 1 << 2, // [EXPERIMENTAL] Always refresh on focus
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// Refresh policy/frequency, Load Balancing etc.
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};
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enum ImGuiNextWindowDataFlags_
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{
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ImGuiNextWindowDataFlags_None = 0,
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@@ -1127,6 +1139,7 @@ enum ImGuiNextWindowDataFlags_
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ImGuiNextWindowDataFlags_HasBgAlpha = 1 << 6,
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ImGuiNextWindowDataFlags_HasScroll = 1 << 7,
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ImGuiNextWindowDataFlags_HasChildFlags = 1 << 8,
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ImGuiNextWindowDataFlags_HasRefreshPolicy = 1 << 9,
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};
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// Storage for SetNexWindow** functions
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@@ -1148,6 +1161,7 @@ struct ImGuiNextWindowData
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void* SizeCallbackUserData;
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float BgAlphaVal; // Override background alpha
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ImVec2 MenuBarOffsetMinVal; // (Always on) This is not exposed publicly, so we don't clear it and it doesn't have a corresponding flag (could we? for consistency?)
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ImGuiWindowRefreshFlags RefreshFlagsVal;
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ImGuiNextWindowData() { memset(this, 0, sizeof(*this)); }
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inline void ClearFlags() { Flags = ImGuiNextWindowDataFlags_None; }
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@@ -1598,10 +1612,10 @@ struct ImGuiNavItemData
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ImGuiID FocusScopeId; // Init,Move // Best candidate focus scope ID
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ImRect RectRel; // Init,Move // Best candidate bounding box in window relative space
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ImGuiItemFlags InFlags; // ????,Move // Best candidate item flags
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ImGuiSelectionUserData SelectionUserData;//I+Mov // Best candidate SetNextItemSelectionData() value.
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float DistBox; // Move // Best candidate box distance to current NavId
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float DistCenter; // Move // Best candidate center distance to current NavId
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float DistAxial; // Move // Best candidate axial distance to current NavId
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ImGuiSelectionUserData SelectionUserData;//I+Mov // Best candidate SetNextItemSelectionData() value.
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ImGuiNavItemData() { Clear(); }
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void Clear() { Window = NULL; ID = FocusScopeId = 0; InFlags = 0; SelectionUserData = -1; DistBox = DistCenter = DistAxial = FLT_MAX; }
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@@ -2532,6 +2546,7 @@ struct IMGUI_API ImGuiWindow
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bool Collapsed; // Set when collapsing window to become only title-bar
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bool WantCollapseToggle;
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bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed)
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bool SkipRefresh; // [EXPERIMENTAL] Reuse previous frame drawn contents, Begin() returns false.
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bool Appearing; // Set during the frame where the window is appearing (or re-appearing)
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bool Hidden; // Do not display (== HiddenFrames*** > 0)
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bool IsFallbackWindow; // Set on the "Debug##Default" window.
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@@ -2771,13 +2786,24 @@ struct ImGuiTableColumn
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};
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// Transient cell data stored per row.
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// sizeof() ~ 6
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// sizeof() ~ 6 bytes
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struct ImGuiTableCellData
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{
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ImU32 BgColor; // Actual color
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ImGuiTableColumnIdx Column; // Column number
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};
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// Parameters for TableAngledHeadersRowEx()
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// This may end up being refactored for more general purpose.
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// sizeof() ~ 12 bytes
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struct ImGuiTableHeaderData
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{
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ImGuiTableColumnIdx Index; // Column index
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ImU32 TextColor;
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ImU32 BgColor0;
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ImU32 BgColor1;
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};
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// Per-instance data that needs preserving across frames (seemingly most others do not need to be preserved aside from debug needs. Does that means they could be moved to ImGuiTableTempData?)
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// sizeof() ~ 24 bytes
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struct ImGuiTableInstanceData
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@@ -2863,7 +2889,7 @@ struct IMGUI_API ImGuiTable
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ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs()
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ImGuiTableColumnIdx SortSpecsCount;
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ImGuiTableColumnIdx ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount)
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ImGuiTableColumnIdx ColumnsEnabledFixedCount; // Number of enabled columns (<= ColumnsCount)
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ImGuiTableColumnIdx ColumnsEnabledFixedCount; // Number of enabled columns using fixed width (<= ColumnsCount)
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ImGuiTableColumnIdx DeclColumnsCount; // Count calls to TableSetupColumn()
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ImGuiTableColumnIdx AngledHeadersCount; // Count columns with angled headers
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ImGuiTableColumnIdx HoveredColumnBody; // Index of column whose visible region is being hovered. Important: == ColumnsCount when hovering empty region after the right-most column!
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@@ -2916,12 +2942,13 @@ struct IMGUI_API ImGuiTable
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// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table).
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// - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
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// - We also leave out of this structure data that tend to be particularly useful for debugging/metrics.
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// sizeof() ~ 120 bytes.
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// sizeof() ~ 136 bytes.
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struct IMGUI_API ImGuiTableTempData
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{
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int TableIndex; // Index in g.Tables.Buf[] pool
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float LastTimeActive; // Last timestamp this structure was used
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float AngledHeadersExtraWidth; // Used in EndTable()
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ImVector<ImGuiTableHeaderData> AngledHeadersRequests; // Used in TableAngledHeadersRow()
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ImVec2 UserOuterSize; // outer_size.x passed to BeginTable()
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ImDrawListSplitter DrawSplitter;
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@@ -2993,6 +3020,7 @@ namespace ImGui
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IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id);
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IMGUI_API ImGuiWindow* FindWindowByName(const char* name);
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IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window);
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IMGUI_API void UpdateWindowSkipRefresh(ImGuiWindow* window);
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IMGUI_API ImVec2 CalcWindowNextAutoFitSize(ImGuiWindow* window);
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IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent, bool popup_hierarchy);
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IMGUI_API bool IsWindowWithinBeginStackOf(ImGuiWindow* window, ImGuiWindow* potential_parent);
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@@ -3018,6 +3046,9 @@ namespace ImGui
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IMGUI_API int FindWindowDisplayIndex(ImGuiWindow* window);
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IMGUI_API ImGuiWindow* FindBottomMostVisibleWindowWithinBeginStack(ImGuiWindow* window);
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// Windows: Idle, Refresh Policies [EXPERIMENTAL]
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IMGUI_API void SetNextWindowRefreshPolicy(ImGuiWindowRefreshFlags flags);
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// Fonts, drawing
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IMGUI_API void SetCurrentFont(ImFont* font);
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inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; }
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@@ -3305,7 +3336,7 @@ namespace ImGui
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IMGUI_API float TableGetHeaderAngledMaxLabelWidth();
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IMGUI_API void TablePushBackgroundChannel();
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IMGUI_API void TablePopBackgroundChannel();
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IMGUI_API void TableAngledHeadersRowEx(float angle, float max_label_width = 0.0f);
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IMGUI_API void TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label_width, const ImGuiTableHeaderData* data, int data_count);
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// Tables: Internals
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inline ImGuiTable* GetCurrentTable() { ImGuiContext& g = *GImGui; return g.CurrentTable; }
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